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/*
* To change this template, choose Tools | Templates
* and open the template in the editor.
*/
package com.fourisland.fourpuzzle.gamestate.mapview.event.movement;
import com.fourisland.fourpuzzle.Direction;
/**
*
* @author hatkirby
*/
public class StayStillMovementType implements MovementType {
public Direction nextMovement()
{
return null; // Do nothing, stay still
}
}
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