blob: df93c6f500a9be9cee19edf8de2e92cea0a09981 (
plain) (
blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
|
/*
* To change this template, choose Tools | Templates
* and open the template in the editor.
*/
package com.fourisland.fourpuzzle.gamestate.mapview.event.movement;
import com.fourisland.fourpuzzle.Direction;
import java.util.Random;
/**
*
* @author hatkirby
*/
public class RandomMovementType implements MovementType {
public Direction nextMovement()
{
Random r = new Random();
int ra = r.nextInt(1000);
Direction toMove = null;
boolean letsMove = false;
if (ra < 25)
{
toMove = Direction.North;
letsMove = true;
} else if (ra < 50)
{
toMove = Direction.West;
letsMove = true;
} else if (ra < 75)
{
toMove = Direction.South;
letsMove = true;
} else if (ra < 100)
{
toMove = Direction.East;
letsMove = true;
}
if (letsMove)
{
return toMove;
}
return null;
}
}
|