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/*
* To change this template, choose Tools | Templates
* and open the template in the editor.
*/
package com.fourisland.fourpuzzle.gamestate;
import com.fourisland.fourpuzzle.Audio;
import com.fourisland.fourpuzzle.Display;
import com.fourisland.fourpuzzle.Game;
import com.fourisland.fourpuzzle.SaveFile;
import com.fourisland.fourpuzzle.transition.SquareTransition;
import com.fourisland.fourpuzzle.util.ObjectLoader;
import java.awt.Graphics2D;
import java.awt.event.KeyEvent;
import java.util.logging.Level;
import java.util.logging.Logger;
/**
*
* @author hatkirby
*/
public class GameOverGameState implements GameState {
public void initalize() throws Exception
{
Audio.playMusic("GameOver");
}
public void deinitalize() throws Exception
{
Audio.stopMusic();
}
public void processInput() throws Exception {
if ((Game.getKey().getKeyCode() == KeyEvent.VK_ENTER) || (Game.getKey().getKeyCode() == KeyEvent.VK_SPACE))
{
Game.setSaveFile(new SaveFile());
//Display.transition(SquareTransition.class, this, new TitleScreenGameState());
Display.transition(new SquareTransition(true), new Runnable() {
public void run() {
try {
Game.setGameState(new TitleScreenGameState());
} catch (Exception ex) {
Logger.getLogger(GameOverGameState.class.getName()).log(Level.SEVERE, null, ex);
}
}
});
}
}
public void doGameCycle() throws Exception {
// Do nothing
}
public void render(Graphics2D g) throws Exception {
g.drawImage(ObjectLoader.getImage("Picture", "GameOver"), 0, 0, null);
}
}
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