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/*
* To change this template, choose Tools | Templates
* and open the template in the editor.
*/
package com.fourisland.fourpuzzle;
import com.fourisland.fourpuzzle.gamestate.mapview.event.HeroEvent;
import com.fourisland.fourpuzzle.gamestate.GameState;
/**
*
* @author hatkirby
*/
public class Game {
public static final int WIDTH = 320;
public static final int HEIGHT = 240;
public static final int FPS = (1000 / 20); // 20 fps
private static SaveFile saveFile;
public static SaveFile getSaveFile()
{
return saveFile;
}
public static void setSaveFile(SaveFile saveFile)
{
Game.saveFile = saveFile;
}
private static GameState gameState;
public static GameState getGameState()
{
return gameState;
}
public static void setGameState(GameState gameState)
{
if (Game.gameState != null)
{
Game.gameState.deinitalize();
}
Game.gameState = gameState;
Game.gameState.initalize();
}
public static HeroEvent getHeroEvent()
{
return getSaveFile().getHero();
}
}
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