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author | Starla Insigna <hatkirby@fourisland.com> | 2009-03-09 17:02:53 -0400 |
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committer | Starla Insigna <hatkirby@fourisland.com> | 2009-03-09 17:02:53 -0400 |
commit | aa575d82717f50c3724be72ca7ab4bcb8de725ee (patch) | |
tree | 9a143b28c939d1713ad2dcc685e421f8548b578e /src | |
parent | 5c0f253d5d59a042f57c4cb209092729ece8a310 (diff) | |
download | fourpuzzle-aa575d82717f50c3724be72ca7ab4bcb8de725ee.tar.gz fourpuzzle-aa575d82717f50c3724be72ca7ab4bcb8de725ee.tar.bz2 fourpuzzle-aa575d82717f50c3724be72ca7ab4bcb8de725ee.zip |
Engine: Fixed walk-thru bug
Two specific events on the test map were always running over eachother. This problem started a few commits ago, but it was uncertain which commit this was. The key to solving the problem, as all other debugging didn't show anything, was that a certain event appeared to be blocked by something when it walked downward, which wasn't there. It was then discerned that that location was the original location of a moving event. From there it was discerned that the parent map used by AbstractEvent was the original map that was copied from, not the map being used by MapViewGameState. A simple change to Map's copy() function fixed this.
Diffstat (limited to 'src')
-rwxr-xr-x | src/com/fourisland/fourpuzzle/gamestate/mapview/Map.java | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/com/fourisland/fourpuzzle/gamestate/mapview/Map.java b/src/com/fourisland/fourpuzzle/gamestate/mapview/Map.java index 8b262dd..9e5298b 100755 --- a/src/com/fourisland/fourpuzzle/gamestate/mapview/Map.java +++ b/src/com/fourisland/fourpuzzle/gamestate/mapview/Map.java | |||
@@ -74,7 +74,7 @@ public class Map { | |||
74 | } | 74 | } |
75 | 75 | ||
76 | temp.mapData = new Vector<HashMap<Integer,Integer>>(getMapData()); | 76 | temp.mapData = new Vector<HashMap<Integer,Integer>>(getMapData()); |
77 | temp.events = getEvents().copy(this); | 77 | temp.events = getEvents().copy(temp); |
78 | 78 | ||
79 | return temp; | 79 | return temp; |
80 | } | 80 | } |