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author | Starla Insigna <hatkirby@fourisland.com> | 2009-02-16 12:25:36 -0500 |
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committer | Starla Insigna <hatkirby@fourisland.com> | 2009-02-16 12:25:36 -0500 |
commit | 6b188d5f1415c69cc62fcbd853802f279fcd690d (patch) | |
tree | e6ae2b26e46874896f7eea1c8eed99b3a82dd50e /src/com/fourisland | |
parent | 112d6b869467e4d5756227e4a5bfc8359bd5d884 (diff) | |
download | fourpuzzle-6b188d5f1415c69cc62fcbd853802f279fcd690d.tar.gz fourpuzzle-6b188d5f1415c69cc62fcbd853802f279fcd690d.tar.bz2 fourpuzzle-6b188d5f1415c69cc62fcbd853802f279fcd690d.zip |
Engine: Added delay to MessageWindow
Previously, if a conversation was going on and a specific message was short, the user simply still holding down the action key would trigger the next message and it wouldn't be seen. To fix this, the KeyInput is reset every tick during a message.
Diffstat (limited to 'src/com/fourisland')
-rw-r--r-- | src/com/fourisland/fourpuzzle/window/MessageWindow.java | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/src/com/fourisland/fourpuzzle/window/MessageWindow.java b/src/com/fourisland/fourpuzzle/window/MessageWindow.java index ca916a3..413805d 100644 --- a/src/com/fourisland/fourpuzzle/window/MessageWindow.java +++ b/src/com/fourisland/fourpuzzle/window/MessageWindow.java | |||
@@ -68,9 +68,11 @@ public class MessageWindow implements Renderable { | |||
68 | if ((key.getKey() == KeyEvent.VK_ENTER) || (key.getKey() == KeyEvent.VK_SPACE)) | 68 | if ((key.getKey() == KeyEvent.VK_ENTER) || (key.getKey() == KeyEvent.VK_SPACE)) |
69 | { | 69 | { |
70 | if (mw.pushEnter()) | 70 | if (mw.pushEnter()) |
71 | { | 71 | { |
72 | cdl.countDown(); | 72 | cdl.countDown(); |
73 | } | 73 | } |
74 | |||
75 | key.letGo(); | ||
74 | } | 76 | } |
75 | } | 77 | } |
76 | }; | 78 | }; |