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authorStarla Insigna <hatkirby@fourisland.com>2009-01-28 15:52:30 -0500
committerStarla Insigna <hatkirby@fourisland.com>2009-01-28 15:52:30 -0500
commit8f46c097bf0b3cf314af62a66428e04043d0a61f (patch)
tree8e2ebbb3698e2a36fdb261a3bb651a4cd34a1b6e /src/com/fourisland/fourpuzzle/gamestate/mapview/event/specialmove
parentc29a8870d46edd635963d54b3ada87db10352b76 (diff)
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Created a manager for SpecialEvent action threads
EventHandler controls when they are executed and allows MapViewGameState to poll it to see if it is currently managing any action threads. If it is, MapViewGameState should be able to prevent certain actions from occuring (unless the action thread is ParallelProcess) such as keyboard input.
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