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authorStarla Insigna <hatkirby@fourisland.com>2009-02-16 12:38:08 -0500
committerStarla Insigna <hatkirby@fourisland.com>2009-02-16 12:38:08 -0500
commit1db6402b9171fc13b377b01d49531659a4e1fc76 (patch)
tree7bbf06df73b0b0f5c232ead87ba72c6cd3405799 /src/com/fourisland/fourpuzzle/gamestate/GameOverGameState.java
parent6b188d5f1415c69cc62fcbd853802f279fcd690d (diff)
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Engine: Abstracted action key
Because some people prefer to use the space bar as the action key rather than the enter key, KeyInput now has a method that checks if either is down. Action key requiring conditions use this now instead of manually checking the key.
Diffstat (limited to 'src/com/fourisland/fourpuzzle/gamestate/GameOverGameState.java')
-rwxr-xr-xsrc/com/fourisland/fourpuzzle/gamestate/GameOverGameState.java3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/com/fourisland/fourpuzzle/gamestate/GameOverGameState.java b/src/com/fourisland/fourpuzzle/gamestate/GameOverGameState.java index d9b9ea1..e87f80a 100755 --- a/src/com/fourisland/fourpuzzle/gamestate/GameOverGameState.java +++ b/src/com/fourisland/fourpuzzle/gamestate/GameOverGameState.java
@@ -15,7 +15,6 @@ import com.fourisland.fourpuzzle.database.Music;
15import com.fourisland.fourpuzzle.database.Transitions; 15import com.fourisland.fourpuzzle.database.Transitions;
16import com.fourisland.fourpuzzle.util.ObjectLoader; 16import com.fourisland.fourpuzzle.util.ObjectLoader;
17import java.awt.Graphics2D; 17import java.awt.Graphics2D;
18import java.awt.event.KeyEvent;
19 18
20/** 19/**
21 * 20 *
@@ -35,7 +34,7 @@ public class GameOverGameState implements GameState {
35 34
36 public void processInput(KeyInput key) 35 public void processInput(KeyInput key)
37 { 36 {
38 if ((key.getKey() == KeyEvent.VK_ENTER) || (key.getKey() == KeyEvent.VK_SPACE)) 37 if (key.isActionDown())
39 { 38 {
40 Game.setSaveFile(new SaveFile()); 39 Game.setSaveFile(new SaveFile());
41 40