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author | Starla Insigna <hatkirby@fourisland.com> | 2009-01-28 15:52:30 -0500 |
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committer | Starla Insigna <hatkirby@fourisland.com> | 2009-01-28 15:52:30 -0500 |
commit | 8f46c097bf0b3cf314af62a66428e04043d0a61f (patch) | |
tree | 8e2ebbb3698e2a36fdb261a3bb651a4cd34a1b6e /nbproject | |
parent | c29a8870d46edd635963d54b3ada87db10352b76 (diff) | |
download | fourpuzzle-8f46c097bf0b3cf314af62a66428e04043d0a61f.tar.gz fourpuzzle-8f46c097bf0b3cf314af62a66428e04043d0a61f.tar.bz2 fourpuzzle-8f46c097bf0b3cf314af62a66428e04043d0a61f.zip |
Created a manager for SpecialEvent action threads
EventHandler controls when they are executed and allows MapViewGameState to poll it to see if it is currently managing any action threads. If it is, MapViewGameState should be able to prevent certain actions from occuring (unless the action thread is ParallelProcess) such as keyboard input.
Diffstat (limited to 'nbproject')
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