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author | Starla Insigna <hatkirby@fourisland.com> | 2009-02-12 16:36:07 -0500 |
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committer | Starla Insigna <hatkirby@fourisland.com> | 2009-02-12 16:36:07 -0500 |
commit | bbf294dbf6b552751e5d9f3fb66188bd1bee724b (patch) | |
tree | 1e29d91a6e8a3b9d26ec874169de85928d4ec56f /nbproject/project.properties | |
parent | 3cd96daaf22236e4eb15c6422f772abf08351023 (diff) | |
download | fourpuzzle-bbf294dbf6b552751e5d9f3fb66188bd1bee724b.tar.gz fourpuzzle-bbf294dbf6b552751e5d9f3fb66188bd1bee724b.tar.bz2 fourpuzzle-bbf294dbf6b552751e5d9f3fb66188bd1bee724b.zip |
Engine: Wrote Message System
MessageWindow now has a static method run by SpecialEvent that triggers the message box. This method blocks until the message is complete and renders via Display's new feature. The message box also now features the "next" arrow and the letters gradually appear. Display has also been re-worked to have a list of a new interface called Renderable, which is any object that can be rendered. Such objects (such as MessageWindow) can register to Display, which will render them onto the game frame after the GameState has been rendered. Closes #5.
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