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author | Starla Insigna <hatkirby@fourisland.com> | 2009-02-16 13:03:07 -0500 |
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committer | Starla Insigna <hatkirby@fourisland.com> | 2009-02-16 13:03:07 -0500 |
commit | 0540ce566ddce97a60c3279c51d5c5ddf1645321 (patch) | |
tree | ded689d601e61d054c5e7c8d32802aafd0416665 /lib/nblibraries.properties | |
parent | 1db6402b9171fc13b377b01d49531659a4e1fc76 (diff) | |
download | fourpuzzle-0540ce566ddce97a60c3279c51d5c5ddf1645321.tar.gz fourpuzzle-0540ce566ddce97a60c3279c51d5c5ddf1645321.tar.bz2 fourpuzzle-0540ce566ddce97a60c3279c51d5c5ddf1645321.zip |
Engine: Abstracted game state transitions
Previously, every game state transition was manually executed with a thread, some exception handling and Display. Now, Display has a method that takes care of it without leaving all of the bulk in random classes.
Diffstat (limited to 'lib/nblibraries.properties')
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