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author | Starla Insigna <hatkirby@fourisland.com> | 2009-01-27 14:34:24 -0500 |
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committer | Starla Insigna <hatkirby@fourisland.com> | 2009-01-27 14:34:24 -0500 |
commit | 9b87de6625fd152cd69fbbe402de054cf1314a6e (patch) | |
tree | 4c3a63d3009e2adbd0855c36b237afcc2e936aa7 /lib/junit | |
parent | 9ca53b553cfaf488f7e8e678721bf9e655fa377e (diff) | |
download | fourpuzzle-9b87de6625fd152cd69fbbe402de054cf1314a6e.tar.gz fourpuzzle-9b87de6625fd152cd69fbbe402de054cf1314a6e.tar.bz2 fourpuzzle-9b87de6625fd152cd69fbbe402de054cf1314a6e.zip |
Converted GameCharacter's graphic store method
Previously, GameCharacter (HeroEvent's backend) stored it's graphic as a graphic/offset combination. However, the EventGraphic class is the correct way to store it.
Diffstat (limited to 'lib/junit')
0 files changed, 0 insertions, 0 deletions