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authorStarla Insigna <hatkirby@fourisland.com>2009-02-10 15:49:48 -0500
committerStarla Insigna <hatkirby@fourisland.com>2009-02-10 15:49:48 -0500
commit11651c651b6472ca4130484063c220a800cca587 (patch)
treeab0f03126944f92b958e7253806d811e67776db1 /Four Puzzle Editor
parent877a590522e1d9a5e44ae19c41a8fd64a0faf538 (diff)
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Engine: Refactored SystemGraphic transparency
Previously, every time a transparent section of SystemGraphic had to be rendered, it would be to be fed through Toolkit, FilteredImageSource, TransparentImageFilter and converted from a BufferedImage to an Image to a BufferedImage again. This has been replaced (and optimized) by preforming this when the SystemGraphic is loaded into memory, instead of every time it is used.

Refs #5
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