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author | Starla Insigna <hatkirby@fourisland.com> | 2009-01-27 14:28:43 -0500 |
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committer | Starla Insigna <hatkirby@fourisland.com> | 2009-01-27 14:28:43 -0500 |
commit | 9ca53b553cfaf488f7e8e678721bf9e655fa377e (patch) | |
tree | fa110584eb1b083fbe0e005ab9f235f3a8f931f1 /Four Puzzle Editor/nbproject | |
parent | cd6b39590b8aced78fc2f6ed0c345fb9af1960c0 (diff) | |
download | fourpuzzle-9ca53b553cfaf488f7e8e678721bf9e655fa377e.tar.gz fourpuzzle-9ca53b553cfaf488f7e8e678721bf9e655fa377e.tar.bz2 fourpuzzle-9ca53b553cfaf488f7e8e678721bf9e655fa377e.zip |
Fixed "walk-thru-me" bug
Previously, Map's checkForCollision did not properly check collision and would allow an event to initiate movement to a location another event was already moving to (but wasn't at yet).
Diffstat (limited to 'Four Puzzle Editor/nbproject')
0 files changed, 0 insertions, 0 deletions