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author | Starla Insigna <hatkirby@fourisland.com> | 2009-02-16 12:25:36 -0500 |
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committer | Starla Insigna <hatkirby@fourisland.com> | 2009-02-16 12:25:36 -0500 |
commit | 6b188d5f1415c69cc62fcbd853802f279fcd690d (patch) | |
tree | e6ae2b26e46874896f7eea1c8eed99b3a82dd50e /Four Puzzle Editor/nbproject | |
parent | 112d6b869467e4d5756227e4a5bfc8359bd5d884 (diff) | |
download | fourpuzzle-6b188d5f1415c69cc62fcbd853802f279fcd690d.tar.gz fourpuzzle-6b188d5f1415c69cc62fcbd853802f279fcd690d.tar.bz2 fourpuzzle-6b188d5f1415c69cc62fcbd853802f279fcd690d.zip |
Engine: Added delay to MessageWindow
Previously, if a conversation was going on and a specific message was short, the user simply still holding down the action key would trigger the next message and it wouldn't be seen. To fix this, the KeyInput is reset every tick during a message.
Diffstat (limited to 'Four Puzzle Editor/nbproject')
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