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authorStarla Insigna <hatkirby@fourisland.com>2009-01-30 13:47:36 -0500
committerStarla Insigna <hatkirby@fourisland.com>2009-01-30 13:47:36 -0500
commitbb4a7e26902fd448ec7e041a7373cc30abb8feba (patch)
tree02b8e52f1aa98388fd311b8c17bf391a452bd7f9
parentaa3d2a1e1d13b04a8c5801629e077668214bc3ff (diff)
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Fixed scrolling issues
-rw-r--r--src/com/fourisland/fourpuzzle/gamestate/mapview/MapViewGameState.java31
1 files changed, 20 insertions, 11 deletions
diff --git a/src/com/fourisland/fourpuzzle/gamestate/mapview/MapViewGameState.java b/src/com/fourisland/fourpuzzle/gamestate/mapview/MapViewGameState.java index dbc8aca..e4ecf44 100644 --- a/src/com/fourisland/fourpuzzle/gamestate/mapview/MapViewGameState.java +++ b/src/com/fourisland/fourpuzzle/gamestate/mapview/MapViewGameState.java
@@ -20,6 +20,7 @@ import com.fourisland.fourpuzzle.gamestate.mapview.event.specialmove.MoveEventTh
20import com.fourisland.fourpuzzle.util.Functions; 20import com.fourisland.fourpuzzle.util.Functions;
21import com.fourisland.fourpuzzle.util.ResourceNotFoundException; 21import com.fourisland.fourpuzzle.util.ResourceNotFoundException;
22import java.awt.Graphics2D; 22import java.awt.Graphics2D;
23import java.awt.Point;
23import java.awt.event.KeyEvent; 24import java.awt.event.KeyEvent;
24import java.awt.image.BufferedImage; 25import java.awt.image.BufferedImage;
25import java.util.logging.Level; 26import java.util.logging.Level;
@@ -164,18 +165,26 @@ public class MapViewGameState implements GameState {
164 165
165 public void render(Graphics2D g) 166 public void render(Graphics2D g)
166 { 167 {
167 /* TODO Fix viewpoint scrolling code. Currently, when the Hero moves
168 * South or East across the scroll barrier, it warps reality a little,
169 * while the other two directions scroll fine.
170 */
171
172 int x,y; 168 int x,y;
173 HeroEvent hero = Game.getHeroEvent(); 169 HeroEvent hero = Game.getHeroEvent();
174 if (hero.getLocation().x > 10) 170 Point origLoc = hero.getLocation();
171 Point endLoc = new Point(hero.getLocation());
172 if (hero.isMoving())
173 {
174 switch (hero.getDirection())
175 {
176 case North: endLoc.translate(0, -1); break;
177 case West: endLoc.translate(-1, 0); break;
178 case South: endLoc.translate(0, 1); break;
179 case East: endLoc.translate(1, 0); break;
180 }
181 }
182
183 if (Math.max(endLoc.x,origLoc.x) > 10)
175 { 184 {
176 if (hero.getLocation().x < (currentMap.getSize().width - 9)) 185 if (Math.max(endLoc.x,origLoc.x) < (currentMap.getSize().width - 9))
177 { 186 {
178 x = (hero.getLocation().x - 10) * 16; 187 x = (origLoc.x - 10) * 16;
179 x += hero.getMovingX(); 188 x += hero.getMovingX();
180 } else { 189 } else {
181 x = (currentMap.getSize().width - 20) * 16; 190 x = (currentMap.getSize().width - 20) * 16;
@@ -184,11 +193,11 @@ public class MapViewGameState implements GameState {
184 x = 0; 193 x = 0;
185 } 194 }
186 195
187 if (hero.getLocation().y > 7) 196 if (Math.max(endLoc.y,origLoc.y) > 7)
188 { 197 {
189 if (hero.getLocation().y < (currentMap.getSize().height - 7)) 198 if (Math.max(endLoc.y,origLoc.y) < (currentMap.getSize().height - 7))
190 { 199 {
191 y = (hero.getLocation().y - 7) * 16; 200 y = (origLoc.y - 7) * 16;
192 y += hero.getMovingY(); 201 y += hero.getMovingY();
193 } else { 202 } else {
194 y = (currentMap.getSize().height - 15) * 16; 203 y = (currentMap.getSize().height - 15) * 16;