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author | Starla Insigna <hatkirby@fourisland.com> | 2009-02-15 10:45:26 -0500 |
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committer | Starla Insigna <hatkirby@fourisland.com> | 2009-02-15 10:45:26 -0500 |
commit | ffba4e065710ce5d76872607d9bc4676feae6c28 (patch) | |
tree | 7c23655ba8c4b0fb15714ccca94fd7c593cc4858 /.hgignore | |
parent | e50f6fe85fd19d2f91a3877ac99eca234537aac2 (diff) | |
download | fourpuzzle-ffba4e065710ce5d76872607d9bc4676feae6c28.tar.gz fourpuzzle-ffba4e065710ce5d76872607d9bc4676feae6c28.tar.bz2 fourpuzzle-ffba4e065710ce5d76872607d9bc4676feae6c28.zip |
Engine: Created Fade transitions
Along with Fade Transitions, other things such as the GameOver and TitleScreen special events have been implemented. Also, an unchecked bug in ObjectLoader has been fixed. The current Fade implementation isn't currently that elegant. There should be a way to make it better, but it'll do for now. Closes #13
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