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author | Starla Insigna <hatkirby@fourisland.com> | 2009-02-10 15:49:48 -0500 |
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committer | Starla Insigna <hatkirby@fourisland.com> | 2009-02-10 15:49:48 -0500 |
commit | 11651c651b6472ca4130484063c220a800cca587 (patch) | |
tree | ab0f03126944f92b958e7253806d811e67776db1 /.hgignore | |
parent | 877a590522e1d9a5e44ae19c41a8fd64a0faf538 (diff) | |
download | fourpuzzle-11651c651b6472ca4130484063c220a800cca587.tar.gz fourpuzzle-11651c651b6472ca4130484063c220a800cca587.tar.bz2 fourpuzzle-11651c651b6472ca4130484063c220a800cca587.zip |
Engine: Refactored SystemGraphic transparency
Previously, every time a transparent section of SystemGraphic had to be rendered, it would be to be fed through Toolkit, FilteredImageSource, TransparentImageFilter and converted from a BufferedImage to an Image to a BufferedImage again. This has been replaced (and optimized) by preforming this when the SystemGraphic is loaded into memory, instead of every time it is used. Refs #5
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