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authorStarla Insigna <hatkirby@fourisland.com>2009-02-16 13:03:07 -0500
committerStarla Insigna <hatkirby@fourisland.com>2009-02-16 13:03:07 -0500
commit0540ce566ddce97a60c3279c51d5c5ddf1645321 (patch)
treeded689d601e61d054c5e7c8d32802aafd0416665 /.hgignore
parent1db6402b9171fc13b377b01d49531659a4e1fc76 (diff)
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Engine: Abstracted game state transitions
Previously, every game state transition was manually executed with a thread, some exception handling and Display. Now, Display has a method that takes care of it without leaving all of the bulk in random classes.
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