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pan class="k">- CLOCKWISE / COUNTERCLOCKWISE in the Welcome Back Area - RAINY / RAINBOW in the rainbow room next to The Undeterred (blue room) - PARANOID / PARANOID in the Directional Gallery - WADED + WEE / WARTS in the Directional Gallery - YOU / \[your name\] in Champion's Rest These may change in the future. **Note**: In the second room, you ordinarily only have to solve HI / HIGH to open the door. This is modified in the randomizer so that you have to solve both puzzles to receive a location check. ### Is my progress saved locally? Lingo autosaves your progress every time you solve a puzzle. The randomizer generates a savefile name based on your Multiworld seed and slot number, so you should be able to seamlessly switch between multiworlds and even slots within a multiworld. The exception to this is different rooms created from the same multiworld seed. The client is unable to tell rooms in a seed apart (this is a limitation of the Archipelago API), so the client will use the same save file for the same slot in different rooms on the same seed. You can work around this by manually moving or removing the save file from the level1 save file directory. If you play the base game again, you will see one or more save files with a long name that begins with "zzAP\_". These are the saves for your multiworlds. They can be safely deleted after you have completed the associated multiworld. It is not recommended to load these save files outside of the randomizer. A connection to Archipelago is required to resume playing a multiworld. This is because the set of items you have received is not stored locally. This may be changed in the future. ### How do I solve the YOU puzzle in Champion's Rest? The solution to this puzzle is set to your slot name. ### What about wall snipes? "Wall sniping" refers to the fact that you are able to solve puzzles on the other side of opaque walls. This randomizer does not change how wall snipes work, but it will never require the use of them. There are three puzzles from the base game that you would ordinarily be expected to wall snipe. The randomizer moves these panels out of the wall or otherwise reveals them so that a snipe is not necessary. Because of this, all wall snipes are considered out of logic. This includes sniping The Bearer's MIDDLE while standing outside The Bold, sniping The Colorful without opening all of the color doors, and sniping WELCOME from next to WELCOME BACK. ### What about the pilgrimage? The intended method of reaching the Pilgrim Room in the base game is known as "doing a pilgrimage". It involves entering each sunwarp in order without using any non-painting warps in between. This is difficult to map out properly in AP logic, so we only consider one specific path through the map to be the canonical pilgrimage route. Accessing the Pilgrim Room by pilgrimage is only in logic if this specific route is available to you: - From the Starting Room, proceed through the Second Room and into the Hub Room. Enter the first sunwarp. - From the Crossroads, use the front tower entrance (the one nearest The Discerning; not the one next to Sword/Words). Go through the Hot Crusts Door and enter the second sunwarp. - Enter the third sunwarp immediately after. - Proceed past The Initiated and through the shortcut door back to the Hub Room. Go through the shortcut door to the tower's first floor and enter the fourth sunwarp. - Use the shortcut to the Directional Gallery (the one outside The Undeterred; not the one further down the hallway where the Number Hunt is), pass through the Salt Pepper Door, and return to the Hub Room. Use the nearby entrance to the Crossroads and proceed to the fifth sunwarp. - Use the door that takes you to The Steady, and then the one that takes you to The Bearer, and then the one that takes you to The Initiated. Return to the Hub Room once more, and enter The Tenacious via the shortcut that opens upon solving the palindromes. Use the top-right door to access the area Outside the Agreeable, and enter the final sunwarp. This route can be seen [starting at 2:47 in this video](https://youtu.be/8GfuDRRswdA?t=167). Note that this will almost never be required if door shuffle is enabled, as one of the other entrances to the room will usually be available sooner.