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module Fallen.Map
( Map,
emptyMap,
dimension,
inBounds,
getTileAtPos,
findTileInMap,
updateMap,
legalMoves,
fillMapRect
) where
import Fallen.Tiles
import Fallen.Point
import Data.List
import Fallen.Util
import Data.Maybe
data Map = Map {
dimension :: (Int, Int),
mapdata :: [(Point, Tile)],
background :: Tile
}
-- emptyMap :: Int -> Int -> Tile -> Map
emptyMap w h t = Map { dimension=(w,h), mapdata=[], background=t }
-- inBounds :: Map -> Point -> Bool
inBounds m (x,y) = let (w,h) = dimension m in (x >= 0) && (x < w) && (y >= 0) && (y < h)
-- getTileAtPos :: Map -> Point -> Tile
getTileAtPos m p = fromMaybe (background m) $ lookup p $ mapdata m
-- findTileInMap :: Map -> Tile -> [Point]
findTileInMap m t = map fst $ filter ((== t) . snd) $ mapdata m
-- updateMap updates the tiles at the given position in the map
-- if the passed point already exists in the internal array, it is overwritten with the new point
-- if the passed tile is the background tile, it removes the tile pair from the internal array
-- updateMap :: Point -> Tile -> Map -> Map
updateMap p t (Map d xs bg) = if t == bg
then Map d (filter ((/= p) . fst) xs) bg
else case lookup p xs of
Just _ -> Map d (map (\(p1,t1) -> if p1 == p then (p,t) else (p1,t1)) xs) bg
Nothing -> Map d ((p,t):xs) bg
-- legalMoves :: Map -> Point -> [Tile] -> [Direction]
legalMoves m p ts = map fst $ filter legal $ map tileDir directions where
tileDir d = (d, getTileAtPos m $ stepInDirection p d)
legal (_,t) = t `elem` ts
-- fillMapRect :: Int -> Int -> Int -> Int -> Tile -> Map -> Map
fillMapRect x y w h t (Map d xs bg) = if bg == t
then Map d (filter outBounds xs) bg
else Map d (filter outBounds xs ++ [((px,py), t) | px <- [x..x+w-1], py <- [y..y+h-1]]) bg where
outBounds ((px,py),_) = (px < x) || (px >= (x+w)) || (py < y) || (py >= (y+h))
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