diff options
Diffstat (limited to 'Fallen')
-rw-r--r-- | Fallen/Map.hs | 67 | ||||
-rw-r--r-- | Fallen/Map/Dungeon.hs | 0 | ||||
-rw-r--r-- | Fallen/Map/Overworld.hs | 59 | ||||
-rw-r--r-- | Fallen/Point.hs | 58 | ||||
-rw-r--r-- | Fallen/Tiles.hs | 30 | ||||
-rw-r--r-- | Fallen/Util.hs | 8 |
6 files changed, 222 insertions, 0 deletions
diff --git a/Fallen/Map.hs b/Fallen/Map.hs new file mode 100644 index 0000000..96c6467 --- /dev/null +++ b/Fallen/Map.hs | |||
@@ -0,0 +1,67 @@ | |||
1 | module Fallen.Map | ||
2 | ( Map, | ||
3 | emptyMap, | ||
4 | dimension, | ||
5 | inBounds, | ||
6 | getTileAtPos, | ||
7 | findTileInMap, | ||
8 | updateMap, | ||
9 | legalMoves, | ||
10 | fillMapRect | ||
11 | ) where | ||
12 | import Fallen.Tiles | ||
13 | import Fallen.Point | ||
14 | import Data.List | ||
15 | import Fallen.Util | ||
16 | import Data.Maybe | ||
17 | |||
18 | data Map = Map { | ||
19 | dimension :: (Int, Int), | ||
20 | mapdata :: [(Point, Tile)], | ||
21 | background :: Tile | ||
22 | } | ||
23 | |||
24 | -- emptyMap :: Int -> Int -> Tile -> Map | ||
25 | emptyMap w h t = Map { dimension=(w,h), mapdata=[], background=t } | ||
26 | |||
27 | -- inBounds :: Map -> Point -> Bool | ||
28 | inBounds m (x,y) = let (w,h) = dimension m in (x >= 0) && (x < w) && (y >= 0) && (y < h) | ||
29 | |||
30 | -- getTileAtPos :: Map -> Point -> Tile | ||
31 | --getTileAtPos m p = if (inBounds m p) | ||
32 | -- then mapdata m p | ||
33 | -- else background m | ||
34 | getTileAtPos m p = fromMaybe (background m) $ lookup p $ mapdata m | ||
35 | |||
36 | -- findTileInMap :: Map -> Tile -> [Point] | ||
37 | -- findTileInMap m t = filter (\p -> t == mapdata m p) rawPoints where | ||
38 | -- (w,h) = dimension m | ||
39 | -- rawPoints = [(x,y) | x <- [0..w-1], y <- [0..h-1]] | ||
40 | findTileInMap m t = map fst $ filter ((== t) . snd) $ mapdata m | ||
41 | |||
42 | -- updateMap updates the tiles at the given position in the map | ||
43 | -- if the passed point already exists in the internal array, it is overwritten with the new point | ||
44 | -- if the passed tile is the background tile, it removes the tile pair from the internal array | ||
45 | -- updateMap :: Point -> Tile -> Map -> Map | ||
46 | updateMap p t (Map d xs bg) = if t == bg | ||
47 | then Map d (filter ((/= p) . fst) xs) bg | ||
48 | else case lookup p xs of | ||
49 | Just _ -> Map d (map (\(p1,t1) -> if p1 == p then (p,t) else (p1,t1)) xs) bg | ||
50 | Nothing -> Map d ((p,t):xs) bg | ||
51 | -- updateMap p t (Map d xs bg) = Map d (redirect p t xs) bg where | ||
52 | -- redirect p t xs = (\p2 -> if p == p2 then t else xs p2) | ||
53 | |||
54 | -- legalMoves :: Map -> Point -> [Tile] -> [Direction] | ||
55 | legalMoves m p ts = map fst $ filter legal $ map tileDir directions where | ||
56 | tileDir d = (d, getTileAtPos m $ stepInDirection p d) | ||
57 | legal (_,t) = t `elem` ts | ||
58 | |||
59 | -- fillMapRect :: Int -> Int -> Int -> Int -> Tile -> Map -> Map | ||
60 | fillMapRect x y w h t (Map d xs bg) = if bg == t | ||
61 | then Map d (filter outBounds xs) bg | ||
62 | else Map d (filter outBounds xs ++ [((px,py), t) | px <- [x..x+w-1], py <- [y..y+h-1]]) bg where | ||
63 | outBounds ((px,py),_) = (px < x) || (px >= (x+w)) || (py < y) || (py >= (y+h)) | ||
64 | -- fillMapRect x y w h t (Map d xs bg) = Map d redirectInBounds bg where | ||
65 | -- redirectInBounds = (\p -> if (inBounds p) then t else xs p) | ||
66 | -- inBounds (px,py) = (px >= x) && (px < (x+w)) && (py >= y) && (py < (y+h)) | ||
67 | \ No newline at end of file | ||
diff --git a/Fallen/Map/Dungeon.hs b/Fallen/Map/Dungeon.hs new file mode 100644 index 0000000..e69de29 --- /dev/null +++ b/Fallen/Map/Dungeon.hs | |||
diff --git a/Fallen/Map/Overworld.hs b/Fallen/Map/Overworld.hs new file mode 100644 index 0000000..308aad0 --- /dev/null +++ b/Fallen/Map/Overworld.hs | |||
@@ -0,0 +1,59 @@ | |||
1 | module Fallen.Map.Overworld | ||
2 | ( initOverworld | ||
3 | ) where | ||
4 | import Fallen.Map | ||
5 | import Fallen.Tiles | ||
6 | import System.Random | ||
7 | import Fallen.Util | ||
8 | import Fallen.Point | ||
9 | |||
10 | -- initOverworld : generate the overworld | ||
11 | initOverworld rg = do | ||
12 | let m = emptyMap 150 150 Forest -- create map | ||
13 | let m' = fillMapRect 0 0 150 150 Grass m -- fill with grass | ||
14 | let (tr,rg1) = randomR (1,50) rg :: (Int,StdGen) | ||
15 | let (lr,rg2) = randomR (1,50) rg1 :: (Int,StdGen) | ||
16 | let (rr,rg3) = randomR (1,50) rg2 :: (Int,StdGen) | ||
17 | let (br,rg4) = randomR (1,50) rg3 :: (Int,StdGen) | ||
18 | let (m'',rg5) = roughen 150 tr lr rr br rg4 m' -- add surrounding forest | ||
19 | let (clumps,rg6) = randomR (30,60) rg5 :: (Int,StdGen) | ||
20 | let (m2,rg7) = drawClumps clumps rg6 m'' | ||
21 | (m2,rg7) | ||
22 | |||
23 | -- roughen : create the rough forest edges of the overworld | ||
24 | roughen 0 _ _ _ _ rg m = (m,rg) | ||
25 | roughen w tr lr rr br rg m = do | ||
26 | let m' = fillMapRect (w-1) 0 1 tr Forest m | ||
27 | let m'' = fillMapRect 0 (w-1) lr 1 Forest m' | ||
28 | let m2 = fillMapRect (150-rr-1) (w-1) rr 1 Forest m'' | ||
29 | let m2' = fillMapRect (w-1) (150-br-1) 1 br Forest m2 | ||
30 | let (str,rg1) = randomR (-2,2) rg :: (Int,StdGen) | ||
31 | let (slr,rg2) = randomR (-2,2) rg1 :: (Int,StdGen) | ||
32 | let (srr,rg3) = randomR (-2,2) rg2 :: (Int,StdGen) | ||
33 | let (sbr,rg4) = randomR (-2,2) rg3 :: (Int,StdGen) | ||
34 | roughen (w-1) (bound tr str) (bound lr slr) (bound rr srr) (bound br sbr) rg4 m2' where | ||
35 | bound r s | ||
36 | | r + s < 1 = 1 | ||
37 | | r + s > 50 = 50 | ||
38 | | otherwise = r + s | ||
39 | |||
40 | -- drawClumps : add in clumps of rocks, water, and trees | ||
41 | clumpTypes = [Rock, Water, Forest] | ||
42 | clumpOver = [Rock, Water, Forest, Grass] | ||
43 | drawClumps 0 rg m = (m,rg) | ||
44 | drawClumps num rg m = do | ||
45 | let (area,rg1) = randomR (1,300) rg :: (Int,StdGen) | ||
46 | let (clumpType,rg2) = randomSetElement rg1 clumpTypes | ||
47 | let (startPoint,rg3) = randomPoint 0 0 149 149 rg2 | ||
48 | let (m',rg4) = drawClump area clumpType startPoint m rg3 | ||
49 | drawClumps (num-1) rg4 m' | ||
50 | drawClump 0 clumpType p m rg = (updateMap p clumpType m,rg) | ||
51 | drawClump area clumpType p m rg = do | ||
52 | let m' = updateMap p clumpType m | ||
53 | let legalDirs = legalMoves m' p clumpOver | ||
54 | if null legalDirs | ||
55 | then (m',rg) | ||
56 | else do | ||
57 | let (nextDir,rg1) = randomSetElement rg legalDirs | ||
58 | let nextPoint = stepInDirection p nextDir | ||
59 | drawClump (area-1) clumpType nextPoint m' rg1 \ No newline at end of file | ||
diff --git a/Fallen/Point.hs b/Fallen/Point.hs new file mode 100644 index 0000000..321f3b0 --- /dev/null +++ b/Fallen/Point.hs | |||
@@ -0,0 +1,58 @@ | |||
1 | module Fallen.Point | ||
2 | ( Point, | ||
3 | Direction(North, South, East, West), | ||
4 | directions, | ||
5 | distance, | ||
6 | stepInDirection, | ||
7 | opposite, | ||
8 | randomPoint, | ||
9 | dirToPoint | ||
10 | ) where | ||
11 | import System.Random | ||
12 | |||
13 | type Point = (Int, Int) | ||
14 | data Direction = North | South | East | West deriving (Show) | ||
15 | |||
16 | -- directions :: [Direction] | ||
17 | directions = [North, South, East, West] | ||
18 | |||
19 | -- distance :: Point -> Point -> Int | ||
20 | distance (x1, y1) (x2, y2) = ceiling . sqrt . fromIntegral $ (x1-x2)^2 + (y1-y2)^2 | ||
21 | |||
22 | -- stepInDirection :: Point -> Direction -> Point | ||
23 | stepInDirection (x, y) dir = case dir of | ||
24 | North -> (x, y-1) | ||
25 | South -> (x, y+1) | ||
26 | East -> (x+1, y) | ||
27 | West -> (x-1, y) | ||
28 | |||
29 | -- opposite :: Direction -> Direction | ||
30 | opposite dir = case dir of | ||
31 | North -> South | ||
32 | South -> North | ||
33 | East -> West | ||
34 | West -> East | ||
35 | |||
36 | -- randomPoint :: Int -> Int -> Int -> Int -> IO Point | ||
37 | randomPoint minX minY maxX maxY rg = do | ||
38 | let (x,rg1) = randomR (minX, maxX) rg :: (Int,StdGen) | ||
39 | let (y,rg2) = randomR (minY, maxY) rg1 :: (Int,StdGen) | ||
40 | ((x,y),rg2) | ||
41 | |||
42 | -- dirToPoint :: Point -> Point -> [Direction] | ||
43 | dirToPoint p1 p2 = horizDirToPoint p1 p2 ++ vertDirToPoint p1 p2 where | ||
44 | horizDirToPoint (x1,y1) (x2,y2) = case compare x1 x2 of | ||
45 | LT -> [East] | ||
46 | EQ -> [] | ||
47 | GT -> [West] | ||
48 | vertDirToPoint (x1,y1) (x2,y2) = case compare y1 y2 of | ||
49 | LT -> [North] | ||
50 | EQ -> [] | ||
51 | GT -> [South] | ||
52 | |||
53 | instance Eq Direction where | ||
54 | North == North = True | ||
55 | South == South = True | ||
56 | East == East = True | ||
57 | West == West = True | ||
58 | _ == _ = False | ||
diff --git a/Fallen/Tiles.hs b/Fallen/Tiles.hs new file mode 100644 index 0000000..e64a650 --- /dev/null +++ b/Fallen/Tiles.hs | |||
@@ -0,0 +1,30 @@ | |||
1 | module Fallen.Tiles | ||
2 | ( Tile(Grass, Earth, Passage, Floor, Forest, Rock, Water), | ||
3 | drawTile, | ||
4 | passableTiles | ||
5 | ) where | ||
6 | import UI.HSCurses.CursesHelper | ||
7 | |||
8 | data Tile = Grass | Earth | Passage | Floor | Forest | Rock | Water deriving (Show) | ||
9 | |||
10 | instance Eq Tile where | ||
11 | Grass == Grass = True | ||
12 | Earth == Earth = True | ||
13 | Passage == Passage = True | ||
14 | Floor == Floor = True | ||
15 | Forest == Forest = True | ||
16 | Rock == Rock = True | ||
17 | Water == Water = True | ||
18 | _ == _ = False | ||
19 | |||
20 | drawCharWithColor ch color = toEnum $ fromEnum ch | ||
21 | |||
22 | drawTile Grass = drawCharWithColor '.' GreenF | ||
23 | drawTile Earth = drawCharWithColor ' ' BlackF | ||
24 | drawTile Passage = drawCharWithColor '.' GreyF | ||
25 | drawTile Floor = drawCharWithColor '.' GreyF | ||
26 | drawTile Forest = drawCharWithColor '~' GreenF | ||
27 | drawTile Rock = drawCharWithColor '*' GreyF | ||
28 | drawTile Water = drawCharWithColor '~' BlueF | ||
29 | |||
30 | passableTiles = [Grass, Passage, Floor] \ No newline at end of file | ||
diff --git a/Fallen/Util.hs b/Fallen/Util.hs new file mode 100644 index 0000000..dd01fff --- /dev/null +++ b/Fallen/Util.hs | |||
@@ -0,0 +1,8 @@ | |||
1 | module Fallen.Util | ||
2 | ( randomSetElement | ||
3 | ) where | ||
4 | import System.Random | ||
5 | |||
6 | randomSetElement rg set = do | ||
7 | let (index,rg') = randomR (0,length set - 1) rg :: (Int,StdGen) | ||
8 | (set !! index, rg') \ No newline at end of file | ||