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authorKelly Rauchenberger <fefferburbia@gmail.com>2013-04-01 23:01:59 -0400
committerKelly Rauchenberger <fefferburbia@gmail.com>2013-04-01 23:01:59 -0400
commite77c8b23c148ffaa5991da18c981e61db2a5e55c (patch)
tree23cb193169eaf72587fc20085754d7818b117407 /Fallen/Point.hs
parent0bdac482014e4bffb04005fbc09c16aa5f612b8f (diff)
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Initial commit
Haskell version now has most of the functionality from the C++ version, except for color, and
overworld generation is REALLY slow.
Diffstat (limited to 'Fallen/Point.hs')
-rw-r--r--Fallen/Point.hs58
1 files changed, 58 insertions, 0 deletions
diff --git a/Fallen/Point.hs b/Fallen/Point.hs new file mode 100644 index 0000000..321f3b0 --- /dev/null +++ b/Fallen/Point.hs
@@ -0,0 +1,58 @@
1module Fallen.Point
2( Point,
3 Direction(North, South, East, West),
4 directions,
5 distance,
6 stepInDirection,
7 opposite,
8 randomPoint,
9 dirToPoint
10) where
11 import System.Random
12
13 type Point = (Int, Int)
14 data Direction = North | South | East | West deriving (Show)
15
16 -- directions :: [Direction]
17 directions = [North, South, East, West]
18
19 -- distance :: Point -> Point -> Int
20 distance (x1, y1) (x2, y2) = ceiling . sqrt . fromIntegral $ (x1-x2)^2 + (y1-y2)^2
21
22 -- stepInDirection :: Point -> Direction -> Point
23 stepInDirection (x, y) dir = case dir of
24 North -> (x, y-1)
25 South -> (x, y+1)
26 East -> (x+1, y)
27 West -> (x-1, y)
28
29 -- opposite :: Direction -> Direction
30 opposite dir = case dir of
31 North -> South
32 South -> North
33 East -> West
34 West -> East
35
36 -- randomPoint :: Int -> Int -> Int -> Int -> IO Point
37 randomPoint minX minY maxX maxY rg = do
38 let (x,rg1) = randomR (minX, maxX) rg :: (Int,StdGen)
39 let (y,rg2) = randomR (minY, maxY) rg1 :: (Int,StdGen)
40 ((x,y),rg2)
41
42 -- dirToPoint :: Point -> Point -> [Direction]
43 dirToPoint p1 p2 = horizDirToPoint p1 p2 ++ vertDirToPoint p1 p2 where
44 horizDirToPoint (x1,y1) (x2,y2) = case compare x1 x2 of
45 LT -> [East]
46 EQ -> []
47 GT -> [West]
48 vertDirToPoint (x1,y1) (x2,y2) = case compare y1 y2 of
49 LT -> [North]
50 EQ -> []
51 GT -> [South]
52
53 instance Eq Direction where
54 North == North = True
55 South == South = True
56 East == East = True
57 West == West = True
58 _ == _ = False