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author | Kelly Rauchenberger <fefferburbia@gmail.com> | 2013-04-01 23:01:59 -0400 |
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committer | Kelly Rauchenberger <fefferburbia@gmail.com> | 2013-04-01 23:01:59 -0400 |
commit | e77c8b23c148ffaa5991da18c981e61db2a5e55c (patch) | |
tree | 23cb193169eaf72587fc20085754d7818b117407 /Fallen/Map | |
parent | 0bdac482014e4bffb04005fbc09c16aa5f612b8f (diff) | |
download | fallen-hs-e77c8b23c148ffaa5991da18c981e61db2a5e55c.tar.gz fallen-hs-e77c8b23c148ffaa5991da18c981e61db2a5e55c.tar.bz2 fallen-hs-e77c8b23c148ffaa5991da18c981e61db2a5e55c.zip |
Initial commit
Haskell version now has most of the functionality from the C++ version, except for color, and overworld generation is REALLY slow.
Diffstat (limited to 'Fallen/Map')
-rw-r--r-- | Fallen/Map/Dungeon.hs | 0 | ||||
-rw-r--r-- | Fallen/Map/Overworld.hs | 59 |
2 files changed, 59 insertions, 0 deletions
diff --git a/Fallen/Map/Dungeon.hs b/Fallen/Map/Dungeon.hs new file mode 100644 index 0000000..e69de29 --- /dev/null +++ b/Fallen/Map/Dungeon.hs | |||
diff --git a/Fallen/Map/Overworld.hs b/Fallen/Map/Overworld.hs new file mode 100644 index 0000000..308aad0 --- /dev/null +++ b/Fallen/Map/Overworld.hs | |||
@@ -0,0 +1,59 @@ | |||
1 | module Fallen.Map.Overworld | ||
2 | ( initOverworld | ||
3 | ) where | ||
4 | import Fallen.Map | ||
5 | import Fallen.Tiles | ||
6 | import System.Random | ||
7 | import Fallen.Util | ||
8 | import Fallen.Point | ||
9 | |||
10 | -- initOverworld : generate the overworld | ||
11 | initOverworld rg = do | ||
12 | let m = emptyMap 150 150 Forest -- create map | ||
13 | let m' = fillMapRect 0 0 150 150 Grass m -- fill with grass | ||
14 | let (tr,rg1) = randomR (1,50) rg :: (Int,StdGen) | ||
15 | let (lr,rg2) = randomR (1,50) rg1 :: (Int,StdGen) | ||
16 | let (rr,rg3) = randomR (1,50) rg2 :: (Int,StdGen) | ||
17 | let (br,rg4) = randomR (1,50) rg3 :: (Int,StdGen) | ||
18 | let (m'',rg5) = roughen 150 tr lr rr br rg4 m' -- add surrounding forest | ||
19 | let (clumps,rg6) = randomR (30,60) rg5 :: (Int,StdGen) | ||
20 | let (m2,rg7) = drawClumps clumps rg6 m'' | ||
21 | (m2,rg7) | ||
22 | |||
23 | -- roughen : create the rough forest edges of the overworld | ||
24 | roughen 0 _ _ _ _ rg m = (m,rg) | ||
25 | roughen w tr lr rr br rg m = do | ||
26 | let m' = fillMapRect (w-1) 0 1 tr Forest m | ||
27 | let m'' = fillMapRect 0 (w-1) lr 1 Forest m' | ||
28 | let m2 = fillMapRect (150-rr-1) (w-1) rr 1 Forest m'' | ||
29 | let m2' = fillMapRect (w-1) (150-br-1) 1 br Forest m2 | ||
30 | let (str,rg1) = randomR (-2,2) rg :: (Int,StdGen) | ||
31 | let (slr,rg2) = randomR (-2,2) rg1 :: (Int,StdGen) | ||
32 | let (srr,rg3) = randomR (-2,2) rg2 :: (Int,StdGen) | ||
33 | let (sbr,rg4) = randomR (-2,2) rg3 :: (Int,StdGen) | ||
34 | roughen (w-1) (bound tr str) (bound lr slr) (bound rr srr) (bound br sbr) rg4 m2' where | ||
35 | bound r s | ||
36 | | r + s < 1 = 1 | ||
37 | | r + s > 50 = 50 | ||
38 | | otherwise = r + s | ||
39 | |||
40 | -- drawClumps : add in clumps of rocks, water, and trees | ||
41 | clumpTypes = [Rock, Water, Forest] | ||
42 | clumpOver = [Rock, Water, Forest, Grass] | ||
43 | drawClumps 0 rg m = (m,rg) | ||
44 | drawClumps num rg m = do | ||
45 | let (area,rg1) = randomR (1,300) rg :: (Int,StdGen) | ||
46 | let (clumpType,rg2) = randomSetElement rg1 clumpTypes | ||
47 | let (startPoint,rg3) = randomPoint 0 0 149 149 rg2 | ||
48 | let (m',rg4) = drawClump area clumpType startPoint m rg3 | ||
49 | drawClumps (num-1) rg4 m' | ||
50 | drawClump 0 clumpType p m rg = (updateMap p clumpType m,rg) | ||
51 | drawClump area clumpType p m rg = do | ||
52 | let m' = updateMap p clumpType m | ||
53 | let legalDirs = legalMoves m' p clumpOver | ||
54 | if null legalDirs | ||
55 | then (m',rg) | ||
56 | else do | ||
57 | let (nextDir,rg1) = randomSetElement rg legalDirs | ||
58 | let nextPoint = stepInDirection p nextDir | ||
59 | drawClump (area-1) clumpType nextPoint m' rg1 \ No newline at end of file | ||