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|
/* ======================================================================================== */
/* FMOD Core API - C++ header file. */
/* Copyright (c), Firelight Technologies Pty, Ltd. 2004-2021. */
/* */
/* Use this header in conjunction with fmod_common.h (which contains all the constants / */
/* callbacks) to develop using the C++ language. */
/* */
/* For more detail visit: */
/* https://fmod.com/resources/documentation-api?version=2.0&page=core-api.html */
/* ======================================================================================== */
#ifndef _FMOD_HPP
#define _FMOD_HPP
#include "fmod_common.h"
#include "fmod.h"
/*
FMOD Namespace
*/
namespace FMOD
{
class System;
class Sound;
class ChannelControl;
class Channel;
class ChannelGroup;
class SoundGroup;
class DSP;
class DSPConnection;
class Geometry;
class Reverb3D;
/*
FMOD global system functions (optional).
*/
inline FMOD_RESULT Memory_Initialize (void *poolmem, int poollen, FMOD_MEMORY_ALLOC_CALLBACK useralloc, FMOD_MEMORY_REALLOC_CALLBACK userrealloc, FMOD_MEMORY_FREE_CALLBACK userfree, FMOD_MEMORY_TYPE memtypeflags = FMOD_MEMORY_ALL) { return FMOD_Memory_Initialize(poolmem, poollen, useralloc, userrealloc, userfree, memtypeflags); }
inline FMOD_RESULT Memory_GetStats (int *currentalloced, int *maxalloced, bool blocking = true) { return FMOD_Memory_GetStats(currentalloced, maxalloced, blocking); }
inline FMOD_RESULT Debug_Initialize (FMOD_DEBUG_FLAGS flags, FMOD_DEBUG_MODE mode = FMOD_DEBUG_MODE_TTY, FMOD_DEBUG_CALLBACK callback = 0, const char *filename = 0) { return FMOD_Debug_Initialize(flags, mode, callback, filename); }
inline FMOD_RESULT File_SetDiskBusy (int busy) { return FMOD_File_SetDiskBusy(busy); }
inline FMOD_RESULT File_GetDiskBusy (int *busy) { return FMOD_File_GetDiskBusy(busy); }
inline FMOD_RESULT Thread_SetAttributes (FMOD_THREAD_TYPE type, FMOD_THREAD_AFFINITY affinity = FMOD_THREAD_AFFINITY_GROUP_DEFAULT, FMOD_THREAD_PRIORITY priority = FMOD_THREAD_PRIORITY_DEFAULT, FMOD_THREAD_STACK_SIZE stacksize = FMOD_THREAD_STACK_SIZE_DEFAULT) { return FMOD_Thread_SetAttributes(type, affinity, priority, stacksize); }
/*
FMOD System factory functions.
*/
inline FMOD_RESULT System_Create (System **system, unsigned int headerversion = FMOD_VERSION) { return FMOD_System_Create((FMOD_SYSTEM **)system, headerversion); }
/*
'System' API
*/
class System
{
private:
// Constructor made private so user cannot statically instance a System class. System_Create must be used.
System();
System(const System &);
public:
FMOD_RESULT F_API release ();
// Setup functions.
FMOD_RESULT F_API setOutput (FMOD_OUTPUTTYPE output);
FMOD_RESULT F_API getOutput (FMOD_OUTPUTTYPE *output);
FMOD_RESULT F_API getNumDrivers (int *numdrivers);
FMOD_RESULT F_API getDriverInfo (int id, char *name, int namelen, FMOD_GUID *guid, int *systemrate, FMOD_SPEAKERMODE *speakermode, int *speakermodechannels);
FMOD_RESULT F_API setDriver (int driver);
FMOD_RESULT F_API getDriver (int *driver);
FMOD_RESULT F_API setSoftwareChannels (int numsoftwarechannels);
FMOD_RESULT F_API getSoftwareChannels (int *numsoftwarechannels);
FMOD_RESULT F_API setSoftwareFormat (int samplerate, FMOD_SPEAKERMODE speakermode, int numrawspeakers);
FMOD_RESULT F_API getSoftwareFormat (int *samplerate, FMOD_SPEAKERMODE *speakermode, int *numrawspeakers);
FMOD_RESULT F_API setDSPBufferSize (unsigned int bufferlength, int numbuffers);
FMOD_RESULT F_API getDSPBufferSize (unsigned int *bufferlength, int *numbuffers);
FMOD_RESULT F_API setFileSystem (FMOD_FILE_OPEN_CALLBACK useropen, FMOD_FILE_CLOSE_CALLBACK userclose, FMOD_FILE_READ_CALLBACK userread, FMOD_FILE_SEEK_CALLBACK userseek, FMOD_FILE_ASYNCREAD_CALLBACK userasyncread, FMOD_FILE_ASYNCCANCEL_CALLBACK userasynccancel, int blockalign);
FMOD_RESULT F_API attachFileSystem (FMOD_FILE_OPEN_CALLBACK useropen, FMOD_FILE_CLOSE_CALLBACK userclose, FMOD_FILE_READ_CALLBACK userread, FMOD_FILE_SEEK_CALLBACK userseek);
FMOD_RESULT F_API setAdvancedSettings (FMOD_ADVANCEDSETTINGS *settings);
FMOD_RESULT F_API getAdvancedSettings (FMOD_ADVANCEDSETTINGS *settings);
FMOD_RESULT F_API setCallback (FMOD_SYSTEM_CALLBACK callback, FMOD_SYSTEM_CALLBACK_TYPE callbackmask = FMOD_SYSTEM_CALLBACK_ALL);
// Plug-in support.
FMOD_RESULT F_API setPluginPath (const char *path);
FMOD_RESULT F_API loadPlugin (const char *filename, unsigned int *handle, unsigned int priority = 0);
FMOD_RESULT F_API unloadPlugin (unsigned int handle);
FMOD_RESULT F_API getNumNestedPlugins (unsigned int handle, int *count);
FMOD_RESULT F_API getNestedPlugin (unsigned int handle, int index, unsigned int *nestedhandle);
FMOD_RESULT F_API getNumPlugins (FMOD_PLUGINTYPE plugintype, int *numplugins);
FMOD_RESULT F_API getPluginHandle (FMOD_PLUGINTYPE plugintype, int index, unsigned int *handle);
FMOD_RESULT F_API getPluginInfo (unsigned int handle, FMOD_PLUGINTYPE *plugintype, char *name, int namelen, unsigned int *version);
FMOD_RESULT F_API setOutputByPlugin (unsigned int handle);
FMOD_RESULT F_API getOutputByPlugin (unsigned int *handle);
FMOD_RESULT F_API createDSPByPlugin (unsigned int handle, DSP **dsp);
FMOD_RESULT F_API getDSPInfoByPlugin (unsigned int handle, const FMOD_DSP_DESCRIPTION **description);
FMOD_RESULT F_API registerCodec (FMOD_CODEC_DESCRIPTION *description, unsigned int *handle, unsigned int priority = 0);
FMOD_RESULT F_API registerDSP (const FMOD_DSP_DESCRIPTION *description, unsigned int *handle);
FMOD_RESULT F_API registerOutput (const FMOD_OUTPUT_DESCRIPTION *description, unsigned int *handle);
// Init/Close.
FMOD_RESULT F_API init (int maxchannels, FMOD_INITFLAGS flags, void *extradriverdata);
FMOD_RESULT F_API close ();
// General post-init system functions.
FMOD_RESULT F_API update (); /* IMPORTANT! CALL THIS ONCE PER FRAME! */
FMOD_RESULT F_API setSpeakerPosition (FMOD_SPEAKER speaker, float x, float y, bool active);
FMOD_RESULT F_API getSpeakerPosition (FMOD_SPEAKER speaker, float *x, float *y, bool *active);
FMOD_RESULT F_API setStreamBufferSize (unsigned int filebuffersize, FMOD_TIMEUNIT filebuffersizetype);
FMOD_RESULT F_API getStreamBufferSize (unsigned int *filebuffersize, FMOD_TIMEUNIT *filebuffersizetype);
FMOD_RESULT F_API set3DSettings (float dopplerscale, float distancefactor, float rolloffscale);
FMOD_RESULT F_API get3DSettings (float *dopplerscale, float *distancefactor, float *rolloffscale);
FMOD_RESULT F_API set3DNumListeners (int numlisteners);
FMOD_RESULT F_API get3DNumListeners (int *numlisteners);
FMOD_RESULT F_API set3DListenerAttributes (int listener, const FMOD_VECTOR *pos, const FMOD_VECTOR *vel, const FMOD_VECTOR *forward, const FMOD_VECTOR *up);
FMOD_RESULT F_API get3DListenerAttributes (int listener, FMOD_VECTOR *pos, FMOD_VECTOR *vel, FMOD_VECTOR *forward, FMOD_VECTOR *up);
FMOD_RESULT F_API set3DRolloffCallback (FMOD_3D_ROLLOFF_CALLBACK callback);
FMOD_RESULT F_API mixerSuspend ();
FMOD_RESULT F_API mixerResume ();
FMOD_RESULT F_API getDefaultMixMatrix (FMOD_SPEAKERMODE sourcespeakermode, FMOD_SPEAKERMODE targetspeakermode, float *matrix, int matrixhop);
FMOD_RESULT F_API getSpeakerModeChannels (FMOD_SPEAKERMODE mode, int *channels);
// System information functions.
FMOD_RESULT F_API getVersion (unsigned int *version);
FMOD_RESULT F_API getOutputHandle (void **handle);
FMOD_RESULT F_API getChannelsPlaying (int *channels, int *realchannels = 0);
FMOD_RESULT F_API getCPUUsage (FMOD_CPU_USAGE *usage);
FMOD_RESULT F_API getFileUsage (long long *sampleBytesRead, long long *streamBytesRead, long long *otherBytesRead);
// Sound/DSP/Channel/FX creation and retrieval.
FMOD_RESULT F_API createSound (const char *name_or_data, FMOD_MODE mode, FMOD_CREATESOUNDEXINFO *exinfo, Sound **sound);
FMOD_RESULT F_API createStream (const char *name_or_data, FMOD_MODE mode, FMOD_CREATESOUNDEXINFO *exinfo, Sound **sound);
FMOD_RESULT F_API createDSP (const FMOD_DSP_DESCRIPTION *description, DSP **dsp);
FMOD_RESULT F_API createDSPByType (FMOD_DSP_TYPE type, DSP **dsp);
FMOD_RESULT F_API createChannelGroup (const char *name, ChannelGroup **channelgroup);
FMOD_RESULT F_API createSoundGroup (const char *name, SoundGroup **soundgroup);
FMOD_RESULT F_API createReverb3D (Reverb3D **reverb);
FMOD_RESULT F_API playSound (Sound *sound, ChannelGroup *channelgroup, bool paused, Channel **channel);
FMOD_RESULT F_API playDSP (DSP *dsp, ChannelGroup *channelgroup, bool paused, Channel **channel);
FMOD_RESULT F_API getChannel (int channelid, Channel **channel);
FMOD_RESULT F_API getDSPInfoByType (FMOD_DSP_TYPE type, const FMOD_DSP_DESCRIPTION **description);
FMOD_RESULT F_API getMasterChannelGroup (ChannelGroup **channelgroup);
FMOD_RESULT F_API getMasterSoundGroup (SoundGroup **soundgroup);
// Routing to ports.
FMOD_RESULT F_API attachChannelGroupToPort (FMOD_PORT_TYPE portType, FMOD_PORT_INDEX portIndex, ChannelGroup *channelgroup, bool passThru = false);
FMOD_RESULT F_API detachChannelGroupFromPort (ChannelGroup *channelgroup);
// Reverb API.
FMOD_RESULT F_API setReverbProperties (int instance, const FMOD_REVERB_PROPERTIES *prop);
FMOD_RESULT F_API getReverbProperties (int instance, FMOD_REVERB_PROPERTIES *prop);
// System level DSP functionality.
FMOD_RESULT F_API lockDSP ();
FMOD_RESULT F_API unlockDSP ();
// Recording API.
FMOD_RESULT F_API getRecordNumDrivers (int *numdrivers, int *numconnected);
FMOD_RESULT F_API getRecordDriverInfo (int id, char *name, int namelen, FMOD_GUID *guid, int *systemrate, FMOD_SPEAKERMODE *speakermode, int *speakermodechannels, FMOD_DRIVER_STATE *state);
FMOD_RESULT F_API getRecordPosition (int id, unsigned int *position);
FMOD_RESULT F_API recordStart (int id, Sound *sound, bool loop);
FMOD_RESULT F_API recordStop (int id);
FMOD_RESULT F_API isRecording (int id, bool *recording);
// Geometry API.
FMOD_RESULT F_API createGeometry (int maxpolygons, int maxvertices, Geometry **geometry);
FMOD_RESULT F_API setGeometrySettings (float maxworldsize);
FMOD_RESULT F_API getGeometrySettings (float *maxworldsize);
FMOD_RESULT F_API loadGeometry (const void *data, int datasize, Geometry **geometry);
FMOD_RESULT F_API getGeometryOcclusion (const FMOD_VECTOR *listener, const FMOD_VECTOR *source, float *direct, float *reverb);
// Network functions.
FMOD_RESULT F_API setNetworkProxy (const char *proxy);
FMOD_RESULT F_API getNetworkProxy (char *proxy, int proxylen);
FMOD_RESULT F_API setNetworkTimeout (int timeout);
FMOD_RESULT F_API getNetworkTimeout (int *timeout);
// Userdata set/get.
FMOD_RESULT F_API setUserData (void *userdata);
FMOD_RESULT F_API getUserData (void **userdata);
};
/*
'Sound' API
*/
class Sound
{
private:
// Constructor made private so user cannot statically instance a Sound class. Appropriate Sound creation or retrieval function must be used.
Sound();
Sound(const Sound &);
public:
FMOD_RESULT F_API release ();
FMOD_RESULT F_API getSystemObject (System **system);
// Standard sound manipulation functions.
FMOD_RESULT F_API lock (unsigned int offset, unsigned int length, void **ptr1, void **ptr2, unsigned int *len1, unsigned int *len2);
FMOD_RESULT F_API unlock (void *ptr1, void *ptr2, unsigned int len1, unsigned int len2);
FMOD_RESULT F_API setDefaults (float frequency, int priority);
FMOD_RESULT F_API getDefaults (float *frequency, int *priority);
FMOD_RESULT F_API set3DMinMaxDistance (float min, float max);
FMOD_RESULT F_API get3DMinMaxDistance (float *min, float *max);
FMOD_RESULT F_API set3DConeSettings (float insideconeangle, float outsideconeangle, float outsidevolume);
FMOD_RESULT F_API get3DConeSettings (float *insideconeangle, float *outsideconeangle, float *outsidevolume);
FMOD_RESULT F_API set3DCustomRolloff (FMOD_VECTOR *points, int numpoints);
FMOD_RESULT F_API get3DCustomRolloff (FMOD_VECTOR **points, int *numpoints);
FMOD_RESULT F_API getSubSound (int index, Sound **subsound);
FMOD_RESULT F_API getSubSoundParent (Sound **parentsound);
FMOD_RESULT F_API getName (char *name, int namelen);
FMOD_RESULT F_API getLength (unsigned int *length, FMOD_TIMEUNIT lengthtype);
FMOD_RESULT F_API getFormat (FMOD_SOUND_TYPE *type, FMOD_SOUND_FORMAT *format, int *channels, int *bits);
FMOD_RESULT F_API getNumSubSounds (int *numsubsounds);
FMOD_RESULT F_API getNumTags (int *numtags, int *numtagsupdated);
FMOD_RESULT F_API getTag (const char *name, int index, FMOD_TAG *tag);
FMOD_RESULT F_API getOpenState (FMOD_OPENSTATE *openstate, unsigned int *percentbuffered, bool *starving, bool *diskbusy);
FMOD_RESULT F_API readData (void *buffer, unsigned int length, unsigned int *read);
FMOD_RESULT F_API seekData (unsigned int pcm);
FMOD_RESULT F_API setSoundGroup (SoundGroup *soundgroup);
FMOD_RESULT F_API getSoundGroup (SoundGroup **soundgroup);
// Synchronization point API. These points can come from markers embedded in wav files, and can also generate channel callbacks.
FMOD_RESULT F_API getNumSyncPoints (int *numsyncpoints);
FMOD_RESULT F_API getSyncPoint (int index, FMOD_SYNCPOINT **point);
FMOD_RESULT F_API getSyncPointInfo (FMOD_SYNCPOINT *point, char *name, int namelen, unsigned int *offset, FMOD_TIMEUNIT offsettype);
FMOD_RESULT F_API addSyncPoint (unsigned int offset, FMOD_TIMEUNIT offsettype, const char *name, FMOD_SYNCPOINT **point);
FMOD_RESULT F_API deleteSyncPoint (FMOD_SYNCPOINT *point);
// Functions also in Channel class but here they are the 'default' to save having to change it in Channel all the time.
FMOD_RESULT F_API setMode (FMOD_MODE mode);
FMOD_RESULT F_API getMode (FMOD_MODE *mode);
FMOD_RESULT F_API setLoopCount (int loopcount);
FMOD_RESULT F_API getLoopCount (int *loopcount);
FMOD_RESULT F_API setLoopPoints (unsigned int loopstart, FMOD_TIMEUNIT loopstarttype, unsigned int loopend, FMOD_TIMEUNIT loopendtype);
FMOD_RESULT F_API getLoopPoints (unsigned int *loopstart, FMOD_TIMEUNIT loopstarttype, unsigned int *loopend, FMOD_TIMEUNIT loopendtype);
// For MOD/S3M/XM/IT/MID sequenced formats only.
FMOD_RESULT F_API getMusicNumChannels (int *numchannels);
FMOD_RESULT F_API setMusicChannelVolume (int channel, float volume);
FMOD_RESULT F_API getMusicChannelVolume (int channel, float *volume);
FMOD_RESULT F_API setMusicSpeed (float speed);
FMOD_RESULT F_API getMusicSpeed (float *speed);
// Userdata set/get.
FMOD_RESULT F_API setUserData (void *userdata);
FMOD_RESULT F_API getUserData (void **userdata);
};
/*
'ChannelControl API'. This is a base class for Channel and ChannelGroup so they can share the same functionality. This cannot be used or instansiated explicitly.
*/
class ChannelControl
{
private:
// Constructor made private so user cannot statically instance a Control class.
ChannelControl();
ChannelControl(const ChannelControl &);
public:
FMOD_RESULT F_API getSystemObject (System **system);
// General control functionality for Channels and ChannelGroups.
FMOD_RESULT F_API stop ();
FMOD_RESULT F_API setPaused (bool paused);
FMOD_RESULT F_API getPaused (bool *paused);
FMOD_RESULT F_API setVolume (float volume);
FMOD_RESULT F_API getVolume (float *volume);
FMOD_RESULT F_API setVolumeRamp (bool ramp);
FMOD_RESULT F_API getVolumeRamp (bool *ramp);
FMOD_RESULT F_API getAudibility (float *audibility);
FMOD_RESULT F_API setPitch (float pitch);
FMOD_RESULT F_API getPitch (float *pitch);
FMOD_RESULT F_API setMute (bool mute);
FMOD_RESULT F_API getMute (bool *mute);
FMOD_RESULT F_API setReverbProperties (int instance, float wet);
FMOD_RESULT F_API getReverbProperties (int instance, float *wet);
FMOD_RESULT F_API setLowPassGain (float gain);
FMOD_RESULT F_API getLowPassGain (float *gain);
FMOD_RESULT F_API setMode (FMOD_MODE mode);
FMOD_RESULT F_API getMode (FMOD_MODE *mode);
FMOD_RESULT F_API setCallback (FMOD_CHANNELCONTROL_CALLBACK callback);
FMOD_RESULT F_API isPlaying (bool *isplaying);
// Panning and level adjustment.
// Note all 'set' functions alter a final matrix, this is why the only get function is getMixMatrix, to avoid other get functions returning incorrect/obsolete values.
FMOD_RESULT F_API setPan (float pan);
FMOD_RESULT F_API setMixLevelsOutput (float frontleft, float frontright, float center, float lfe, float surroundleft, float surroundright, float backleft, float backright);
FMOD_RESULT F_API setMixLevelsInput (float *levels, int numlevels);
FMOD_RESULT F_API setMixMatrix (float *matrix, int outchannels, int inchannels, int inchannel_hop = 0);
FMOD_RESULT F_API getMixMatrix (float *matrix, int *outchannels, int *inchannels, int inchannel_hop = 0);
// Clock based functionality.
FMOD_RESULT F_API getDSPClock (unsigned long long *dspclock, unsigned long long *parentclock);
FMOD_RESULT F_API setDelay (unsigned long long dspclock_start, unsigned long long dspclock_end, bool stopchannels = true);
FMOD_RESULT F_API getDelay (unsigned long long *dspclock_start, unsigned long long *dspclock_end, bool *stopchannels = 0);
FMOD_RESULT F_API addFadePoint (unsigned long long dspclock, float volume);
FMOD_RESULT F_API setFadePointRamp (unsigned long long dspclock, float volume);
FMOD_RESULT F_API removeFadePoints (unsigned long long dspclock_start, unsigned long long dspclock_end);
FMOD_RESULT F_API getFadePoints (unsigned int *numpoints, unsigned long long *point_dspclock, float *point_volume);
// DSP effects.
FMOD_RESULT F_API getDSP (int index, DSP **dsp);
FMOD_RESULT F_API addDSP (int index, DSP *dsp);
FMOD_RESULT F_API removeDSP (DSP *dsp);
FMOD_RESULT F_API getNumDSPs (int *numdsps);
FMOD_RESULT F_API setDSPIndex (DSP *dsp, int index);
FMOD_RESULT F_API getDSPIndex (DSP *dsp, int *index);
// 3D functionality.
FMOD_RESULT F_API set3DAttributes (const FMOD_VECTOR *pos, const FMOD_VECTOR *vel);
FMOD_RESULT F_API get3DAttributes (FMOD_VECTOR *pos, FMOD_VECTOR *vel);
FMOD_RESULT F_API set3DMinMaxDistance (float mindistance, float maxdistance);
FMOD_RESULT F_API get3DMinMaxDistance (float *mindistance, float *maxdistance);
FMOD_RESULT F_API set3DConeSettings (float insideconeangle, float outsideconeangle, float outsidevolume);
FMOD_RESULT F_API get3DConeSettings (float *insideconeangle, float *outsideconeangle, float *outsidevolume);
FMOD_RESULT F_API set3DConeOrientation (FMOD_VECTOR *orientation);
FMOD_RESULT F_API get3DConeOrientation (FMOD_VECTOR *orientation);
FMOD_RESULT F_API set3DCustomRolloff (FMOD_VECTOR *points, int numpoints);
FMOD_RESULT F_API get3DCustomRolloff (FMOD_VECTOR **points, int *numpoints);
FMOD_RESULT F_API set3DOcclusion (float directocclusion, float reverbocclusion);
FMOD_RESULT F_API get3DOcclusion (float *directocclusion, float *reverbocclusion);
FMOD_RESULT F_API set3DSpread (float angle);
FMOD_RESULT F_API get3DSpread (float *angle);
FMOD_RESULT F_API set3DLevel (float level);
FMOD_RESULT F_API get3DLevel (float *level);
FMOD_RESULT F_API set3DDopplerLevel (float level);
FMOD_RESULT F_API get3DDopplerLevel (float *level);
FMOD_RESULT F_API set3DDistanceFilter (bool custom, float customLevel, float centerFreq);
FMOD_RESULT F_API get3DDistanceFilter (bool *custom, float *customLevel, float *centerFreq);
// Userdata set/get.
FMOD_RESULT F_API setUserData (void *userdata);
FMOD_RESULT F_API getUserData (void **userdata);
};
/*
'Channel' API.
*/
class Channel : public ChannelControl
{
private:
// Constructor made private so user cannot statically instance a Channel class. Appropriate Channel creation or retrieval function must be used.
Channel();
Channel(const Channel &);
public:
// Channel specific control functionality.
FMOD_RESULT F_API setFrequency (float frequency);
FMOD_RESULT F_API getFrequency (float *frequency);
FMOD_RESULT F_API setPriority (int priority);
FMOD_RESULT F_API getPriority (int *priority);
FMOD_RESULT F_API setPosition (unsigned int position, FMOD_TIMEUNIT postype);
FMOD_RESULT F_API getPosition (unsigned int *position, FMOD_TIMEUNIT postype);
FMOD_RESULT F_API setChannelGroup (ChannelGroup *channelgroup);
FMOD_RESULT F_API getChannelGroup (ChannelGroup **channelgroup);
FMOD_RESULT F_API setLoopCount (int loopcount);
FMOD_RESULT F_API getLoopCount (int *loopcount);
FMOD_RESULT F_API setLoopPoints (unsigned int loopstart, FMOD_TIMEUNIT loopstarttype, unsigned int loopend, FMOD_TIMEUNIT loopendtype);
FMOD_RESULT F_API getLoopPoints (unsigned int *loopstart, FMOD_TIMEUNIT loopstarttype, unsigned int *loopend, FMOD_TIMEUNIT loopendtype);
// Information only functions.
FMOD_RESULT F_API isVirtual (bool *isvirtual);
FMOD_RESULT F_API getCurrentSound (Sound **sound);
FMOD_RESULT F_API getIndex (int *index);
};
/*
'ChannelGroup' API
*/
class ChannelGroup : public ChannelControl
{
private:
// Constructor made private so user cannot statically instance a ChannelGroup class. Appropriate ChannelGroup creation or retrieval function must be used.
ChannelGroup();
ChannelGroup(const ChannelGroup &);
public:
FMOD_RESULT F_API release ();
// Nested channel groups.
FMOD_RESULT F_API addGroup (ChannelGroup *group, bool propagatedspclock = true, DSPConnection **connection = 0);
FMOD_RESULT F_API getNumGroups (int *numgroups);
FMOD_RESULT F_API getGroup (int index, ChannelGroup **group);
FMOD_RESULT F_API getParentGroup (ChannelGroup **group);
// Information only functions.
FMOD_RESULT F_API getName (char *name, int namelen);
FMOD_RESULT F_API getNumChannels (int *numchannels);
FMOD_RESULT F_API getChannel (int index, Channel **channel);
};
/*
'SoundGroup' API
*/
class SoundGroup
{
private:
// Constructor made private so user cannot statically instance a SoundGroup class. Appropriate SoundGroup creation or retrieval function must be used.
SoundGroup();
SoundGroup(const SoundGroup &);
public:
FMOD_RESULT F_API release ();
FMOD_RESULT F_API getSystemObject (System **system);
// SoundGroup control functions.
FMOD_RESULT F_API setMaxAudible (int maxaudible);
FMOD_RESULT F_API getMaxAudible (int *maxaudible);
FMOD_RESULT F_API setMaxAudibleBehavior (FMOD_SOUNDGROUP_BEHAVIOR behavior);
FMOD_RESULT F_API getMaxAudibleBehavior (FMOD_SOUNDGROUP_BEHAVIOR *behavior);
FMOD_RESULT F_API setMuteFadeSpeed (float speed);
FMOD_RESULT F_API getMuteFadeSpeed (float *speed);
FMOD_RESULT F_API setVolume (float volume);
FMOD_RESULT F_API getVolume (float *volume);
FMOD_RESULT F_API stop ();
// Information only functions.
FMOD_RESULT F_API getName (char *name, int namelen);
FMOD_RESULT F_API getNumSounds (int *numsounds);
FMOD_RESULT F_API getSound (int index, Sound **sound);
FMOD_RESULT F_API getNumPlaying (int *numplaying);
// Userdata set/get.
FMOD_RESULT F_API setUserData (void *userdata);
FMOD_RESULT F_API getUserData (void **userdata);
};
/*
'DSP' API
*/
class DSP
{
private:
// Constructor made private so user cannot statically instance a DSP class. Appropriate DSP creation or retrieval function must be used.
DSP();
DSP(const DSP &);
public:
FMOD_RESULT F_API release ();
FMOD_RESULT F_API getSystemObject (System **system);
// Connection / disconnection / input and output enumeration.
FMOD_RESULT F_API addInput (DSP *input, DSPConnection **connection = 0, FMOD_DSPCONNECTION_TYPE type = FMOD_DSPCONNECTION_TYPE_STANDARD);
FMOD_RESULT F_API disconnectFrom (DSP *target, DSPConnection *connection = 0);
FMOD_RESULT F_API disconnectAll (bool inputs, bool outputs);
FMOD_RESULT F_API getNumInputs (int *numinputs);
FMOD_RESULT F_API getNumOutputs (int *numoutputs);
FMOD_RESULT F_API getInput (int index, DSP **input, DSPConnection **inputconnection);
FMOD_RESULT F_API getOutput (int index, DSP **output, DSPConnection **outputconnection);
// DSP unit control.
FMOD_RESULT F_API setActive (bool active);
FMOD_RESULT F_API getActive (bool *active);
FMOD_RESULT F_API setBypass (bool bypass);
FMOD_RESULT F_API getBypass (bool *bypass);
FMOD_RESULT F_API setWetDryMix (float prewet, float postwet, float dry);
FMOD_RESULT F_API getWetDryMix (float *prewet, float *postwet, float *dry);
FMOD_RESULT F_API setChannelFormat (FMOD_CHANNELMASK channelmask, int numchannels, FMOD_SPEAKERMODE source_speakermode);
FMOD_RESULT F_API getChannelFormat (FMOD_CHANNELMASK *channelmask, int *numchannels, FMOD_SPEAKERMODE *source_speakermode);
FMOD_RESULT F_API getOutputChannelFormat (FMOD_CHANNELMASK inmask, int inchannels, FMOD_SPEAKERMODE inspeakermode, FMOD_CHANNELMASK *outmask, int *outchannels, FMOD_SPEAKERMODE *outspeakermode);
FMOD_RESULT F_API reset ();
// DSP parameter control.
FMOD_RESULT F_API setParameterFloat (int index, float value);
FMOD_RESULT F_API setParameterInt (int index, int value);
FMOD_RESULT F_API setParameterBool (int index, bool value);
FMOD_RESULT F_API setParameterData (int index, void *data, unsigned int length);
FMOD_RESULT F_API getParameterFloat (int index, float *value, char *valuestr, int valuestrlen);
FMOD_RESULT F_API getParameterInt (int index, int *value, char *valuestr, int valuestrlen);
FMOD_RESULT F_API getParameterBool (int index, bool *value, char *valuestr, int valuestrlen);
FMOD_RESULT F_API getParameterData (int index, void **data, unsigned int *length, char *valuestr, int valuestrlen);
FMOD_RESULT F_API getNumParameters (int *numparams);
FMOD_RESULT F_API getParameterInfo (int index, FMOD_DSP_PARAMETER_DESC **desc);
FMOD_RESULT F_API getDataParameterIndex (int datatype, int *index);
FMOD_RESULT F_API showConfigDialog (void *hwnd, bool show);
// DSP attributes.
FMOD_RESULT F_API getInfo (char *name, unsigned int *version, int *channels, int *configwidth, int *configheight);
FMOD_RESULT F_API getType (FMOD_DSP_TYPE *type);
FMOD_RESULT F_API getIdle (bool *idle);
// Userdata set/get.
FMOD_RESULT F_API setUserData (void *userdata);
FMOD_RESULT F_API getUserData (void **userdata);
// Metering.
FMOD_RESULT F_API setMeteringEnabled (bool inputEnabled, bool outputEnabled);
FMOD_RESULT F_API getMeteringEnabled (bool *inputEnabled, bool *outputEnabled);
FMOD_RESULT F_API getMeteringInfo (FMOD_DSP_METERING_INFO *inputInfo, FMOD_DSP_METERING_INFO *outputInfo);
FMOD_RESULT F_API getCPUUsage (unsigned int *exclusive, unsigned int *inclusive);
};
/*
'DSPConnection' API
*/
class DSPConnection
{
private:
// Constructor made private so user cannot statically instance a DSPConnection class. Appropriate DSPConnection creation or retrieval function must be used.
DSPConnection();
DSPConnection(const DSPConnection &);
public:
FMOD_RESULT F_API getInput (DSP **input);
FMOD_RESULT F_API getOutput (DSP **output);
FMOD_RESULT F_API setMix (float volume);
FMOD_RESULT F_API getMix (float *volume);
FMOD_RESULT F_API setMixMatrix (float *matrix, int outchannels, int inchannels, int inchannel_hop = 0);
FMOD_RESULT F_API getMixMatrix (float *matrix, int *outchannels, int *inchannels, int inchannel_hop = 0);
FMOD_RESULT F_API getType (FMOD_DSPCONNECTION_TYPE *type);
// Userdata set/get.
FMOD_RESULT F_API setUserData (void *userdata);
FMOD_RESULT F_API getUserData (void **userdata);
};
/*
'Geometry' API
*/
class Geometry
{
private:
// Constructor made private so user cannot statically instance a Geometry class. Appropriate Geometry creation or retrieval function must be used.
Geometry();
Geometry(const Geometry &);
public:
FMOD_RESULT F_API release ();
// Polygon manipulation.
FMOD_RESULT F_API addPolygon (float directocclusion, float reverbocclusion, bool doublesided, int numvertices, const FMOD_VECTOR *vertices, int *polygonindex);
FMOD_RESULT F_API getNumPolygons (int *numpolygons);
FMOD_RESULT F_API getMaxPolygons (int *maxpolygons, int *maxvertices);
FMOD_RESULT F_API getPolygonNumVertices (int index, int *numvertices);
FMOD_RESULT F_API setPolygonVertex (int index, int vertexindex, const FMOD_VECTOR *vertex);
FMOD_RESULT F_API getPolygonVertex (int index, int vertexindex, FMOD_VECTOR *vertex);
FMOD_RESULT F_API setPolygonAttributes (int index, float directocclusion, float reverbocclusion, bool doublesided);
FMOD_RESULT F_API getPolygonAttributes (int index, float *directocclusion, float *reverbocclusion, bool *doublesided);
// Object manipulation.
FMOD_RESULT F_API setActive (bool active);
FMOD_RESULT F_API getActive (bool *active);
FMOD_RESULT F_API setRotation (const FMOD_VECTOR *forward, const FMOD_VECTOR *up);
FMOD_RESULT F_API getRotation (FMOD_VECTOR *forward, FMOD_VECTOR *up);
FMOD_RESULT F_API setPosition (const FMOD_VECTOR *position);
FMOD_RESULT F_API getPosition (FMOD_VECTOR *position);
FMOD_RESULT F_API setScale (const FMOD_VECTOR *scale);
FMOD_RESULT F_API getScale (FMOD_VECTOR *scale);
FMOD_RESULT F_API save (void *data, int *datasize);
// Userdata set/get.
FMOD_RESULT F_API setUserData (void *userdata);
FMOD_RESULT F_API getUserData (void **userdata);
};
/*
'Reverb' API
*/
class Reverb3D
{
private:
// Constructor made private so user cannot statically instance a Reverb3D class. Appropriate Reverb creation or retrieval function must be used.
Reverb3D();
Reverb3D(const Reverb3D &);
public:
FMOD_RESULT F_API release ();
// Reverb manipulation.
FMOD_RESULT F_API set3DAttributes (const FMOD_VECTOR *position, float mindistance, float maxdistance);
FMOD_RESULT F_API get3DAttributes (FMOD_VECTOR *position, float *mindistance,float *maxdistance);
FMOD_RESULT F_API setProperties (const FMOD_REVERB_PROPERTIES *properties);
FMOD_RESULT F_API getProperties (FMOD_REVERB_PROPERTIES *properties);
FMOD_RESULT F_API setActive (bool active);
FMOD_RESULT F_API getActive (bool *active);
// Userdata set/get.
FMOD_RESULT F_API setUserData (void *userdata);
FMOD_RESULT F_API getUserData (void **userdata);
};
}
#endif
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