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#ifndef MENU_H_61DBBF6A
#define MENU_H_61DBBF6A
#include <string>
#include <functional>
#include <vector>
#include "interpolation.h"
class Game;
enum class MenuState {
Closed,
Opening,
Open,
Closing
};
struct MenuItem {
std::string text;
std::function<void(Game&)> activationFunction;
};
class Menu {
public:
Menu();
void update(size_t dt, Game& game);
void open(Game& game);
MenuState menuState = MenuState::Closed;
Interpolation menuDisplayProgress;
std::vector<MenuItem> items;
int cursor = 0;
private:
void close();
};
#endif /* end of include guard: MENU_H_61DBBF6A */
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