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#ifndef MAP_H_3AB00D12
#define MAP_H_3AB00D12
#include <vector>
#include <algorithm>
#include <array>
#include <list>
#include <map>
#include <random>
#include "consts.h"
#include "direction.h"
enum class Tile {
Floor,
Wall,
Dust,
Lamp
};
enum class Source {
None,
Dust,
Lamp,
Player
};
struct MapData {
bool lit = false;
bool wasLit = false;
size_t dustLife = 0;
Source lightType = Source::None;
int lightRadius = 0;
std::set<coord> litTiles;
int renderId = -1;
bool dirtyRender = true;
bool sign = false;
std::string text;
};
struct Chunk {
std::array<Tile, CHUNK_WIDTH*CHUNK_HEIGHT> tiles;
std::array<MapData, CHUNK_WIDTH*CHUNK_HEIGHT> data;
int litTiles = 0;
int x;
int y;
};
inline void toChunkPos(int x, int y, int& cx, int& cy) {
cx = std::floor(static_cast<double>(x) / CHUNK_WIDTH);
cy = std::floor(static_cast<double>(y) / CHUNK_HEIGHT);
}
class Map {
public:
inline int getLeft() const
{
return left_;
}
inline int getRight() const
{
return left_ + width_;
}
inline int getTop() const
{
return top_;
}
inline int getBottom() const
{
return top_ + height_;
}
inline int getWidth() const
{
return width_;
}
inline int getHeight() const
{
return height_;
}
inline int getTrueX(int x) const
{
return (x - left_);
}
inline int getTrueY(int y) const
{
return (y - top_);
}
inline bool inBounds(int x, int y) const
{
return (x >= left_) &&
(x < left_ + width_) &&
(y >= top_) &&
(y < top_ + height_);
}
inline const Tile& tile(int x, int y) const
{
return loadedTiles_[(x - left_) + width_ * (y - top_)];
}
inline Tile& tile(int x, int y)
{
return const_cast<Tile&>(static_cast<const Map&>(*this).tile(x, y));
}
inline const MapData& at(int x, int y) const
{
return loaded_[(x - left_) + width_ * (y - top_)];
}
inline MapData& at(int x, int y)
{
return const_cast<MapData&>(static_cast<const Map&>(*this).at(x, y));
}
inline const std::vector<Tile>& tiles() const
{
return loadedTiles_;
}
inline std::vector<Tile>& tiles()
{
return loadedTiles_;
}
inline const std::vector<MapData>& data() const
{
return loaded_;
}
inline std::vector<MapData>& data()
{
return loaded_;
}
inline int getUnloadedLitTiles() const { return unloadedLitTiles_; }
void load(int newLeftChunk, int newTopChunk, int newWidthChunks, int newHeightChunks, std::mt19937& rng) {
// Flush the currently loaded data as long as there is any (this isn't the first load).
if (!loaded_.empty()) {
std::vector<size_t> touchedChunks;
for (int chunkY = 0; chunkY < chunksVert_; chunkY++) {
for (int chunkX = 0; chunkX < chunksHoriz_; chunkX++) {
size_t chunkIndex = chunkByPos_.at(leftmostChunk_ + chunkX).at(topmostChunk_ + chunkY);
touchedChunks.push_back(chunkIndex);
Chunk& chunk = chunks_.at(chunkIndex);
chunk.litTiles = 0;
int startX = chunkX * CHUNK_WIDTH;
int startY = chunkY * CHUNK_HEIGHT;
for (int y=0; y<CHUNK_HEIGHT; y++) {
std::copy(
std::next(std::begin(loadedTiles_), (chunkY*CHUNK_HEIGHT + y)*width_ + chunkX*CHUNK_WIDTH),
std::next(std::begin(loadedTiles_), (chunkY*CHUNK_HEIGHT + y)*width_ + (chunkX+1)*CHUNK_WIDTH),
std::next(std::begin(chunk.tiles), y*CHUNK_WIDTH));
for (int x=0; x<CHUNK_WIDTH; x++) {
chunk.data[x+y*CHUNK_WIDTH] = loaded_[startX+x+(startY+y)*width_];
if (chunk.data[x+y*CHUNK_WIDTH].lit) {
chunk.litTiles++;
}
}
}
unloadedLitTiles_ += chunk.litTiles;
}
}
// Destroy any completely unlit chunks.
/*for (size_t chunkIndex : touchedChunks) {
if (chunks_[chunkIndex].litTiles == 0) {
chunkByPos_[chunks_[chunkIndex].x].erase(chunks_[chunkIndex].y);
freeList_.push_back(chunkIndex);
}
}*/
}
leftmostChunk_ = newLeftChunk;
topmostChunk_ = newTopChunk;
chunksHoriz_ = newWidthChunks;
chunksVert_ = newHeightChunks;
left_ = newLeftChunk * CHUNK_WIDTH;
top_ = newTopChunk * CHUNK_HEIGHT;
width_ = chunksHoriz_ * CHUNK_WIDTH;
height_ = chunksVert_ * CHUNK_HEIGHT;
loaded_ = std::vector<MapData>(width_ * height_);
loadedTiles_ = std::vector<Tile>(width_ * height_, Tile::Floor);
dirtyTiles_.clear();
dirtySet_ = std::vector<bool>(width_ * height_, false);
// Load in the requested chunks.
for (int chunkY = 0; chunkY < chunksVert_; chunkY++) {
for (int chunkX = 0; chunkX < chunksHoriz_; chunkX++) {
// Instantiate a new chunk if necessary.
if (!chunkByPos_[leftmostChunk_ + chunkX].count(topmostChunk_ + chunkY)) {
size_t chunkIndex;
if (!freeList_.empty()) {
chunkIndex = freeList_.front();
freeList_.pop_front();
} else {
chunkIndex = chunks_.size();
chunks_.emplace_back();
}
chunkByPos_[leftmostChunk_ + chunkX][topmostChunk_ + chunkY] = chunkIndex;
Chunk& chunk = chunks_[chunkIndex];
chunk.x = leftmostChunk_ + chunkX;
chunk.y = topmostChunk_ + chunkY;
chunk.litTiles = 0;
for (Tile& tile : chunk.tiles)
{
if (std::bernoulli_distribution(0.5)(rng))
{
tile = Tile::Wall;
} else {
tile = Tile::Floor;
}
}
for (MapData& md : chunk.data) {
md.dirtyRender = true;
}
}
size_t chunkIndex = chunkByPos_[leftmostChunk_ + chunkX][topmostChunk_ + chunkY];
Chunk& chunk = chunks_[chunkIndex];
for (int y = 0; y < CHUNK_HEIGHT; y++) {
std::copy(
std::next(std::begin(chunk.tiles), y*CHUNK_WIDTH),
std::next(std::begin(chunk.tiles), (y+1)*CHUNK_WIDTH),
std::next(std::begin(loadedTiles_), (chunkY*CHUNK_HEIGHT + y)*width_ + chunkX*CHUNK_WIDTH));
std::copy(
std::next(std::begin(chunk.data), y*CHUNK_WIDTH),
std::next(std::begin(chunk.data), (y+1)*CHUNK_WIDTH),
std::next(std::begin(loaded_), (chunkY*CHUNK_HEIGHT + y)*width_ + chunkX*CHUNK_WIDTH));
}
unloadedLitTiles_ -= chunk.litTiles;
}
}
}
void markDirtyAround(int x, int y) {
if (x > left_) {
if (y > top_) {
markDirty(x-1, y-1);
}
markDirty(x-1, y );
if (y < top_+height_-1) {
markDirty(x-1, y+1);
}
}
if (y > top_) {
markDirty(x , y-1);
}
markDirty(x , y );
if (y < top_+height_-1) {
markDirty(x , y+1);
}
if (x < left_+width_-1) {
if (y > top_) {
markDirty(x+1, y-1);
}
markDirty(x+1, y );
if (y < top_+height_-1) {
markDirty(x+1, y+1);
}
}
}
void markDirty(int x, int y) {
size_t index = (x-left_)+(y-top_)*width_;
if (!dirtySet_[index]) {
dirtySet_[index] = true;
dirtyTiles_.emplace_back(x,y);
}
}
const std::vector<coord> getDirty() const {
return dirtyTiles_;
}
void resetDirty() {
for (auto [x,y] : dirtyTiles_) {
dirtySet_[(x-left_)+(y-top_)*width_] = false;
}
dirtyTiles_.clear();
}
private:
int left_;
int top_;
int width_;
int height_;
int leftmostChunk_;
int topmostChunk_;
int chunksHoriz_;
int chunksVert_;
std::vector<Tile> loadedTiles_;
std::vector<MapData> loaded_;
std::vector<Chunk> chunks_;
std::list<size_t> freeList_;
std::map<int, std::map<int, size_t>> chunkByPos_; // chunkByPos_[X][Y]
int unloadedLitTiles_ = 0;
std::vector<coord> dirtyTiles_;
std::vector<bool> dirtySet_;
};
#endif /* end of include guard: MAP_H_3AB00D12 */
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