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#ifndef GAME_H_7D2B65AE
#define GAME_H_7D2B65AE

#include <tuple>
#include <set>
#include <random>
#include <list>
#include "map.h"
#include "muxer.h"
#include "timer.h"
#include "animation.h"

const int GAME_WIDTH = 640*2;
const int GAME_HEIGHT = 480*2;
const int TILE_WIDTH = 8*2;
const int TILE_HEIGHT = TILE_WIDTH;
const int INIT_ZOOM = 10;
const int ZOOM_X_FACTOR = 8;
const int ZOOM_Y_FACTOR = 6;
const int RADIUS = 8;

enum class Tile {
  Floor,
  Wall,
  Dust,
  Lamp
};

enum class Source {
  None,
  Dust,
  Lamp,
  Player
};

enum class LoseState {
  None,
  PoppingLamps,
  PoppingPlayer,
  Outro
};

struct Input {
  bool left = false;
  bool right = false;
  bool up = false;
  bool down = false;

  bool operator==(const Input& rhs) const {
    return std::tie(left, right, up, down) == std::tie(rhs.left, rhs.right, rhs.up, rhs.down);
  }

  bool operator!=(const Input& rhs) const {
    return !(*this == rhs);
  }
};

using coord = std::tuple<int, int>;

struct Kickup {
  int x;
  int y;
  size_t cur;
  size_t radius;
  size_t chain;
  std::set<coord> done;
  std::set<coord> front;
};

struct MapData {
  Tile tile = Tile::Floor;
  bool lit = false;
  bool wasLit = false;
  size_t dustLife = 0;
  Source lightType = Source::None;
  int lightRadius = 0;
  std::set<coord> litTiles;
};

class Game {
public:

  Game(std::mt19937& rng) :
    rng(rng),
    map(
      -INIT_ZOOM * ZOOM_X_FACTOR / 2,
      -INIT_ZOOM * ZOOM_Y_FACTOR / 2,
      INIT_ZOOM * ZOOM_X_FACTOR,
      INIT_ZOOM * ZOOM_Y_FACTOR)
  {
  }

  std::mt19937& rng;
  Muxer muxer;

  Map<MapData> map;
  std::list<Kickup> kickups;
  int litSpots = 0;
  bool dirtyLighting = true;
  size_t numLamps = 0;
  size_t numDust = 0;

  int player_x = 0;
  int player_y = 0;
  bool renderPlayer = true;
  Animation playerAnim {"../res/player_anim.txt"};

  int maxZoom = INIT_ZOOM;

  int curZoom = INIT_ZOOM;
  int curBoundX = map.getLeft();
  int curBoundY = map.getTop();

  bool zooming = false;
  int zoomProgress = 0;
  int zoomLength;
  int lastZoomTop;
  int lastZoomLeft;
  int lastZoomWidth;
  int lastZoomHeight;

  bool firstInput = false;
  Input lastInput;
  bool alreadyBumped = false;
  Timer bumpCooldown = {500};

};

#endif /* end of include guard: GAME_H_7D2B65AE */