1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
|
#ifndef GAME_H_7D2B65AE
#define GAME_H_7D2B65AE
#include <tuple>
#include <set>
#include <random>
#include <list>
#include "map.h"
#include "muxer.h"
#include "timer.h"
#include "animation.h"
#include "interpolation.h"
#include "consts.h"
#include "sign.h"
class Renderer;
constexpr int TilesetIndex(int x, int y) {
return x + y * 25;
}
enum class LoseState {
None,
PoppingLamps,
PoppingPlayer,
Outro
};
struct Input {
bool left = false;
bool right = false;
bool up = false;
bool down = false;
bool operator==(const Input& rhs) const {
return std::tie(left, right, up, down) == std::tie(rhs.left, rhs.right, rhs.up, rhs.down);
}
bool operator!=(const Input& rhs) const {
return !(*this == rhs);
}
};
struct Kickup {
int x;
int y;
size_t cur;
size_t radius;
size_t chain;
std::set<coord> done;
std::set<coord> front;
};
class Game {
public:
Game(std::mt19937& rng, Muxer& muxer, Renderer& render);
void update(size_t dt);
std::mt19937& rng;
Muxer& muxer;
bool quit = false;
LoseState losing = LoseState::None;
Map map;
std::list<Kickup> kickups;
int litSpots = 0;
bool dirtyLighting = true;
bool dirtyRender = true;
size_t numLamps = 0;
size_t numDust = 0;
std::vector<Tile> mapDoubleBuffer;
int ticksNeeded = 0;
Timer gradualTickTimer = {100};
int player_x = 0;
int player_y = 0;
int player_oldx = 0;
int player_oldy = 0;
bool renderPlayer = true;
Animation playerAnim {"../res/player_anim.txt"};
int maxZoom = INIT_ZOOM;
int curZoom = INIT_ZOOM;
int oldZoom = INIT_ZOOM;
bool zooming = false;
Interpolation zoomProgress;
double getZoomBasis() const { return zooming ? std::max(curZoom, oldZoom) : curZoom; }
Input keystate;
bool firstInput = false;
Input lastInput;
bool alreadyBumped = false;
Timer bumpCooldown = {500};
Interpolation moveProgress;
bool moving = false;
bool queueDash = false;
Timer dustTimer = {40};
Timer inputTimer = {50};
Timer losePopLampTimer = {800};
Timer losePopPlayerTimer = {3000};
std::vector<std::string> signTexts;
int nextSignIndex = 0;
SignInstructionState signInstructionState = SignInstructionState::Hidden;
Interpolation signFade;
Sign sign;
private:
void tickDirty(bool onlyDark);
void tickOuter(bool onlyDark = false);
void tick(
int x1,
int y1,
int x2,
int y2,
bool invert = false,
bool onlyDark = false);
void tick(bool onlyDark = false);
bool movePlayer(int x, int y);
void recalculateLighting();
void recalculateRender();
bool processKeys(const Input& keystate);
void kickUpDust(int x, int y, size_t chain);
void popLamp(int x, int y, size_t chain);
void processKickup();
void loadMap();
void setZoom(size_t zoom);
void performDash();
void updatePlaying(size_t frameTime);
};
#endif /* end of include guard: GAME_H_7D2B65AE */
|