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#ifndef ANIMATION_H_332518EB
#define ANIMATION_H_332518EB

#include <string>
#include <map>
#include <vector>
#include <string_view>
#include <SDL.h>
#include "direction.h"
#include "timer.h"

class Animation {
public:
  explicit Animation(std::string_view path);

  void setDirection(Direction dir);
  void setAnimation(std::string_view anim);

  const SDL_Rect& getRenderRect() const {
    return frames_.at(animations_.at(animationId_).at(animationFrame_));
  }

  Direction getDirection() const { return dir_; }

  void update(int dt);

private:

  void updateAnim();

  std::vector<SDL_Rect> frames_;
  std::vector<std::vector<int>> animations_;
  std::map<std::string, std::map<Direction, int>> nameDirToAnim_;
  Direction dir_ = Direction::down;
  std::string animationName_ = "still";
  int animationId_ = 0;
  int animationFrame_ = 0;
  Timer animTimer_ = {1000/5};
};

#endif /* end of include guard: ANIMATION_H_332518EB */