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path: root/src/renderer.cpp
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* 16:9 widescreen, and fullscreen is less weird nowStar Rauchenberger2022-03-121-1/+1
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* fullscreenStar Rauchenberger2022-03-121-0/+2
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* lamp sprite, courtesy of canaripackStar Rauchenberger2022-03-121-32/+18
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* dynamic wall and floor texturesStar Rauchenberger2022-03-121-14/+66
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* player has a sprite now thanks to world of solariaStar Rauchenberger2022-03-121-4/+18
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* dust is more of a glow than a solid colour nowStar Rauchenberger2022-03-121-1/+4
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* zooming fixesKelly Rauchenberger2018-06-061-15/+26
| | | | when zooming out, the view center stays the same (shifted by map edges). when zooming in, the view center becomes the player position at the start of zoom. the boundary of player movement is now also set to the target view area at start of zoom.
* refactored so that the renderer is its own classKelly Rauchenberger2018-06-051-0/+309