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* map zooms in and out based on how lit it isKelly Rauchenberger2018-05-301-12/+157
* abstracted map data into a class to allow for zooming outKelly Rauchenberger2018-05-291-177/+189
* quitting the game causes all of the lamps to pop followed by the playerKelly Rauchenberger2018-05-291-39/+150
* dust kickup spreads outward instead of being instantaneousKelly Rauchenberger2018-05-291-65/+129
* fixed player lighting strength special caseKelly Rauchenberger2018-05-271-5/+1
* lighting fades away from source nowKelly Rauchenberger2018-05-271-9/+34
* fixed movement bugKelly Rauchenberger2018-05-271-1/+1
* increased dust kickup radiusKelly Rauchenberger2018-05-271-1/+1
* no key repeat delay, implemented weirdlyKelly Rauchenberger2018-05-241-26/+43
* caverns shift in the darkKelly Rauchenberger2018-05-241-3/+40
* renamed dark tile to wallKelly Rauchenberger2018-05-231-7/+5
* dropping a lamp includes a dashKelly Rauchenberger2018-05-231-182/+93
* somethignKelly Rauchenberger2018-05-231-0/+549