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path: root/src/main.cpp
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* map is now "infinite" using chunks that dynamically load like in diamond&pearlStar Rauchenberger2022-03-141-1/+1
* fmod splash screenStar Rauchenberger2022-03-141-3/+66
* refactored game code into the game class (for titles / multiple games)Star Rauchenberger2022-03-131-914/+6
* fixed incorrect music levels with widescreenStar Rauchenberger2022-03-121-1/+1
* 16:9 widescreen, and fullscreen is less weird nowStar Rauchenberger2022-03-121-1/+1
* fixed some input annoyancesStar Rauchenberger2022-03-121-4/+9
* slowed the player downStar Rauchenberger2022-03-121-1/+1
* dynamic wall and floor texturesStar Rauchenberger2022-03-121-74/+224
* player has a sprite now thanks to world of solariaStar Rauchenberger2022-03-121-0/+11
* added transition and the world musicStar Rauchenberger2022-03-121-1/+7
* added back bump sound (and assets for fuller music)Star Rauchenberger2022-03-121-2/+14
* Added music and lamp popping soundStar Rauchenberger2022-03-111-0/+19
* zooming fixesKelly Rauchenberger2018-06-061-12/+35
* players must move when dropping lampsKelly Rauchenberger2018-06-051-17/+77
* refactored so that the renderer is its own classKelly Rauchenberger2018-06-051-507/+15
* improved overlapping lightsKelly Rauchenberger2018-06-051-24/+39
* merge master into colorfade and improved itKelly Rauchenberger2018-06-051-256/+711
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| * decreased dust light radiusKelly Rauchenberger2018-06-031-4/+23
| * map expansion looks more normal nowKelly Rauchenberger2018-06-021-2/+1
| * dust now ripples outwardKelly Rauchenberger2018-06-021-33/+63
| * player won't start in the middle of a wallKelly Rauchenberger2018-05-311-0/+9
| * map zooms in and out based on how lit it isKelly Rauchenberger2018-05-301-12/+157
| * abstracted map data into a class to allow for zooming outKelly Rauchenberger2018-05-291-177/+189
| * quitting the game causes all of the lamps to pop followed by the playerKelly Rauchenberger2018-05-291-39/+150
| * dust kickup spreads outward instead of being instantaneousKelly Rauchenberger2018-05-291-65/+129
* | started implementing color tinting on lightingKelly Rauchenberger2018-05-291-20/+171
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* fixed player lighting strength special caseKelly Rauchenberger2018-05-271-5/+1
* lighting fades away from source nowKelly Rauchenberger2018-05-271-9/+34
* fixed movement bugKelly Rauchenberger2018-05-271-1/+1
* increased dust kickup radiusKelly Rauchenberger2018-05-271-1/+1
* no key repeat delay, implemented weirdlyKelly Rauchenberger2018-05-241-26/+43
* caverns shift in the darkKelly Rauchenberger2018-05-241-3/+40
* renamed dark tile to wallKelly Rauchenberger2018-05-231-7/+5
* dropping a lamp includes a dashKelly Rauchenberger2018-05-231-182/+93
* somethignKelly Rauchenberger2018-05-231-0/+549