Commit message (Expand) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | you can quit the game during the titles | Star Rauchenberger | 2022-03-14 | 1 | -1/+5 |
* | map is now "infinite" using chunks that dynamically load like in diamond&pearl | Star Rauchenberger | 2022-03-14 | 1 | -1/+1 |
* | fmod splash screen | Star Rauchenberger | 2022-03-14 | 1 | -3/+66 |
* | refactored game code into the game class (for titles / multiple games) | Star Rauchenberger | 2022-03-13 | 1 | -914/+6 |
* | fixed incorrect music levels with widescreen | Star Rauchenberger | 2022-03-12 | 1 | -1/+1 |
* | 16:9 widescreen, and fullscreen is less weird now | Star Rauchenberger | 2022-03-12 | 1 | -1/+1 |
* | fixed some input annoyances | Star Rauchenberger | 2022-03-12 | 1 | -4/+9 |
* | slowed the player down | Star Rauchenberger | 2022-03-12 | 1 | -1/+1 |
* | dynamic wall and floor textures | Star Rauchenberger | 2022-03-12 | 1 | -74/+224 |
* | player has a sprite now thanks to world of solaria | Star Rauchenberger | 2022-03-12 | 1 | -0/+11 |
* | added transition and the world music | Star Rauchenberger | 2022-03-12 | 1 | -1/+7 |
* | added back bump sound (and assets for fuller music) | Star Rauchenberger | 2022-03-12 | 1 | -2/+14 |
* | Added music and lamp popping sound | Star Rauchenberger | 2022-03-11 | 1 | -0/+19 |
* | zooming fixes | Kelly Rauchenberger | 2018-06-06 | 1 | -12/+35 |
* | players must move when dropping lamps | Kelly Rauchenberger | 2018-06-05 | 1 | -17/+77 |
* | refactored so that the renderer is its own class | Kelly Rauchenberger | 2018-06-05 | 1 | -507/+15 |
* | improved overlapping lights | Kelly Rauchenberger | 2018-06-05 | 1 | -24/+39 |
* | merge master into colorfade and improved it | Kelly Rauchenberger | 2018-06-05 | 1 | -256/+711 |
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| * | decreased dust light radius | Kelly Rauchenberger | 2018-06-03 | 1 | -4/+23 |
| * | map expansion looks more normal now | Kelly Rauchenberger | 2018-06-02 | 1 | -2/+1 |
| * | dust now ripples outward | Kelly Rauchenberger | 2018-06-02 | 1 | -33/+63 |
| * | player won't start in the middle of a wall | Kelly Rauchenberger | 2018-05-31 | 1 | -0/+9 |
| * | map zooms in and out based on how lit it is | Kelly Rauchenberger | 2018-05-30 | 1 | -12/+157 |
| * | abstracted map data into a class to allow for zooming out | Kelly Rauchenberger | 2018-05-29 | 1 | -177/+189 |
| * | quitting the game causes all of the lamps to pop followed by the player | Kelly Rauchenberger | 2018-05-29 | 1 | -39/+150 |
| * | dust kickup spreads outward instead of being instantaneous | Kelly Rauchenberger | 2018-05-29 | 1 | -65/+129 |
* | | started implementing color tinting on lighting | Kelly Rauchenberger | 2018-05-29 | 1 | -20/+171 |
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* | fixed player lighting strength special case | Kelly Rauchenberger | 2018-05-27 | 1 | -5/+1 |
* | lighting fades away from source now | Kelly Rauchenberger | 2018-05-27 | 1 | -9/+34 |
* | fixed movement bug | Kelly Rauchenberger | 2018-05-27 | 1 | -1/+1 |
* | increased dust kickup radius | Kelly Rauchenberger | 2018-05-27 | 1 | -1/+1 |
* | no key repeat delay, implemented weirdly | Kelly Rauchenberger | 2018-05-24 | 1 | -26/+43 |
* | caverns shift in the dark | Kelly Rauchenberger | 2018-05-24 | 1 | -3/+40 |
* | renamed dark tile to wall | Kelly Rauchenberger | 2018-05-23 | 1 | -7/+5 |
* | dropping a lamp includes a dash | Kelly Rauchenberger | 2018-05-23 | 1 | -182/+93 |
* | somethign | Kelly Rauchenberger | 2018-05-23 | 1 | -0/+549 |