Commit message (Collapse) | Author | Age | Files | Lines | |
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* | signs can be read now! | Star Rauchenberger | 2022-03-16 | 1 | -5/+28 |
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* | added signs (which can't be read yet) | Star Rauchenberger | 2022-03-16 | 1 | -3/+67 |
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* | instead of ticking the entire screen every lighting update we only tick a ↵ | Star Rauchenberger | 2022-03-15 | 1 | -2/+6 |
| | | | | | | chunk size around the player is this helping? | ||||
* | lit tiles in unloaded chunk should count toward total lit tiles for zooming | Star Rauchenberger | 2022-03-15 | 1 | -5/+2 |
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* | maybe made the slowdown when zoomed out much better | Star Rauchenberger | 2022-03-15 | 1 | -6/+6 |
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* | started adding zooming anim, looks weird esp when moving | Star Rauchenberger | 2022-03-15 | 1 | -3/+11 |
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* | fixed flickering while walking | Star Rauchenberger | 2022-03-14 | 1 | -1/+1 |
| | | | | sort of. the (intentional) dust flicker is still there. might want to remove the player trailing dust as they walk. | ||||
* | a lot faster now thanks to only ticking on-screen every loop | Star Rauchenberger | 2022-03-14 | 1 | -3/+8 |
| | | | | flickering while moving now though | ||||
* | map is now "infinite" using chunks that dynamically load like in diamond&pearl | Star Rauchenberger | 2022-03-14 | 1 | -86/+37 |
| | | | | game is also slow as shit now | ||||
* | fmod splash screen | Star Rauchenberger | 2022-03-14 | 1 | -0/+1 |
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* | refactored game code into the game class (for titles / multiple games) | Star Rauchenberger | 2022-03-13 | 1 | -0/+885 |