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path: root/src/game.cpp
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* signs can be read now!Star Rauchenberger2022-03-161-5/+28
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* added signs (which can't be read yet)Star Rauchenberger2022-03-161-3/+67
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* instead of ticking the entire screen every lighting update we only tick a ↵Star Rauchenberger2022-03-151-2/+6
| | | | | | chunk size around the player is this helping?
* lit tiles in unloaded chunk should count toward total lit tiles for zoomingStar Rauchenberger2022-03-151-5/+2
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* maybe made the slowdown when zoomed out much betterStar Rauchenberger2022-03-151-6/+6
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* started adding zooming anim, looks weird esp when movingStar Rauchenberger2022-03-151-3/+11
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* fixed flickering while walkingStar Rauchenberger2022-03-141-1/+1
| | | | sort of. the (intentional) dust flicker is still there. might want to remove the player trailing dust as they walk.
* a lot faster now thanks to only ticking on-screen every loopStar Rauchenberger2022-03-141-3/+8
| | | | flickering while moving now though
* map is now "infinite" using chunks that dynamically load like in diamond&pearlStar Rauchenberger2022-03-141-86/+37
| | | | game is also slow as shit now
* fmod splash screenStar Rauchenberger2022-03-141-0/+1
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* refactored game code into the game class (for titles / multiple games)Star Rauchenberger2022-03-131-0/+885