diff options
Diffstat (limited to 'vendor/SDL2/include/SDL_opengles2_gl2.h')
-rw-r--r-- | vendor/SDL2/include/SDL_opengles2_gl2.h | 621 |
1 files changed, 621 insertions, 0 deletions
diff --git a/vendor/SDL2/include/SDL_opengles2_gl2.h b/vendor/SDL2/include/SDL_opengles2_gl2.h new file mode 100644 index 0000000..c62fb0a --- /dev/null +++ b/vendor/SDL2/include/SDL_opengles2_gl2.h | |||
@@ -0,0 +1,621 @@ | |||
1 | #ifndef __gl2_h_ | ||
2 | #define __gl2_h_ | ||
3 | |||
4 | /* $Revision: 20555 $ on $Date:: 2013-02-12 14:32:47 -0800 #$ */ | ||
5 | |||
6 | /*#include <GLES2/gl2platform.h>*/ | ||
7 | |||
8 | #ifdef __cplusplus | ||
9 | extern "C" { | ||
10 | #endif | ||
11 | |||
12 | /* | ||
13 | * This document is licensed under the SGI Free Software B License Version | ||
14 | * 2.0. For details, see http://oss.sgi.com/projects/FreeB/ . | ||
15 | */ | ||
16 | |||
17 | /*------------------------------------------------------------------------- | ||
18 | * Data type definitions | ||
19 | *-----------------------------------------------------------------------*/ | ||
20 | |||
21 | typedef void GLvoid; | ||
22 | typedef char GLchar; | ||
23 | typedef unsigned int GLenum; | ||
24 | typedef unsigned char GLboolean; | ||
25 | typedef unsigned int GLbitfield; | ||
26 | typedef khronos_int8_t GLbyte; | ||
27 | typedef short GLshort; | ||
28 | typedef int GLint; | ||
29 | typedef int GLsizei; | ||
30 | typedef khronos_uint8_t GLubyte; | ||
31 | typedef unsigned short GLushort; | ||
32 | typedef unsigned int GLuint; | ||
33 | typedef khronos_float_t GLfloat; | ||
34 | typedef khronos_float_t GLclampf; | ||
35 | typedef khronos_int32_t GLfixed; | ||
36 | |||
37 | /* GL types for handling large vertex buffer objects */ | ||
38 | typedef khronos_intptr_t GLintptr; | ||
39 | typedef khronos_ssize_t GLsizeiptr; | ||
40 | |||
41 | /* OpenGL ES core versions */ | ||
42 | #define GL_ES_VERSION_2_0 1 | ||
43 | |||
44 | /* ClearBufferMask */ | ||
45 | #define GL_DEPTH_BUFFER_BIT 0x00000100 | ||
46 | #define GL_STENCIL_BUFFER_BIT 0x00000400 | ||
47 | #define GL_COLOR_BUFFER_BIT 0x00004000 | ||
48 | |||
49 | /* Boolean */ | ||
50 | #define GL_FALSE 0 | ||
51 | #define GL_TRUE 1 | ||
52 | |||
53 | /* BeginMode */ | ||
54 | #define GL_POINTS 0x0000 | ||
55 | #define GL_LINES 0x0001 | ||
56 | #define GL_LINE_LOOP 0x0002 | ||
57 | #define GL_LINE_STRIP 0x0003 | ||
58 | #define GL_TRIANGLES 0x0004 | ||
59 | #define GL_TRIANGLE_STRIP 0x0005 | ||
60 | #define GL_TRIANGLE_FAN 0x0006 | ||
61 | |||
62 | /* AlphaFunction (not supported in ES20) */ | ||
63 | /* GL_NEVER */ | ||
64 | /* GL_LESS */ | ||
65 | /* GL_EQUAL */ | ||
66 | /* GL_LEQUAL */ | ||
67 | /* GL_GREATER */ | ||
68 | /* GL_NOTEQUAL */ | ||
69 | /* GL_GEQUAL */ | ||
70 | /* GL_ALWAYS */ | ||
71 | |||
72 | /* BlendingFactorDest */ | ||
73 | #define GL_ZERO 0 | ||
74 | #define GL_ONE 1 | ||
75 | #define GL_SRC_COLOR 0x0300 | ||
76 | #define GL_ONE_MINUS_SRC_COLOR 0x0301 | ||
77 | #define GL_SRC_ALPHA 0x0302 | ||
78 | #define GL_ONE_MINUS_SRC_ALPHA 0x0303 | ||
79 | #define GL_DST_ALPHA 0x0304 | ||
80 | #define GL_ONE_MINUS_DST_ALPHA 0x0305 | ||
81 | |||
82 | /* BlendingFactorSrc */ | ||
83 | /* GL_ZERO */ | ||
84 | /* GL_ONE */ | ||
85 | #define GL_DST_COLOR 0x0306 | ||
86 | #define GL_ONE_MINUS_DST_COLOR 0x0307 | ||
87 | #define GL_SRC_ALPHA_SATURATE 0x0308 | ||
88 | /* GL_SRC_ALPHA */ | ||
89 | /* GL_ONE_MINUS_SRC_ALPHA */ | ||
90 | /* GL_DST_ALPHA */ | ||
91 | /* GL_ONE_MINUS_DST_ALPHA */ | ||
92 | |||
93 | /* BlendEquationSeparate */ | ||
94 | #define GL_FUNC_ADD 0x8006 | ||
95 | #define GL_BLEND_EQUATION 0x8009 | ||
96 | #define GL_BLEND_EQUATION_RGB 0x8009 /* same as BLEND_EQUATION */ | ||
97 | #define GL_BLEND_EQUATION_ALPHA 0x883D | ||
98 | |||
99 | /* BlendSubtract */ | ||
100 | #define GL_FUNC_SUBTRACT 0x800A | ||
101 | #define GL_FUNC_REVERSE_SUBTRACT 0x800B | ||
102 | |||
103 | /* Separate Blend Functions */ | ||
104 | #define GL_BLEND_DST_RGB 0x80C8 | ||
105 | #define GL_BLEND_SRC_RGB 0x80C9 | ||
106 | #define GL_BLEND_DST_ALPHA 0x80CA | ||
107 | #define GL_BLEND_SRC_ALPHA 0x80CB | ||
108 | #define GL_CONSTANT_COLOR 0x8001 | ||
109 | #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 | ||
110 | #define GL_CONSTANT_ALPHA 0x8003 | ||
111 | #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 | ||
112 | #define GL_BLEND_COLOR 0x8005 | ||
113 | |||
114 | /* Buffer Objects */ | ||
115 | #define GL_ARRAY_BUFFER 0x8892 | ||
116 | #define GL_ELEMENT_ARRAY_BUFFER 0x8893 | ||
117 | #define GL_ARRAY_BUFFER_BINDING 0x8894 | ||
118 | #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 | ||
119 | |||
120 | #define GL_STREAM_DRAW 0x88E0 | ||
121 | #define GL_STATIC_DRAW 0x88E4 | ||
122 | #define GL_DYNAMIC_DRAW 0x88E8 | ||
123 | |||
124 | #define GL_BUFFER_SIZE 0x8764 | ||
125 | #define GL_BUFFER_USAGE 0x8765 | ||
126 | |||
127 | #define GL_CURRENT_VERTEX_ATTRIB 0x8626 | ||
128 | |||
129 | /* CullFaceMode */ | ||
130 | #define GL_FRONT 0x0404 | ||
131 | #define GL_BACK 0x0405 | ||
132 | #define GL_FRONT_AND_BACK 0x0408 | ||
133 | |||
134 | /* DepthFunction */ | ||
135 | /* GL_NEVER */ | ||
136 | /* GL_LESS */ | ||
137 | /* GL_EQUAL */ | ||
138 | /* GL_LEQUAL */ | ||
139 | /* GL_GREATER */ | ||
140 | /* GL_NOTEQUAL */ | ||
141 | /* GL_GEQUAL */ | ||
142 | /* GL_ALWAYS */ | ||
143 | |||
144 | /* EnableCap */ | ||
145 | #define GL_TEXTURE_2D 0x0DE1 | ||
146 | #define GL_CULL_FACE 0x0B44 | ||
147 | #define GL_BLEND 0x0BE2 | ||
148 | #define GL_DITHER 0x0BD0 | ||
149 | #define GL_STENCIL_TEST 0x0B90 | ||
150 | #define GL_DEPTH_TEST 0x0B71 | ||
151 | #define GL_SCISSOR_TEST 0x0C11 | ||
152 | #define GL_POLYGON_OFFSET_FILL 0x8037 | ||
153 | #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E | ||
154 | #define GL_SAMPLE_COVERAGE 0x80A0 | ||
155 | |||
156 | /* ErrorCode */ | ||
157 | #define GL_NO_ERROR 0 | ||
158 | #define GL_INVALID_ENUM 0x0500 | ||
159 | #define GL_INVALID_VALUE 0x0501 | ||
160 | #define GL_INVALID_OPERATION 0x0502 | ||
161 | #define GL_OUT_OF_MEMORY 0x0505 | ||
162 | |||
163 | /* FrontFaceDirection */ | ||
164 | #define GL_CW 0x0900 | ||
165 | #define GL_CCW 0x0901 | ||
166 | |||
167 | /* GetPName */ | ||
168 | #define GL_LINE_WIDTH 0x0B21 | ||
169 | #define GL_ALIASED_POINT_SIZE_RANGE 0x846D | ||
170 | #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E | ||
171 | #define GL_CULL_FACE_MODE 0x0B45 | ||
172 | #define GL_FRONT_FACE 0x0B46 | ||
173 | #define GL_DEPTH_RANGE 0x0B70 | ||
174 | #define GL_DEPTH_WRITEMASK 0x0B72 | ||
175 | #define GL_DEPTH_CLEAR_VALUE 0x0B73 | ||
176 | #define GL_DEPTH_FUNC 0x0B74 | ||
177 | #define GL_STENCIL_CLEAR_VALUE 0x0B91 | ||
178 | #define GL_STENCIL_FUNC 0x0B92 | ||
179 | #define GL_STENCIL_FAIL 0x0B94 | ||
180 | #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 | ||
181 | #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 | ||
182 | #define GL_STENCIL_REF 0x0B97 | ||
183 | #define GL_STENCIL_VALUE_MASK 0x0B93 | ||
184 | #define GL_STENCIL_WRITEMASK 0x0B98 | ||
185 | #define GL_STENCIL_BACK_FUNC 0x8800 | ||
186 | #define GL_STENCIL_BACK_FAIL 0x8801 | ||
187 | #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 | ||
188 | #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 | ||
189 | #define GL_STENCIL_BACK_REF 0x8CA3 | ||
190 | #define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 | ||
191 | #define GL_STENCIL_BACK_WRITEMASK 0x8CA5 | ||
192 | #define GL_VIEWPORT 0x0BA2 | ||
193 | #define GL_SCISSOR_BOX 0x0C10 | ||
194 | /* GL_SCISSOR_TEST */ | ||
195 | #define GL_COLOR_CLEAR_VALUE 0x0C22 | ||
196 | #define GL_COLOR_WRITEMASK 0x0C23 | ||
197 | #define GL_UNPACK_ALIGNMENT 0x0CF5 | ||
198 | #define GL_PACK_ALIGNMENT 0x0D05 | ||
199 | #define GL_MAX_TEXTURE_SIZE 0x0D33 | ||
200 | #define GL_MAX_VIEWPORT_DIMS 0x0D3A | ||
201 | #define GL_SUBPIXEL_BITS 0x0D50 | ||
202 | #define GL_RED_BITS 0x0D52 | ||
203 | #define GL_GREEN_BITS 0x0D53 | ||
204 | #define GL_BLUE_BITS 0x0D54 | ||
205 | #define GL_ALPHA_BITS 0x0D55 | ||
206 | #define GL_DEPTH_BITS 0x0D56 | ||
207 | #define GL_STENCIL_BITS 0x0D57 | ||
208 | #define GL_POLYGON_OFFSET_UNITS 0x2A00 | ||
209 | /* GL_POLYGON_OFFSET_FILL */ | ||
210 | #define GL_POLYGON_OFFSET_FACTOR 0x8038 | ||
211 | #define GL_TEXTURE_BINDING_2D 0x8069 | ||
212 | #define GL_SAMPLE_BUFFERS 0x80A8 | ||
213 | #define GL_SAMPLES 0x80A9 | ||
214 | #define GL_SAMPLE_COVERAGE_VALUE 0x80AA | ||
215 | #define GL_SAMPLE_COVERAGE_INVERT 0x80AB | ||
216 | |||
217 | /* GetTextureParameter */ | ||
218 | /* GL_TEXTURE_MAG_FILTER */ | ||
219 | /* GL_TEXTURE_MIN_FILTER */ | ||
220 | /* GL_TEXTURE_WRAP_S */ | ||
221 | /* GL_TEXTURE_WRAP_T */ | ||
222 | |||
223 | #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 | ||
224 | #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 | ||
225 | |||
226 | /* HintMode */ | ||
227 | #define GL_DONT_CARE 0x1100 | ||
228 | #define GL_FASTEST 0x1101 | ||
229 | #define GL_NICEST 0x1102 | ||
230 | |||
231 | /* HintTarget */ | ||
232 | #define GL_GENERATE_MIPMAP_HINT 0x8192 | ||
233 | |||
234 | /* DataType */ | ||
235 | #define GL_BYTE 0x1400 | ||
236 | #define GL_UNSIGNED_BYTE 0x1401 | ||
237 | #define GL_SHORT 0x1402 | ||
238 | #define GL_UNSIGNED_SHORT 0x1403 | ||
239 | #define GL_INT 0x1404 | ||
240 | #define GL_UNSIGNED_INT 0x1405 | ||
241 | #define GL_FLOAT 0x1406 | ||
242 | #define GL_FIXED 0x140C | ||
243 | |||
244 | /* PixelFormat */ | ||
245 | #define GL_DEPTH_COMPONENT 0x1902 | ||
246 | #define GL_ALPHA 0x1906 | ||
247 | #define GL_RGB 0x1907 | ||
248 | #define GL_RGBA 0x1908 | ||
249 | #define GL_LUMINANCE 0x1909 | ||
250 | #define GL_LUMINANCE_ALPHA 0x190A | ||
251 | |||
252 | /* PixelType */ | ||
253 | /* GL_UNSIGNED_BYTE */ | ||
254 | #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 | ||
255 | #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 | ||
256 | #define GL_UNSIGNED_SHORT_5_6_5 0x8363 | ||
257 | |||
258 | /* Shaders */ | ||
259 | #define GL_FRAGMENT_SHADER 0x8B30 | ||
260 | #define GL_VERTEX_SHADER 0x8B31 | ||
261 | #define GL_MAX_VERTEX_ATTRIBS 0x8869 | ||
262 | #define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB | ||
263 | #define GL_MAX_VARYING_VECTORS 0x8DFC | ||
264 | #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D | ||
265 | #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C | ||
266 | #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 | ||
267 | #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD | ||
268 | #define GL_SHADER_TYPE 0x8B4F | ||
269 | #define GL_DELETE_STATUS 0x8B80 | ||
270 | #define GL_LINK_STATUS 0x8B82 | ||
271 | #define GL_VALIDATE_STATUS 0x8B83 | ||
272 | #define GL_ATTACHED_SHADERS 0x8B85 | ||
273 | #define GL_ACTIVE_UNIFORMS 0x8B86 | ||
274 | #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 | ||
275 | #define GL_ACTIVE_ATTRIBUTES 0x8B89 | ||
276 | #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A | ||
277 | #define GL_SHADING_LANGUAGE_VERSION 0x8B8C | ||
278 | #define GL_CURRENT_PROGRAM 0x8B8D | ||
279 | |||
280 | /* StencilFunction */ | ||
281 | #define GL_NEVER 0x0200 | ||
282 | #define GL_LESS 0x0201 | ||
283 | #define GL_EQUAL 0x0202 | ||
284 | #define GL_LEQUAL 0x0203 | ||
285 | #define GL_GREATER 0x0204 | ||
286 | #define GL_NOTEQUAL 0x0205 | ||
287 | #define GL_GEQUAL 0x0206 | ||
288 | #define GL_ALWAYS 0x0207 | ||
289 | |||
290 | /* StencilOp */ | ||
291 | /* GL_ZERO */ | ||
292 | #define GL_KEEP 0x1E00 | ||
293 | #define GL_REPLACE 0x1E01 | ||
294 | #define GL_INCR 0x1E02 | ||
295 | #define GL_DECR 0x1E03 | ||
296 | #define GL_INVERT 0x150A | ||
297 | #define GL_INCR_WRAP 0x8507 | ||
298 | #define GL_DECR_WRAP 0x8508 | ||
299 | |||
300 | /* StringName */ | ||
301 | #define GL_VENDOR 0x1F00 | ||
302 | #define GL_RENDERER 0x1F01 | ||
303 | #define GL_VERSION 0x1F02 | ||
304 | #define GL_EXTENSIONS 0x1F03 | ||
305 | |||
306 | /* TextureMagFilter */ | ||
307 | #define GL_NEAREST 0x2600 | ||
308 | #define GL_LINEAR 0x2601 | ||
309 | |||
310 | /* TextureMinFilter */ | ||
311 | /* GL_NEAREST */ | ||
312 | /* GL_LINEAR */ | ||
313 | #define GL_NEAREST_MIPMAP_NEAREST 0x2700 | ||
314 | #define GL_LINEAR_MIPMAP_NEAREST 0x2701 | ||
315 | #define GL_NEAREST_MIPMAP_LINEAR 0x2702 | ||
316 | #define GL_LINEAR_MIPMAP_LINEAR 0x2703 | ||
317 | |||
318 | /* TextureParameterName */ | ||
319 | #define GL_TEXTURE_MAG_FILTER 0x2800 | ||
320 | #define GL_TEXTURE_MIN_FILTER 0x2801 | ||
321 | #define GL_TEXTURE_WRAP_S 0x2802 | ||
322 | #define GL_TEXTURE_WRAP_T 0x2803 | ||
323 | |||
324 | /* TextureTarget */ | ||
325 | /* GL_TEXTURE_2D */ | ||
326 | #define GL_TEXTURE 0x1702 | ||
327 | |||
328 | #define GL_TEXTURE_CUBE_MAP 0x8513 | ||
329 | #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 | ||
330 | #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 | ||
331 | #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 | ||
332 | #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 | ||
333 | #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 | ||
334 | #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 | ||
335 | #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A | ||
336 | #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C | ||
337 | |||
338 | /* TextureUnit */ | ||
339 | #define GL_TEXTURE0 0x84C0 | ||
340 | #define GL_TEXTURE1 0x84C1 | ||
341 | #define GL_TEXTURE2 0x84C2 | ||
342 | #define GL_TEXTURE3 0x84C3 | ||
343 | #define GL_TEXTURE4 0x84C4 | ||
344 | #define GL_TEXTURE5 0x84C5 | ||
345 | #define GL_TEXTURE6 0x84C6 | ||
346 | #define GL_TEXTURE7 0x84C7 | ||
347 | #define GL_TEXTURE8 0x84C8 | ||
348 | #define GL_TEXTURE9 0x84C9 | ||
349 | #define GL_TEXTURE10 0x84CA | ||
350 | #define GL_TEXTURE11 0x84CB | ||
351 | #define GL_TEXTURE12 0x84CC | ||
352 | #define GL_TEXTURE13 0x84CD | ||
353 | #define GL_TEXTURE14 0x84CE | ||
354 | #define GL_TEXTURE15 0x84CF | ||
355 | #define GL_TEXTURE16 0x84D0 | ||
356 | #define GL_TEXTURE17 0x84D1 | ||
357 | #define GL_TEXTURE18 0x84D2 | ||
358 | #define GL_TEXTURE19 0x84D3 | ||
359 | #define GL_TEXTURE20 0x84D4 | ||
360 | #define GL_TEXTURE21 0x84D5 | ||
361 | #define GL_TEXTURE22 0x84D6 | ||
362 | #define GL_TEXTURE23 0x84D7 | ||
363 | #define GL_TEXTURE24 0x84D8 | ||
364 | #define GL_TEXTURE25 0x84D9 | ||
365 | #define GL_TEXTURE26 0x84DA | ||
366 | #define GL_TEXTURE27 0x84DB | ||
367 | #define GL_TEXTURE28 0x84DC | ||
368 | #define GL_TEXTURE29 0x84DD | ||
369 | #define GL_TEXTURE30 0x84DE | ||
370 | #define GL_TEXTURE31 0x84DF | ||
371 | #define GL_ACTIVE_TEXTURE 0x84E0 | ||
372 | |||
373 | /* TextureWrapMode */ | ||
374 | #define GL_REPEAT 0x2901 | ||
375 | #define GL_CLAMP_TO_EDGE 0x812F | ||
376 | #define GL_MIRRORED_REPEAT 0x8370 | ||
377 | |||
378 | /* Uniform Types */ | ||
379 | #define GL_FLOAT_VEC2 0x8B50 | ||
380 | #define GL_FLOAT_VEC3 0x8B51 | ||
381 | #define GL_FLOAT_VEC4 0x8B52 | ||
382 | #define GL_INT_VEC2 0x8B53 | ||
383 | #define GL_INT_VEC3 0x8B54 | ||
384 | #define GL_INT_VEC4 0x8B55 | ||
385 | #define GL_BOOL 0x8B56 | ||
386 | #define GL_BOOL_VEC2 0x8B57 | ||
387 | #define GL_BOOL_VEC3 0x8B58 | ||
388 | #define GL_BOOL_VEC4 0x8B59 | ||
389 | #define GL_FLOAT_MAT2 0x8B5A | ||
390 | #define GL_FLOAT_MAT3 0x8B5B | ||
391 | #define GL_FLOAT_MAT4 0x8B5C | ||
392 | #define GL_SAMPLER_2D 0x8B5E | ||
393 | #define GL_SAMPLER_CUBE 0x8B60 | ||
394 | |||
395 | /* Vertex Arrays */ | ||
396 | #define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 | ||
397 | #define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 | ||
398 | #define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 | ||
399 | #define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 | ||
400 | #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A | ||
401 | #define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 | ||
402 | #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F | ||
403 | |||
404 | /* Read Format */ | ||
405 | #define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A | ||
406 | #define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B | ||
407 | |||
408 | /* Shader Source */ | ||
409 | #define GL_COMPILE_STATUS 0x8B81 | ||
410 | #define GL_INFO_LOG_LENGTH 0x8B84 | ||
411 | #define GL_SHADER_SOURCE_LENGTH 0x8B88 | ||
412 | #define GL_SHADER_COMPILER 0x8DFA | ||
413 | |||
414 | /* Shader Binary */ | ||
415 | #define GL_SHADER_BINARY_FORMATS 0x8DF8 | ||
416 | #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 | ||
417 | |||
418 | /* Shader Precision-Specified Types */ | ||
419 | #define GL_LOW_FLOAT 0x8DF0 | ||
420 | #define GL_MEDIUM_FLOAT 0x8DF1 | ||
421 | #define GL_HIGH_FLOAT 0x8DF2 | ||
422 | #define GL_LOW_INT 0x8DF3 | ||
423 | #define GL_MEDIUM_INT 0x8DF4 | ||
424 | #define GL_HIGH_INT 0x8DF5 | ||
425 | |||
426 | /* Framebuffer Object. */ | ||
427 | #define GL_FRAMEBUFFER 0x8D40 | ||
428 | #define GL_RENDERBUFFER 0x8D41 | ||
429 | |||
430 | #define GL_RGBA4 0x8056 | ||
431 | #define GL_RGB5_A1 0x8057 | ||
432 | #define GL_RGB565 0x8D62 | ||
433 | #define GL_DEPTH_COMPONENT16 0x81A5 | ||
434 | #define GL_STENCIL_INDEX8 0x8D48 | ||
435 | |||
436 | #define GL_RENDERBUFFER_WIDTH 0x8D42 | ||
437 | #define GL_RENDERBUFFER_HEIGHT 0x8D43 | ||
438 | #define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 | ||
439 | #define GL_RENDERBUFFER_RED_SIZE 0x8D50 | ||
440 | #define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 | ||
441 | #define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 | ||
442 | #define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 | ||
443 | #define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 | ||
444 | #define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 | ||
445 | |||
446 | #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 | ||
447 | #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 | ||
448 | #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 | ||
449 | #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 | ||
450 | |||
451 | #define GL_COLOR_ATTACHMENT0 0x8CE0 | ||
452 | #define GL_DEPTH_ATTACHMENT 0x8D00 | ||
453 | #define GL_STENCIL_ATTACHMENT 0x8D20 | ||
454 | |||
455 | #define GL_NONE 0 | ||
456 | |||
457 | #define GL_FRAMEBUFFER_COMPLETE 0x8CD5 | ||
458 | #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 | ||
459 | #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 | ||
460 | #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9 | ||
461 | #define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD | ||
462 | |||
463 | #define GL_FRAMEBUFFER_BINDING 0x8CA6 | ||
464 | #define GL_RENDERBUFFER_BINDING 0x8CA7 | ||
465 | #define GL_MAX_RENDERBUFFER_SIZE 0x84E8 | ||
466 | |||
467 | #define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 | ||
468 | |||
469 | /*------------------------------------------------------------------------- | ||
470 | * GL core functions. | ||
471 | *-----------------------------------------------------------------------*/ | ||
472 | |||
473 | GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); | ||
474 | GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader); | ||
475 | GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar* name); | ||
476 | GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer); | ||
477 | GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer); | ||
478 | GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer); | ||
479 | GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture); | ||
480 | GL_APICALL void GL_APIENTRY glBlendColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); | ||
481 | GL_APICALL void GL_APIENTRY glBlendEquation ( GLenum mode ); | ||
482 | GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha); | ||
483 | GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor); | ||
484 | GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); | ||
485 | GL_APICALL void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage); | ||
486 | GL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data); | ||
487 | GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target); | ||
488 | GL_APICALL void GL_APIENTRY glClear (GLbitfield mask); | ||
489 | GL_APICALL void GL_APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); | ||
490 | GL_APICALL void GL_APIENTRY glClearDepthf (GLclampf depth); | ||
491 | GL_APICALL void GL_APIENTRY glClearStencil (GLint s); | ||
492 | GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); | ||
493 | GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader); | ||
494 | GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data); | ||
495 | GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data); | ||
496 | GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); | ||
497 | GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); | ||
498 | GL_APICALL GLuint GL_APIENTRY glCreateProgram (void); | ||
499 | GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type); | ||
500 | GL_APICALL void GL_APIENTRY glCullFace (GLenum mode); | ||
501 | GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint* buffers); | ||
502 | GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint* framebuffers); | ||
503 | GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program); | ||
504 | GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint* renderbuffers); | ||
505 | GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader); | ||
506 | GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint* textures); | ||
507 | GL_APICALL void GL_APIENTRY glDepthFunc (GLenum func); | ||
508 | GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag); | ||
509 | GL_APICALL void GL_APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar); | ||
510 | GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader); | ||
511 | GL_APICALL void GL_APIENTRY glDisable (GLenum cap); | ||
512 | GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index); | ||
513 | GL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count); | ||
514 | GL_APICALL void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid* indices); | ||
515 | GL_APICALL void GL_APIENTRY glEnable (GLenum cap); | ||
516 | GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index); | ||
517 | GL_APICALL void GL_APIENTRY glFinish (void); | ||
518 | GL_APICALL void GL_APIENTRY glFlush (void); | ||
519 | GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); | ||
520 | GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); | ||
521 | GL_APICALL void GL_APIENTRY glFrontFace (GLenum mode); | ||
522 | GL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint* buffers); | ||
523 | GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenum target); | ||
524 | GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint* framebuffers); | ||
525 | GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint* renderbuffers); | ||
526 | GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint* textures); | ||
527 | GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name); | ||
528 | GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name); | ||
529 | GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders); | ||
530 | GL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar* name); | ||
531 | GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean* params); | ||
532 | GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint* params); | ||
533 | GL_APICALL GLenum GL_APIENTRY glGetError (void); | ||
534 | GL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat* params); | ||
535 | GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint* params); | ||
536 | GL_APICALL void GL_APIENTRY glGetIntegerv (GLenum pname, GLint* params); | ||
537 | GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint* params); | ||
538 | GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog); | ||
539 | GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint* params); | ||
540 | GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint* params); | ||
541 | GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog); | ||
542 | GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision); | ||
543 | GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source); | ||
544 | GL_APICALL const GLubyte* GL_APIENTRY glGetString (GLenum name); | ||
545 | GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat* params); | ||
546 | GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint* params); | ||
547 | GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat* params); | ||
548 | GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint* params); | ||
549 | GL_APICALL GLint GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar* name); | ||
550 | GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat* params); | ||
551 | GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint* params); | ||
552 | GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, GLvoid** pointer); | ||
553 | GL_APICALL void GL_APIENTRY glHint (GLenum target, GLenum mode); | ||
554 | GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer); | ||
555 | GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap); | ||
556 | GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer); | ||
557 | GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program); | ||
558 | GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer); | ||
559 | GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader); | ||
560 | GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture); | ||
561 | GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width); | ||
562 | GL_APICALL void GL_APIENTRY glLinkProgram (GLuint program); | ||
563 | GL_APICALL void GL_APIENTRY glPixelStorei (GLenum pname, GLint param); | ||
564 | GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units); | ||
565 | GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels); | ||
566 | GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void); | ||
567 | GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); | ||
568 | GL_APICALL void GL_APIENTRY glSampleCoverage (GLclampf value, GLboolean invert); | ||
569 | GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height); | ||
570 | GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length); | ||
571 | GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar* const* string, const GLint* length); | ||
572 | GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask); | ||
573 | GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask); | ||
574 | GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask); | ||
575 | GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask); | ||
576 | GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass); | ||
577 | GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum fail, GLenum zfail, GLenum zpass); | ||
578 | GL_APICALL void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels); | ||
579 | GL_APICALL void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param); | ||
580 | GL_APICALL void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat* params); | ||
581 | GL_APICALL void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param); | ||
582 | GL_APICALL void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint* params); | ||
583 | GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels); | ||
584 | GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat x); | ||
585 | GL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat* v); | ||
586 | GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint x); | ||
587 | GL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint* v); | ||
588 | GL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat x, GLfloat y); | ||
589 | GL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat* v); | ||
590 | GL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint x, GLint y); | ||
591 | GL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint* v); | ||
592 | GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat x, GLfloat y, GLfloat z); | ||
593 | GL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat* v); | ||
594 | GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint x, GLint y, GLint z); | ||
595 | GL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint* v); | ||
596 | GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w); | ||
597 | GL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat* v); | ||
598 | GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint x, GLint y, GLint z, GLint w); | ||
599 | GL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint* v); | ||
600 | GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); | ||
601 | GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); | ||
602 | GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); | ||
603 | GL_APICALL void GL_APIENTRY glUseProgram (GLuint program); | ||
604 | GL_APICALL void GL_APIENTRY glValidateProgram (GLuint program); | ||
605 | GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint indx, GLfloat x); | ||
606 | GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint indx, const GLfloat* values); | ||
607 | GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint indx, GLfloat x, GLfloat y); | ||
608 | GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint indx, const GLfloat* values); | ||
609 | GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint indx, GLfloat x, GLfloat y, GLfloat z); | ||
610 | GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint indx, const GLfloat* values); | ||
611 | GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w); | ||
612 | GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint indx, const GLfloat* values); | ||
613 | GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr); | ||
614 | GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height); | ||
615 | |||
616 | #ifdef __cplusplus | ||
617 | } | ||
618 | #endif | ||
619 | |||
620 | #endif /* __gl2_h_ */ | ||
621 | |||