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Diffstat (limited to 'vendor/SDL2/include/SDL_misc.h')
-rw-r--r-- | vendor/SDL2/include/SDL_misc.h | 79 |
1 files changed, 79 insertions, 0 deletions
diff --git a/vendor/SDL2/include/SDL_misc.h b/vendor/SDL2/include/SDL_misc.h new file mode 100644 index 0000000..261b6b8 --- /dev/null +++ b/vendor/SDL2/include/SDL_misc.h | |||
@@ -0,0 +1,79 @@ | |||
1 | /* | ||
2 | Simple DirectMedia Layer | ||
3 | Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org> | ||
4 | |||
5 | This software is provided 'as-is', without any express or implied | ||
6 | warranty. In no event will the authors be held liable for any damages | ||
7 | arising from the use of this software. | ||
8 | |||
9 | Permission is granted to anyone to use this software for any purpose, | ||
10 | including commercial applications, and to alter it and redistribute it | ||
11 | freely, subject to the following restrictions: | ||
12 | |||
13 | 1. The origin of this software must not be misrepresented; you must not | ||
14 | claim that you wrote the original software. If you use this software | ||
15 | in a product, an acknowledgment in the product documentation would be | ||
16 | appreciated but is not required. | ||
17 | 2. Altered source versions must be plainly marked as such, and must not be | ||
18 | misrepresented as being the original software. | ||
19 | 3. This notice may not be removed or altered from any source distribution. | ||
20 | */ | ||
21 | |||
22 | /** | ||
23 | * \file SDL_misc.h | ||
24 | * | ||
25 | * \brief Include file for SDL API functions that don't fit elsewhere. | ||
26 | */ | ||
27 | |||
28 | #ifndef SDL_misc_h_ | ||
29 | #define SDL_misc_h_ | ||
30 | |||
31 | #include "SDL_stdinc.h" | ||
32 | |||
33 | #include "begin_code.h" | ||
34 | |||
35 | /* Set up for C function definitions, even when using C++ */ | ||
36 | #ifdef __cplusplus | ||
37 | extern "C" { | ||
38 | #endif | ||
39 | |||
40 | /** | ||
41 | * Open a URL/URI in the browser or other appropriate external application. | ||
42 | * | ||
43 | * Open a URL in a separate, system-provided application. How this works will | ||
44 | * vary wildly depending on the platform. This will likely launch what makes | ||
45 | * sense to handle a specific URL's protocol (a web browser for `http://`, | ||
46 | * etc), but it might also be able to launch file managers for directories and | ||
47 | * other things. | ||
48 | * | ||
49 | * What happens when you open a URL varies wildly as well: your game window | ||
50 | * may lose focus (and may or may not lose focus if your game was fullscreen | ||
51 | * or grabbing input at the time). On mobile devices, your app will likely | ||
52 | * move to the background or your process might be paused. Any given platform | ||
53 | * may or may not handle a given URL. | ||
54 | * | ||
55 | * If this is unimplemented (or simply unavailable) for a platform, this will | ||
56 | * fail with an error. A successful result does not mean the URL loaded, just | ||
57 | * that we launched _something_ to handle it (or at least believe we did). | ||
58 | * | ||
59 | * All this to say: this function can be useful, but you should definitely | ||
60 | * test it on every platform you target. | ||
61 | * | ||
62 | * \param url A valid URL/URI to open. Use `file:///full/path/to/file` for | ||
63 | * local files, if supported. | ||
64 | * \returns 0 on success, or -1 on error; call SDL_GetError() for more | ||
65 | * information. | ||
66 | * | ||
67 | * \since This function is available since SDL 2.0.14. | ||
68 | */ | ||
69 | extern DECLSPEC int SDLCALL SDL_OpenURL(const char *url); | ||
70 | |||
71 | /* Ends C function definitions when using C++ */ | ||
72 | #ifdef __cplusplus | ||
73 | } | ||
74 | #endif | ||
75 | #include "close_code.h" | ||
76 | |||
77 | #endif /* SDL_misc_h_ */ | ||
78 | |||
79 | /* vi: set ts=4 sw=4 expandtab: */ | ||