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-rw-r--r--vendor/SDL2/include/SDL_config.h305
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diff --git a/vendor/SDL2/include/SDL_config.h b/vendor/SDL2/include/SDL_config.h new file mode 100644 index 0000000..c9ed1cf --- /dev/null +++ b/vendor/SDL2/include/SDL_config.h
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1/*
2 Simple DirectMedia Layer
3 Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
4
5 This software is provided 'as-is', without any express or implied
6 warranty. In no event will the authors be held liable for any damages
7 arising from the use of this software.
8
9 Permission is granted to anyone to use this software for any purpose,
10 including commercial applications, and to alter it and redistribute it
11 freely, subject to the following restrictions:
12
13 1. The origin of this software must not be misrepresented; you must not
14 claim that you wrote the original software. If you use this software
15 in a product, an acknowledgment in the product documentation would be
16 appreciated but is not required.
17 2. Altered source versions must be plainly marked as such, and must not be
18 misrepresented as being the original software.
19 3. This notice may not be removed or altered from any source distribution.
20*/
21
22#ifndef SDL_config_windows_h_
23#define SDL_config_windows_h_
24#define SDL_config_h_
25
26#include "SDL_platform.h"
27
28/* winsdkver.h defines _WIN32_MAXVER for SDK version detection. It is present since at least the Windows 7 SDK,
29 * but out of caution we'll only use it if the compiler supports __has_include() to confirm its presence.
30 * If your compiler doesn't support __has_include() but you have winsdkver.h, define HAVE_WINSDKVER_H. */
31#if !defined(HAVE_WINSDKVER_H) && defined(__has_include)
32#if __has_include(<winsdkver.h>)
33#define HAVE_WINSDKVER_H 1
34#endif
35#endif
36
37#ifdef HAVE_WINSDKVER_H
38#include <winsdkver.h>
39#endif
40
41/* This is a set of defines to configure the SDL features */
42
43#if !defined(_STDINT_H_) && (!defined(HAVE_STDINT_H) || !_HAVE_STDINT_H)
44#if defined(__GNUC__) || defined(__DMC__) || defined(__WATCOMC__) || defined(__clang__) || defined(__BORLANDC__) || defined(__CODEGEARC__)
45#define HAVE_STDINT_H 1
46#elif defined(_MSC_VER)
47typedef signed __int8 int8_t;
48typedef unsigned __int8 uint8_t;
49typedef signed __int16 int16_t;
50typedef unsigned __int16 uint16_t;
51typedef signed __int32 int32_t;
52typedef unsigned __int32 uint32_t;
53typedef signed __int64 int64_t;
54typedef unsigned __int64 uint64_t;
55#ifndef _UINTPTR_T_DEFINED
56#ifdef _WIN64
57typedef unsigned __int64 uintptr_t;
58#else
59typedef unsigned int uintptr_t;
60#endif
61#define _UINTPTR_T_DEFINED
62#endif
63/* Older Visual C++ headers don't have the Win64-compatible typedefs... */
64#if ((_MSC_VER <= 1200) && (!defined(DWORD_PTR)))
65#define DWORD_PTR DWORD
66#endif
67#if ((_MSC_VER <= 1200) && (!defined(LONG_PTR)))
68#define LONG_PTR LONG
69#endif
70#else /* !__GNUC__ && !_MSC_VER */
71typedef signed char int8_t;
72typedef unsigned char uint8_t;
73typedef signed short int16_t;
74typedef unsigned short uint16_t;
75typedef signed int int32_t;
76typedef unsigned int uint32_t;
77typedef signed long long int64_t;
78typedef unsigned long long uint64_t;
79#ifndef _SIZE_T_DEFINED_
80#define _SIZE_T_DEFINED_
81typedef unsigned int size_t;
82#endif
83typedef unsigned int uintptr_t;
84#endif /* __GNUC__ || _MSC_VER */
85#endif /* !_STDINT_H_ && !HAVE_STDINT_H */
86
87#ifdef _WIN64
88# define SIZEOF_VOIDP 8
89#else
90# define SIZEOF_VOIDP 4
91#endif
92
93#define HAVE_DDRAW_H 1
94#define HAVE_DINPUT_H 1
95#define HAVE_DSOUND_H 1
96#define HAVE_DXGI_H 1
97#define HAVE_XINPUT_H 1
98#if defined(_WIN32_MAXVER) && _WIN32_MAXVER >= 0x0A00 /* Windows 10 SDK */
99#define HAVE_WINDOWS_GAMING_INPUT_H 1
100#endif
101#if defined(_WIN32_MAXVER) && _WIN32_MAXVER >= 0x0602 /* Windows 8 SDK */
102#define HAVE_D3D11_H 1
103#endif
104#define HAVE_MMDEVICEAPI_H 1
105#define HAVE_AUDIOCLIENT_H 1
106#define HAVE_TPCSHRD_H 1
107#define HAVE_SENSORSAPI_H 1
108#if (defined(_M_IX86) || defined(_M_X64) || defined(_M_AMD64)) && (defined(_MSC_VER) && _MSC_VER >= 1600)
109#define HAVE_IMMINTRIN_H 1
110#elif defined(__has_include) && (defined(__i386__) || defined(__x86_64))
111# if __has_include(<immintrin.h>)
112# define HAVE_IMMINTRIN_H 1
113# endif
114#endif
115
116/* This is disabled by default to avoid C runtime dependencies and manifest requirements */
117#ifdef HAVE_LIBC
118/* Useful headers */
119#define STDC_HEADERS 1
120#define HAVE_CTYPE_H 1
121#define HAVE_FLOAT_H 1
122#define HAVE_LIMITS_H 1
123#define HAVE_MATH_H 1
124#define HAVE_SIGNAL_H 1
125#define HAVE_STDIO_H 1
126#define HAVE_STRING_H 1
127
128/* C library functions */
129#define HAVE_MALLOC 1
130#define HAVE_CALLOC 1
131#define HAVE_REALLOC 1
132#define HAVE_FREE 1
133#define HAVE_ALLOCA 1
134#define HAVE_QSORT 1
135#define HAVE_ABS 1
136#define HAVE_MEMSET 1
137#define HAVE_MEMCPY 1
138#define HAVE_MEMMOVE 1
139#define HAVE_MEMCMP 1
140#define HAVE_STRLEN 1
141#define HAVE__STRREV 1
142/* These functions have security warnings, so we won't use them */
143/* #undef HAVE__STRUPR */
144/* #undef HAVE__STRLWR */
145#define HAVE_STRCHR 1
146#define HAVE_STRRCHR 1
147#define HAVE_STRSTR 1
148/* #undef HAVE_STRTOK_R */
149/* These functions have security warnings, so we won't use them */
150/* #undef HAVE__LTOA */
151/* #undef HAVE__ULTOA */
152#define HAVE_STRTOL 1
153#define HAVE_STRTOUL 1
154#define HAVE_STRTOD 1
155#define HAVE_ATOI 1
156#define HAVE_ATOF 1
157#define HAVE_STRCMP 1
158#define HAVE_STRNCMP 1
159#define HAVE__STRICMP 1
160#define HAVE__STRNICMP 1
161#define HAVE__WCSICMP 1
162#define HAVE__WCSNICMP 1
163#define HAVE__WCSDUP 1
164#define HAVE_ACOS 1
165#define HAVE_ACOSF 1
166#define HAVE_ASIN 1
167#define HAVE_ASINF 1
168#define HAVE_ATAN 1
169#define HAVE_ATANF 1
170#define HAVE_ATAN2 1
171#define HAVE_ATAN2F 1
172#define HAVE_CEILF 1
173#define HAVE__COPYSIGN 1
174#define HAVE_COS 1
175#define HAVE_COSF 1
176#define HAVE_EXP 1
177#define HAVE_EXPF 1
178#define HAVE_FABS 1
179#define HAVE_FABSF 1
180#define HAVE_FLOOR 1
181#define HAVE_FLOORF 1
182#define HAVE_FMOD 1
183#define HAVE_FMODF 1
184#define HAVE_LOG 1
185#define HAVE_LOGF 1
186#define HAVE_LOG10 1
187#define HAVE_LOG10F 1
188#define HAVE_POW 1
189#define HAVE_POWF 1
190#define HAVE_SIN 1
191#define HAVE_SINF 1
192#define HAVE_SQRT 1
193#define HAVE_SQRTF 1
194#define HAVE_TAN 1
195#define HAVE_TANF 1
196#if defined(_MSC_VER)
197/* These functions were added with the VC++ 2013 C runtime library */
198#if _MSC_VER >= 1800
199#define HAVE_STRTOLL 1
200#define HAVE_STRTOULL 1
201#define HAVE_VSSCANF 1
202#define HAVE_LROUND 1
203#define HAVE_LROUNDF 1
204#define HAVE_ROUND 1
205#define HAVE_ROUNDF 1
206#define HAVE_SCALBN 1
207#define HAVE_SCALBNF 1
208#define HAVE_TRUNC 1
209#define HAVE_TRUNCF 1
210#endif
211/* This function is available with at least the VC++ 2008 C runtime library */
212#if _MSC_VER >= 1400
213#define HAVE__FSEEKI64 1
214#endif
215#endif
216#if !defined(_MSC_VER) || defined(_USE_MATH_DEFINES)
217#define HAVE_M_PI 1
218#endif
219#else
220#define HAVE_STDARG_H 1
221#define HAVE_STDDEF_H 1
222#endif
223
224/* Enable various audio drivers */
225#define SDL_AUDIO_DRIVER_WASAPI 1
226#define SDL_AUDIO_DRIVER_DSOUND 1
227#define SDL_AUDIO_DRIVER_WINMM 1
228#define SDL_AUDIO_DRIVER_DISK 1
229#define SDL_AUDIO_DRIVER_DUMMY 1
230
231/* Enable various input drivers */
232#define SDL_JOYSTICK_DINPUT 1
233#define SDL_JOYSTICK_HIDAPI 1
234#ifndef __WINRT__
235#define SDL_JOYSTICK_RAWINPUT 1
236#endif
237#define SDL_JOYSTICK_VIRTUAL 1
238#ifdef HAVE_WINDOWS_GAMING_INPUT_H
239#define SDL_JOYSTICK_WGI 1
240#endif
241#define SDL_JOYSTICK_XINPUT 1
242#define SDL_HAPTIC_DINPUT 1
243#define SDL_HAPTIC_XINPUT 1
244
245/* Enable the sensor driver */
246#define SDL_SENSOR_WINDOWS 1
247
248/* Enable various shared object loading systems */
249#define SDL_LOADSO_WINDOWS 1
250
251/* Enable various threading systems */
252#define SDL_THREAD_GENERIC_COND_SUFFIX 1
253#define SDL_THREAD_WINDOWS 1
254
255/* Enable various timer systems */
256#define SDL_TIMER_WINDOWS 1
257
258/* Enable various video drivers */
259#define SDL_VIDEO_DRIVER_DUMMY 1
260#define SDL_VIDEO_DRIVER_WINDOWS 1
261
262#ifndef SDL_VIDEO_RENDER_D3D
263#define SDL_VIDEO_RENDER_D3D 1
264#endif
265#if !defined(SDL_VIDEO_RENDER_D3D11) && defined(HAVE_D3D11_H)
266#define SDL_VIDEO_RENDER_D3D11 1
267#endif
268
269/* Enable OpenGL support */
270#ifndef SDL_VIDEO_OPENGL
271#define SDL_VIDEO_OPENGL 1
272#endif
273#ifndef SDL_VIDEO_OPENGL_WGL
274#define SDL_VIDEO_OPENGL_WGL 1
275#endif
276#ifndef SDL_VIDEO_RENDER_OGL
277#define SDL_VIDEO_RENDER_OGL 1
278#endif
279#ifndef SDL_VIDEO_RENDER_OGL_ES2
280#define SDL_VIDEO_RENDER_OGL_ES2 1
281#endif
282#ifndef SDL_VIDEO_OPENGL_ES2
283#define SDL_VIDEO_OPENGL_ES2 1
284#endif
285#ifndef SDL_VIDEO_OPENGL_EGL
286#define SDL_VIDEO_OPENGL_EGL 1
287#endif
288
289/* Enable Vulkan support */
290#define SDL_VIDEO_VULKAN 1
291
292/* Enable system power support */
293#define SDL_POWER_WINDOWS 1
294
295/* Enable filesystem support */
296#define SDL_FILESYSTEM_WINDOWS 1
297
298/* Enable assembly routines (Win64 doesn't have inline asm) */
299#ifndef _WIN64
300#define SDL_ASSEMBLY_ROUTINES 1
301#endif
302
303#endif /* SDL_config_windows_h_ */
304
305/* vi: set ts=4 sw=4 expandtab: */