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-rw-r--r--src/renderer.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/renderer.cpp b/src/renderer.cpp index 9744e70..10027dd 100644 --- a/src/renderer.cpp +++ b/src/renderer.cpp
@@ -173,7 +173,7 @@ void Renderer::renderGame(
173 173
174 if (draw) 174 if (draw)
175 { 175 {
176 if (game.map.tile(x,y) != Tile::Wall) { 176 /*if (game.map.tile(x,y) != Tile::Wall)*/ {
177 SDL_Rect tileRect {17 * 16, 15 * 16, 16, 16}; 177 SDL_Rect tileRect {17 * 16, 15 * 16, 16, 16};
178 SDL_RenderCopy(ren_.get(), tileset_.get(), &tileRect, &rect); 178 SDL_RenderCopy(ren_.get(), tileset_.get(), &tileRect, &rect);
179 179
@@ -182,7 +182,7 @@ void Renderer::renderGame(
182 tileRect.y = game.map.at(x,y).renderId / 25 * 16; 182 tileRect.y = game.map.at(x,y).renderId / 25 * 16;
183 SDL_RenderCopy(ren_.get(), tileset_.get(), &tileRect, &rect); 183 SDL_RenderCopy(ren_.get(), tileset_.get(), &tileRect, &rect);
184 } 184 }
185 } else { 185 }/* else {
186 SDL_Rect tileRect { 186 SDL_Rect tileRect {
187 game.map.at(x,y).renderId % 25 * 16, 187 game.map.at(x,y).renderId % 25 * 16,
188 game.map.at(x,y).renderId / 25 * 16, 188 game.map.at(x,y).renderId / 25 * 16,
@@ -190,7 +190,7 @@ void Renderer::renderGame(
190 16}; 190 16};
191 191
192 SDL_RenderCopy(ren_.get(), tileset_.get(), &tileRect, &rect); 192 SDL_RenderCopy(ren_.get(), tileset_.get(), &tileRect, &rect);
193 } 193 }*/
194 194
195 if (game.map.tile(x,y) == Tile::Lamp) { 195 if (game.map.tile(x,y) == Tile::Lamp) {
196 SDL_RenderCopy(ren_.get(), lamp_.get(), nullptr, &rect); 196 SDL_RenderCopy(ren_.get(), lamp_.get(), nullptr, &rect);