diff options
Diffstat (limited to 'src/main.cpp')
-rw-r--r-- | src/main.cpp | 522 |
1 files changed, 15 insertions, 507 deletions
diff --git a/src/main.cpp b/src/main.cpp index 03e7cda..8f20635 100644 --- a/src/main.cpp +++ b/src/main.cpp | |||
@@ -1,455 +1,9 @@ | |||
1 | #include <SDL.h> | ||
2 | #include <SDL_image.h> | ||
3 | #include <stdexcept> | ||
4 | #include <memory> | ||
5 | #include <vector> | 1 | #include <vector> |
6 | #include <list> | ||
7 | #include <random> | ||
8 | #include <fov.h> | 2 | #include <fov.h> |
9 | #include <iostream> | 3 | #include <iostream> |
10 | #include <tuple> | ||
11 | #include <set> | ||
12 | #include "util.h" | 4 | #include "util.h" |
13 | #include "map.h" | 5 | #include "game.h" |
14 | 6 | #include "renderer.h" | |
15 | class sdl_error : public std::logic_error { | ||
16 | public: | ||
17 | |||
18 | sdl_error() : std::logic_error(SDL_GetError()) | ||
19 | { | ||
20 | } | ||
21 | }; | ||
22 | |||
23 | class img_error : public std::logic_error { | ||
24 | public: | ||
25 | |||
26 | img_error() : std::logic_error(IMG_GetError()) | ||
27 | { | ||
28 | } | ||
29 | }; | ||
30 | |||
31 | class window_deleter { | ||
32 | public: | ||
33 | |||
34 | void operator()(SDL_Window* ptr) | ||
35 | { | ||
36 | SDL_DestroyWindow(ptr); | ||
37 | } | ||
38 | }; | ||
39 | |||
40 | using window_ptr = std::unique_ptr<SDL_Window, window_deleter>; | ||
41 | |||
42 | class renderer_deleter { | ||
43 | public: | ||
44 | |||
45 | void operator()(SDL_Renderer* ptr) | ||
46 | { | ||
47 | SDL_DestroyRenderer(ptr); | ||
48 | } | ||
49 | }; | ||
50 | |||
51 | using renderer_ptr = std::unique_ptr<SDL_Renderer, renderer_deleter>; | ||
52 | |||
53 | class surface_deleter { | ||
54 | public: | ||
55 | |||
56 | void operator()(SDL_Surface* ptr) | ||
57 | { | ||
58 | SDL_FreeSurface(ptr); | ||
59 | } | ||
60 | }; | ||
61 | |||
62 | using surface_ptr = std::unique_ptr<SDL_Surface, surface_deleter>; | ||
63 | |||
64 | class texture_deleter { | ||
65 | public: | ||
66 | |||
67 | void operator()(SDL_Texture* ptr) | ||
68 | { | ||
69 | SDL_DestroyTexture(ptr); | ||
70 | } | ||
71 | }; | ||
72 | |||
73 | using texture_ptr = std::unique_ptr<SDL_Texture, texture_deleter>; | ||
74 | |||
75 | enum class Tile { | ||
76 | Floor, | ||
77 | Wall, | ||
78 | Dust, | ||
79 | Lamp | ||
80 | }; | ||
81 | |||
82 | enum class Source { | ||
83 | None, | ||
84 | Dust, | ||
85 | Lamp, | ||
86 | Player | ||
87 | }; | ||
88 | |||
89 | enum class LoseState { | ||
90 | None, | ||
91 | PoppingLamps, | ||
92 | PoppingPlayer, | ||
93 | Outro | ||
94 | }; | ||
95 | |||
96 | const int GAME_WIDTH = 640*2; | ||
97 | const int GAME_HEIGHT = 480*2; | ||
98 | const int TILE_WIDTH = 8*2; | ||
99 | const int TILE_HEIGHT = TILE_WIDTH; | ||
100 | const int INIT_ZOOM = 10; | ||
101 | const int ZOOM_X_FACTOR = 8; | ||
102 | const int ZOOM_Y_FACTOR = 6; | ||
103 | const int RADIUS = 8; | ||
104 | |||
105 | struct Input { | ||
106 | bool left = false; | ||
107 | bool right = false; | ||
108 | bool up = false; | ||
109 | bool down = false; | ||
110 | }; | ||
111 | |||
112 | using coord = std::tuple<int, int>; | ||
113 | |||
114 | struct Kickup { | ||
115 | int x; | ||
116 | int y; | ||
117 | size_t cur; | ||
118 | size_t radius; | ||
119 | size_t chain; | ||
120 | std::set<coord> done; | ||
121 | std::set<coord> front; | ||
122 | }; | ||
123 | |||
124 | struct MapData { | ||
125 | Tile tile = Tile::Floor; | ||
126 | bool lit = false; | ||
127 | bool wasLit = false; | ||
128 | double visibility = 0.0; | ||
129 | size_t dustLife = 0; | ||
130 | Source lightType = Source::None; | ||
131 | int lightRadius = 0; | ||
132 | std::set<coord> litTiles; | ||
133 | }; | ||
134 | |||
135 | class Game { | ||
136 | public: | ||
137 | |||
138 | Game(std::mt19937& rng) : | ||
139 | rng(rng), | ||
140 | map( | ||
141 | -INIT_ZOOM * ZOOM_X_FACTOR / 2, | ||
142 | -INIT_ZOOM * ZOOM_Y_FACTOR / 2, | ||
143 | INIT_ZOOM * ZOOM_X_FACTOR, | ||
144 | INIT_ZOOM * ZOOM_Y_FACTOR) | ||
145 | { | ||
146 | } | ||
147 | |||
148 | std::mt19937& rng; | ||
149 | |||
150 | Map<MapData> map; | ||
151 | std::list<Kickup> kickups; | ||
152 | int litSpots = 0; | ||
153 | bool dirtyLighting = true; | ||
154 | size_t numLamps = 0; | ||
155 | size_t numDust = 0; | ||
156 | |||
157 | int player_x = 0; | ||
158 | int player_y = 0; | ||
159 | bool renderPlayer = true; | ||
160 | |||
161 | int curZoom = INIT_ZOOM; | ||
162 | int maxZoom = INIT_ZOOM; | ||
163 | |||
164 | bool zooming = false; | ||
165 | //size_t oldZoom; | ||
166 | int zoomProgress = 0; | ||
167 | |||
168 | }; | ||
169 | |||
170 | void render( | ||
171 | SDL_Renderer* ren, | ||
172 | const Game& game, | ||
173 | bool drawDark = true) | ||
174 | { | ||
175 | texture_ptr origFade; | ||
176 | { | ||
177 | surface_ptr pfs(IMG_Load("../res/lighting.png")); | ||
178 | if (!pfs) | ||
179 | { | ||
180 | throw img_error(); | ||
181 | } | ||
182 | |||
183 | origFade = texture_ptr(SDL_CreateTextureFromSurface(ren, pfs.get())); | ||
184 | } | ||
185 | |||
186 | SDL_SetTextureBlendMode(origFade.get(), SDL_BLENDMODE_BLEND); | ||
187 | |||
188 | texture_ptr playerFade( | ||
189 | SDL_CreateTexture( | ||
190 | ren, | ||
191 | SDL_PIXELFORMAT_RGBA4444, | ||
192 | SDL_TEXTUREACCESS_TARGET, | ||
193 | 144, | ||
194 | 144)); | ||
195 | |||
196 | if (!playerFade) | ||
197 | { | ||
198 | throw sdl_error(); | ||
199 | } | ||
200 | |||
201 | SDL_SetRenderTarget(ren, playerFade.get()); | ||
202 | SDL_SetRenderDrawBlendMode(ren, SDL_BLENDMODE_NONE); | ||
203 | SDL_SetRenderDrawColor(ren, 0, 0, 0, 0); | ||
204 | SDL_RenderClear(ren); | ||
205 | SDL_RenderCopy(ren, origFade.get(), nullptr, nullptr); | ||
206 | |||
207 | texture_ptr lampFade( | ||
208 | SDL_CreateTexture( | ||
209 | ren, | ||
210 | SDL_PIXELFORMAT_RGBA4444, | ||
211 | SDL_TEXTUREACCESS_TARGET, | ||
212 | 144, | ||
213 | 144)); | ||
214 | |||
215 | if (!lampFade) | ||
216 | { | ||
217 | throw sdl_error(); | ||
218 | } | ||
219 | |||
220 | SDL_SetRenderTarget(ren, lampFade.get()); | ||
221 | |||
222 | SDL_SetRenderDrawBlendMode(ren, SDL_BLENDMODE_NONE); | ||
223 | SDL_SetRenderDrawColor(ren, 0, 0, 0, 0); | ||
224 | SDL_RenderClear(ren); | ||
225 | SDL_RenderCopy(ren, origFade.get(), nullptr, nullptr); | ||
226 | |||
227 | SDL_SetRenderDrawBlendMode(ren, SDL_BLENDMODE_MOD); | ||
228 | SDL_SetRenderDrawColor(ren, 255, 204, 58, 255); | ||
229 | SDL_RenderFillRect(ren, nullptr); | ||
230 | |||
231 | texture_ptr dustFade( | ||
232 | SDL_CreateTexture( | ||
233 | ren, | ||
234 | SDL_PIXELFORMAT_RGBA4444, | ||
235 | SDL_TEXTUREACCESS_TARGET, | ||
236 | 144, | ||
237 | 144)); | ||
238 | |||
239 | if (!dustFade) | ||
240 | { | ||
241 | throw sdl_error(); | ||
242 | } | ||
243 | |||
244 | SDL_SetRenderTarget(ren, dustFade.get()); | ||
245 | |||
246 | SDL_SetRenderDrawBlendMode(ren, SDL_BLENDMODE_NONE); | ||
247 | SDL_SetRenderDrawColor(ren, 0, 0, 0, 0); | ||
248 | SDL_RenderClear(ren); | ||
249 | SDL_RenderCopy(ren, origFade.get(), nullptr, nullptr); | ||
250 | |||
251 | SDL_SetRenderDrawBlendMode(ren, SDL_BLENDMODE_MOD); | ||
252 | SDL_SetRenderDrawColor(ren, 255, 150, 255, 255); | ||
253 | SDL_RenderFillRect(ren, nullptr); | ||
254 | |||
255 | texture_ptr canvas( | ||
256 | SDL_CreateTexture( | ||
257 | ren, | ||
258 | SDL_PIXELFORMAT_RGBA8888, | ||
259 | SDL_TEXTUREACCESS_TARGET, | ||
260 | TILE_WIDTH * game.map.getWidth(), | ||
261 | TILE_HEIGHT * game.map.getHeight())); | ||
262 | |||
263 | if (!canvas) | ||
264 | { | ||
265 | throw sdl_error(); | ||
266 | } | ||
267 | |||
268 | SDL_SetRenderTarget(ren, canvas.get()); | ||
269 | SDL_SetRenderDrawBlendMode(ren, SDL_BLENDMODE_NONE); | ||
270 | SDL_SetRenderDrawColor(ren, rand() % 255, rand() % 255, rand() % 255, 255); | ||
271 | SDL_RenderClear(ren); | ||
272 | |||
273 | for (int y = game.map.getTop(); y < game.map.getBottom(); y++) | ||
274 | { | ||
275 | for (int x = game.map.getLeft(); x < game.map.getRight(); x++) | ||
276 | { | ||
277 | bool draw = true; | ||
278 | |||
279 | if ((game.player_x == x && game.player_y == y) && game.renderPlayer) | ||
280 | { | ||
281 | SDL_SetRenderDrawColor(ren, 255, 255, 0, 255); | ||
282 | } else if (!game.map.at(x,y).lit) | ||
283 | { | ||
284 | if (drawDark) | ||
285 | { | ||
286 | SDL_SetRenderDrawColor(ren, 40, 40, 40, 255); | ||
287 | } else { | ||
288 | draw = false; | ||
289 | } | ||
290 | } else { | ||
291 | int alpha = 255; | ||
292 | |||
293 | switch (game.map.at(x,y).tile) | ||
294 | { | ||
295 | case Tile::Floor: | ||
296 | { | ||
297 | SDL_SetRenderDrawColor(ren, 210, 210, 210, alpha); | ||
298 | break; | ||
299 | } | ||
300 | |||
301 | case Tile::Wall: | ||
302 | { | ||
303 | SDL_SetRenderDrawColor(ren, 100, 100, 100, alpha); | ||
304 | break; | ||
305 | } | ||
306 | |||
307 | case Tile::Dust: | ||
308 | { | ||
309 | SDL_SetRenderDrawColor(ren, 128, 40, 255, alpha); | ||
310 | break; | ||
311 | } | ||
312 | |||
313 | case Tile::Lamp: | ||
314 | { | ||
315 | SDL_SetRenderDrawColor(ren, 0, 255, 255, alpha); | ||
316 | break; | ||
317 | } | ||
318 | } | ||
319 | } | ||
320 | |||
321 | if (draw) | ||
322 | { | ||
323 | SDL_Rect rect { | ||
324 | game.map.getTrueX(x) * TILE_WIDTH, | ||
325 | game.map.getTrueY(y) * TILE_HEIGHT, | ||
326 | TILE_WIDTH, | ||
327 | TILE_HEIGHT}; | ||
328 | |||
329 | //SDL_RenderFillRect(ren, &rect); | ||
330 | |||
331 | //int alpha = (1.0 - game.map.at(x,y).visibility) * 255; | ||
332 | //SDL_SetRenderDrawColor(ren, 40, 40, 40, 255); | ||
333 | SDL_RenderFillRect(ren, &rect); | ||
334 | } | ||
335 | } | ||
336 | } | ||
337 | |||
338 | texture_ptr mask( | ||
339 | SDL_CreateTexture( | ||
340 | ren, | ||
341 | SDL_PIXELFORMAT_RGBA8888, | ||
342 | SDL_TEXTUREACCESS_TARGET, | ||
343 | TILE_WIDTH * game.map.getWidth(), | ||
344 | TILE_HEIGHT * game.map.getHeight())); | ||
345 | |||
346 | if (!mask) | ||
347 | { | ||
348 | throw sdl_error(); | ||
349 | } | ||
350 | |||
351 | SDL_SetRenderTarget(ren, mask.get()); | ||
352 | SDL_SetRenderDrawColor(ren, 0, 0, 0, 0); | ||
353 | SDL_RenderClear(ren); | ||
354 | |||
355 | for (int y = game.map.getTop(); y < game.map.getBottom(); y++) | ||
356 | { | ||
357 | for (int x = game.map.getLeft(); x < game.map.getRight(); x++) | ||
358 | { | ||
359 | if (game.map.at(x,y).lightType != Source::None) | ||
360 | { | ||
361 | texture_ptr sourceMask( | ||
362 | SDL_CreateTexture( | ||
363 | ren, | ||
364 | SDL_PIXELFORMAT_RGBA8888, | ||
365 | SDL_TEXTUREACCESS_TARGET, | ||
366 | TILE_WIDTH * game.map.getWidth(), | ||
367 | TILE_HEIGHT * game.map.getHeight())); | ||
368 | |||
369 | if (!sourceMask) | ||
370 | { | ||
371 | throw sdl_error(); | ||
372 | } | ||
373 | |||
374 | SDL_SetRenderTarget(ren, sourceMask.get()); | ||
375 | SDL_SetRenderDrawBlendMode(ren, SDL_BLENDMODE_NONE); | ||
376 | SDL_SetRenderDrawColor(ren, 0, 0, 0, 0); | ||
377 | SDL_RenderClear(ren); | ||
378 | |||
379 | int fadeX = game.map.getTrueX(x) - game.map.at(x,y).lightRadius; | ||
380 | int fadeY = game.map.getTrueY(y) - game.map.at(x,y).lightRadius; | ||
381 | int fadeRight = game.map.getTrueX(x) + game.map.at(x,y).lightRadius; | ||
382 | int fadeBottom = game.map.getTrueY(y) + game.map.at(x,y).lightRadius; | ||
383 | |||
384 | SDL_Rect fadeRect { | ||
385 | fadeX * TILE_WIDTH, | ||
386 | fadeY * TILE_HEIGHT, | ||
387 | (game.map.at(x,y).lightRadius * 2 + 1) * TILE_WIDTH, | ||
388 | (game.map.at(x,y).lightRadius * 2 + 1) * TILE_HEIGHT}; | ||
389 | |||
390 | if (game.map.at(x,y).lightType == Source::Lamp) | ||
391 | { | ||
392 | SDL_SetTextureBlendMode(lampFade.get(), SDL_BLENDMODE_NONE); | ||
393 | SDL_RenderCopy(ren, lampFade.get(), nullptr, &fadeRect); | ||
394 | } else if (game.map.at(x,y).lightType == Source::Player) { | ||
395 | SDL_SetTextureBlendMode(playerFade.get(), SDL_BLENDMODE_NONE); | ||
396 | SDL_RenderCopy(ren, playerFade.get(), nullptr, &fadeRect); | ||
397 | } else if (game.map.at(x,y).lightType == Source::Dust) { | ||
398 | SDL_SetTextureBlendMode(dustFade.get(), SDL_BLENDMODE_NONE); | ||
399 | SDL_RenderCopy(ren, dustFade.get(), nullptr, &fadeRect); | ||
400 | } | ||
401 | |||
402 | SDL_SetRenderDrawColor(ren, 0, 0, 0, 0); | ||
403 | |||
404 | for (int sy = fadeY; sy < fadeBottom; sy++) | ||
405 | { | ||
406 | for (int sx = fadeX; sx < fadeRight; sx++) | ||
407 | { | ||
408 | if (!game.map.at(x,y).litTiles.count({sx, sy})) | ||
409 | { | ||
410 | SDL_Rect rect { | ||
411 | game.map.getTrueX(sx) * TILE_WIDTH, | ||
412 | game.map.getTrueY(sy) * TILE_HEIGHT, | ||
413 | TILE_WIDTH, | ||
414 | TILE_HEIGHT}; | ||
415 | |||
416 | SDL_RenderFillRect(ren, &rect); | ||
417 | } | ||
418 | } | ||
419 | } | ||
420 | |||
421 | SDL_SetRenderTarget(ren, mask.get()); | ||
422 | SDL_SetTextureBlendMode(sourceMask.get(), SDL_BLENDMODE_ADD); | ||
423 | SDL_RenderCopy(ren, sourceMask.get(), nullptr, nullptr); | ||
424 | } | ||
425 | } | ||
426 | } | ||
427 | |||
428 | SDL_SetRenderTarget(ren, canvas.get()); | ||
429 | SDL_SetTextureBlendMode(mask.get(), SDL_BLENDMODE_MOD); | ||
430 | SDL_RenderCopy(ren, mask.get(), nullptr, nullptr); | ||
431 | |||
432 | SDL_SetRenderTarget(ren, nullptr); | ||
433 | |||
434 | if (!game.zooming) | ||
435 | { | ||
436 | SDL_RenderCopy(ren, canvas.get(), nullptr, nullptr); | ||
437 | } else { | ||
438 | // TODO: zooming back in to the player | ||
439 | SDL_Rect zoomRect { | ||
440 | ((game.maxZoom - game.curZoom) * TILE_WIDTH + game.zoomProgress) | ||
441 | * ZOOM_X_FACTOR / 2, | ||
442 | ((game.maxZoom - game.curZoom) * TILE_HEIGHT + game.zoomProgress) | ||
443 | * ZOOM_Y_FACTOR / 2, | ||
444 | (game.curZoom * TILE_WIDTH - game.zoomProgress) * ZOOM_X_FACTOR, | ||
445 | (game.curZoom * TILE_HEIGHT - game.zoomProgress) * ZOOM_Y_FACTOR | ||
446 | }; | ||
447 | |||
448 | SDL_RenderCopy(ren, canvas.get(), &zoomRect, nullptr); | ||
449 | } | ||
450 | |||
451 | SDL_RenderPresent(ren); | ||
452 | } | ||
453 | 7 | ||
454 | void incrementIfSet(Game& game, int& count, int x, int y, Tile val = Tile::Wall) | 8 | void incrementIfSet(Game& game, int& count, int x, int y, Tile val = Tile::Wall) |
455 | { | 9 | { |
@@ -543,7 +97,7 @@ void movePlayer(Game& game, int x, int y) | |||
543 | } | 97 | } |
544 | } | 98 | } |
545 | 99 | ||
546 | void recalculateLighting(Game& game, fov_settings_type* fov) | 100 | void recalculateLighting(Game& game) |
547 | { | 101 | { |
548 | game.litSpots = 0; | 102 | game.litSpots = 0; |
549 | 103 | ||
@@ -551,12 +105,14 @@ void recalculateLighting(Game& game, fov_settings_type* fov) | |||
551 | { | 105 | { |
552 | md.wasLit = md.lit; | 106 | md.wasLit = md.lit; |
553 | md.lit = false; | 107 | md.lit = false; |
554 | md.visibility = 0.0; | ||
555 | md.litTiles.clear(); | 108 | md.litTiles.clear(); |
556 | } | 109 | } |
557 | 110 | ||
111 | fov_settings_type fov; | ||
112 | fov_settings_init(&fov); | ||
113 | |||
558 | fov_settings_set_opacity_test_function( | 114 | fov_settings_set_opacity_test_function( |
559 | fov, | 115 | &fov, |
560 | [] (void* data, int x, int y) { | 116 | [] (void* data, int x, int y) { |
561 | Game& game = *static_cast<Game*>(data); | 117 | Game& game = *static_cast<Game*>(data); |
562 | 118 | ||
@@ -564,7 +120,7 @@ void recalculateLighting(Game& game, fov_settings_type* fov) | |||
564 | }); | 120 | }); |
565 | 121 | ||
566 | fov_settings_set_apply_lighting_function( | 122 | fov_settings_set_apply_lighting_function( |
567 | fov, | 123 | &fov, |
568 | [] (void* data, int x, int y, int dx, int dy, void* source) { | 124 | [] (void* data, int x, int y, int dx, int dy, void* source) { |
569 | Game& game = *static_cast<Game*>(data); | 125 | Game& game = *static_cast<Game*>(data); |
570 | 126 | ||
@@ -580,21 +136,7 @@ void recalculateLighting(Game& game, fov_settings_type* fov) | |||
580 | 136 | ||
581 | game.map.at(x,y).lit = true; | 137 | game.map.at(x,y).lit = true; |
582 | 138 | ||
583 | /*game.map.at(x,y).visibility = std::max( | ||
584 | game.map.at(x,y).visibility, | ||
585 | std::pow( | ||
586 | std::max( | ||
587 | 0.0, | ||
588 | 1.0 - std::sqrt(dx * dx + dy * dy) / lightRadius), | ||
589 | 1.0/3.0));*/ | ||
590 | |||
591 | sourceData.litTiles.emplace(x,y); | 139 | sourceData.litTiles.emplace(x,y); |
592 | |||
593 | //Source ls = *static_cast<Source*>(source); | ||
594 | //if (static_cast<size_t>(ls) > static_cast<size_t>(m.lightSource[x+VIEW_WIDTH*y])) | ||
595 | { | ||
596 | //m.lightSource[x+VIEW_WIDTH*y] = ls; | ||
597 | } | ||
598 | } | 140 | } |
599 | }); | 141 | }); |
600 | 142 | ||
@@ -620,7 +162,6 @@ void recalculateLighting(Game& game, fov_settings_type* fov) | |||
620 | } | 162 | } |
621 | 163 | ||
622 | game.map.at(x,y).lightType = ls; | 164 | game.map.at(x,y).lightType = ls; |
623 | //game.map.at(x,y).litTiles.clear(); | ||
624 | 165 | ||
625 | if (ls != Source::None) | 166 | if (ls != Source::None) |
626 | { | 167 | { |
@@ -628,7 +169,7 @@ void recalculateLighting(Game& game, fov_settings_type* fov) | |||
628 | game.map.at(x,y).litTiles.emplace(x,y); | 169 | game.map.at(x,y).litTiles.emplace(x,y); |
629 | 170 | ||
630 | fov_circle( | 171 | fov_circle( |
631 | fov, | 172 | &fov, |
632 | static_cast<void*>(&game), | 173 | static_cast<void*>(&game), |
633 | static_cast<void*>(&game.map.at(x,y)), | 174 | static_cast<void*>(&game.map.at(x,y)), |
634 | x, | 175 | x, |
@@ -636,7 +177,6 @@ void recalculateLighting(Game& game, fov_settings_type* fov) | |||
636 | lightRadius); | 177 | lightRadius); |
637 | 178 | ||
638 | game.map.at(x,y).lit = true; | 179 | game.map.at(x,y).lit = true; |
639 | game.map.at(x,y).visibility = 1.0; | ||
640 | } | 180 | } |
641 | } | 181 | } |
642 | } | 182 | } |
@@ -832,44 +372,12 @@ int main(int, char**) | |||
832 | std::random_device randomEngine; | 372 | std::random_device randomEngine; |
833 | std::mt19937 rng(randomEngine()); | 373 | std::mt19937 rng(randomEngine()); |
834 | 374 | ||
835 | if (SDL_Init(SDL_INIT_VIDEO) != 0) | ||
836 | { | ||
837 | throw sdl_error(); | ||
838 | } | ||
839 | |||
840 | if (IMG_Init(IMG_INIT_PNG) != IMG_INIT_PNG) | ||
841 | { | ||
842 | throw img_error(); | ||
843 | } | ||
844 | |||
845 | try | 375 | try |
846 | { | 376 | { |
847 | window_ptr win( | 377 | Renderer renderer; |
848 | SDL_CreateWindow("Ether", 100, 100, GAME_WIDTH, GAME_HEIGHT, SDL_WINDOW_SHOWN)); | ||
849 | |||
850 | if (!win) | ||
851 | { | ||
852 | throw sdl_error(); | ||
853 | } | ||
854 | |||
855 | renderer_ptr ren( | ||
856 | SDL_CreateRenderer( | ||
857 | win.get(), | ||
858 | -1, | ||
859 | SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC)); | ||
860 | |||
861 | if (!ren) | ||
862 | { | ||
863 | throw sdl_error(); | ||
864 | } | ||
865 | |||
866 | SDL_SetRenderDrawBlendMode(ren.get(), SDL_BLENDMODE_BLEND); | ||
867 | 378 | ||
868 | Game game(rng); | 379 | Game game(rng); |
869 | 380 | ||
870 | std::unique_ptr<fov_settings_type> fov(new fov_settings_type()); | ||
871 | fov_settings_init(fov.get()); | ||
872 | |||
873 | for (MapData& md : game.map.data()) | 381 | for (MapData& md : game.map.data()) |
874 | { | 382 | { |
875 | if (std::bernoulli_distribution(0.5)(rng)) | 383 | if (std::bernoulli_distribution(0.5)(rng)) |
@@ -1091,7 +599,7 @@ int main(int, char**) | |||
1091 | 599 | ||
1092 | if (game.dirtyLighting) | 600 | if (game.dirtyLighting) |
1093 | { | 601 | { |
1094 | recalculateLighting(game, fov.get()); | 602 | recalculateLighting(game); |
1095 | 603 | ||
1096 | for (int y = game.map.getTop(); y < game.map.getBottom(); y++) | 604 | for (int y = game.map.getTop(); y < game.map.getBottom(); y++) |
1097 | { | 605 | { |
@@ -1140,15 +648,15 @@ int main(int, char**) | |||
1140 | zoomAcc -= zoomDt; | 648 | zoomAcc -= zoomDt; |
1141 | } | 649 | } |
1142 | 650 | ||
1143 | render(ren.get(), game, true); | 651 | renderer.render(game, true); |
1144 | } | 652 | } |
1145 | } catch (const sdl_error& ex) | 653 | } catch (const sdl_error& ex) |
1146 | { | 654 | { |
1147 | std::cout << "SDL error (" << ex.what() << ")" << std::endl; | 655 | std::cout << "SDL error (" << ex.what() << ")" << std::endl; |
656 | } catch (const img_error& ex) | ||
657 | { | ||
658 | std::cout << "SDL_IMG error (" << ex.what() << ")" << std::endl; | ||
1148 | } | 659 | } |
1149 | 660 | ||
1150 | IMG_Quit(); | ||
1151 | SDL_Quit(); | ||
1152 | |||
1153 | return 0; | 661 | return 0; |
1154 | } | 662 | } |