diff options
Diffstat (limited to 'src/game.cpp')
| -rw-r--r-- | src/game.cpp | 39 |
1 files changed, 39 insertions, 0 deletions
| diff --git a/src/game.cpp b/src/game.cpp index 39828f4..98745f4 100644 --- a/src/game.cpp +++ b/src/game.cpp | |||
| @@ -18,6 +18,7 @@ Game::Game(std::mt19937& rng, Muxer& muxer, Renderer& renderer) : | |||
| 18 | { | 18 | { |
| 19 | losePopLampTimer.accumulate(losePopLampTimer.getDt()); | 19 | losePopLampTimer.accumulate(losePopLampTimer.getDt()); |
| 20 | initialFade.start(1000); | 20 | initialFade.start(1000); |
| 21 | helpProgress.start(1500); | ||
| 21 | 22 | ||
| 22 | do { | 23 | do { |
| 23 | loadMap(); | 24 | loadMap(); |
| @@ -954,6 +955,44 @@ void Game::updatePlaying(size_t frameTime) { | |||
| 954 | } | 955 | } |
| 955 | } | 956 | } |
| 956 | 957 | ||
| 958 | switch (helpState) { | ||
| 959 | case HelpState::PreWait: { | ||
| 960 | helpProgress.tick(frameTime); | ||
| 961 | if (helpProgress.isComplete()) { | ||
| 962 | helpState = HelpState::FadeIn; | ||
| 963 | helpProgress.start(1000); | ||
| 964 | } | ||
| 965 | break; | ||
| 966 | } | ||
| 967 | case HelpState::FadeIn: { | ||
| 968 | helpProgress.tick(frameTime); | ||
| 969 | if (helpProgress.isComplete()) { | ||
| 970 | helpState = HelpState::Hold; | ||
| 971 | helpProgress.start(3000); | ||
| 972 | } | ||
| 973 | break; | ||
| 974 | } | ||
| 975 | case HelpState::Hold: { | ||
| 976 | helpProgress.tick(frameTime); | ||
| 977 | if (helpProgress.isComplete()) { | ||
| 978 | helpState = HelpState::FadeOut; | ||
| 979 | helpProgress.start(1000); | ||
| 980 | } | ||
| 981 | break; | ||
| 982 | } | ||
| 983 | case HelpState::FadeOut: { | ||
| 984 | helpProgress.tick(frameTime); | ||
| 985 | if (helpProgress.isComplete()) { | ||
| 986 | helpState = HelpState::Done; | ||
| 987 | } | ||
| 988 | break; | ||
| 989 | } | ||
| 990 | case HelpState::Done: { | ||
| 991 | // Do nothing. | ||
| 992 | break; | ||
| 993 | } | ||
| 994 | } | ||
| 995 | |||
| 957 | switch (signInstructionState) { | 996 | switch (signInstructionState) { |
| 958 | case SignInstructionState::Hidden: { | 997 | case SignInstructionState::Hidden: { |
| 959 | auto [lookX, lookY] = coordInDirection(player_x, player_y, playerAnim.getDirection()); | 998 | auto [lookX, lookY] = coordInDirection(player_x, player_y, playerAnim.getDirection()); |
