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author | Kelly Rauchenberger <fefferburbia@gmail.com> | 2018-05-23 21:28:29 -0400 |
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committer | Kelly Rauchenberger <fefferburbia@gmail.com> | 2018-05-23 21:28:29 -0400 |
commit | f545cf0276e95c9dca33d36d1a0cfe3b4995473a (patch) | |
tree | 7ff4023bd6c9e22f82a230a358eb70521f4c2306 /vendor/fov.h | |
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somethign
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-rw-r--r-- | vendor/fov.h | 245 |
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1 | /* | ||
2 | * Copyright (C) 2006-2007, Greg McIntyre. All rights reserved. See the file | ||
3 | * named COPYING in the distribution for more details. | ||
4 | */ | ||
5 | |||
6 | /** | ||
7 | * \mainpage Field of View Library | ||
8 | * | ||
9 | * \section about About | ||
10 | * | ||
11 | * This is a C library which implements a course-grained lighting | ||
12 | * algorithm suitable for tile-based games such as roguelikes. | ||
13 | * | ||
14 | * \section copyright Copyright | ||
15 | * | ||
16 | * \verbinclude COPYING | ||
17 | * | ||
18 | * \section thanks Thanks | ||
19 | * | ||
20 | * Thanks to Björn Bergström | ||
21 | * <bjorn.bergstrom@hyperisland.se> for the algorithm. | ||
22 | * | ||
23 | */ | ||
24 | |||
25 | /** | ||
26 | * \file fov.h | ||
27 | * Field-of-view algorithm for dynamically casting light/shadow on a | ||
28 | * low resolution 2D raster. | ||
29 | */ | ||
30 | #ifndef LIBFOV_HEADER | ||
31 | #define LIBFOV_HEADER | ||
32 | |||
33 | #include <stdbool.h> | ||
34 | #include <stddef.h> | ||
35 | |||
36 | #ifdef __cplusplus | ||
37 | extern "C" { | ||
38 | #endif | ||
39 | |||
40 | /** Eight-way directions. */ | ||
41 | typedef enum { | ||
42 | FOV_EAST = 0, | ||
43 | FOV_NORTHEAST, | ||
44 | FOV_NORTH, | ||
45 | FOV_NORTHWEST, | ||
46 | FOV_WEST, | ||
47 | FOV_SOUTHWEST, | ||
48 | FOV_SOUTH, | ||
49 | FOV_SOUTHEAST | ||
50 | } fov_direction_type; | ||
51 | |||
52 | /** Values for the shape setting. */ | ||
53 | typedef enum { | ||
54 | FOV_SHAPE_CIRCLE_PRECALCULATE, | ||
55 | FOV_SHAPE_SQUARE, | ||
56 | FOV_SHAPE_CIRCLE, | ||
57 | FOV_SHAPE_OCTAGON | ||
58 | } fov_shape_type; | ||
59 | |||
60 | /** Values for the corner peek setting. */ | ||
61 | typedef enum { | ||
62 | FOV_CORNER_NOPEEK, | ||
63 | FOV_CORNER_PEEK | ||
64 | } fov_corner_peek_type; | ||
65 | |||
66 | /** Values for the opaque apply setting. */ | ||
67 | typedef enum { | ||
68 | FOV_OPAQUE_APPLY, | ||
69 | FOV_OPAQUE_NOAPPLY | ||
70 | } fov_opaque_apply_type; | ||
71 | |||
72 | /** @cond INTERNAL */ | ||
73 | typedef /*@null@*/ unsigned *height_array_t; | ||
74 | /** @endcond */ | ||
75 | |||
76 | typedef struct { | ||
77 | /** Opacity test callback. */ | ||
78 | /*@null@*/ bool (*opaque)(void *map, int x, int y); | ||
79 | |||
80 | /** Lighting callback to set lighting on a map tile. */ | ||
81 | /*@null@*/ void (*apply)(void *map, int x, int y, int dx, int dy, void *src); | ||
82 | |||
83 | /** Shape setting. */ | ||
84 | fov_shape_type shape; | ||
85 | |||
86 | /** Whether to peek around corners. */ | ||
87 | fov_corner_peek_type corner_peek; | ||
88 | |||
89 | /** Whether to call apply on opaque tiles. */ | ||
90 | fov_opaque_apply_type opaque_apply; | ||
91 | |||
92 | /** \cond INTERNAL */ | ||
93 | |||
94 | /** Pre-calculated data. \internal */ | ||
95 | /*@null@*/ height_array_t *heights; | ||
96 | |||
97 | /** Size of pre-calculated data. \internal */ | ||
98 | unsigned numheights; | ||
99 | |||
100 | /** \endcond */ | ||
101 | } fov_settings_type; | ||
102 | |||
103 | /** The opposite direction to that given. */ | ||
104 | #define fov_direction_opposite(direction) ((fov_direction_type)(((direction)+4)&0x7)) | ||
105 | |||
106 | /** | ||
107 | * Set all the default options. You must call this option when you | ||
108 | * create a new settings data structure. | ||
109 | * | ||
110 | * These settings are the defaults used: | ||
111 | * | ||
112 | * - shape: FOV_SHAPE_CIRCLE_PRECALCULATE | ||
113 | * - corner_peek: FOV_CORNER_NOPEEK | ||
114 | * - opaque_apply: FOV_OPAQUE_APPLY | ||
115 | * | ||
116 | * Callbacks still need to be set up after calling this function. | ||
117 | * | ||
118 | * \param settings Pointer to data structure containing settings. | ||
119 | */ | ||
120 | void fov_settings_init(fov_settings_type *settings); | ||
121 | |||
122 | /** | ||
123 | * Set the shape of the field of view. | ||
124 | * | ||
125 | * \param settings Pointer to data structure containing settings. | ||
126 | * \param value One of the following values, where R is the radius: | ||
127 | * | ||
128 | * - FOV_SHAPE_CIRCLE_PRECALCULATE \b (default): Limit the FOV to a | ||
129 | * circle with radius R by precalculating, which consumes more memory | ||
130 | * at the rate of 4*(R+2) bytes per R used in calls to fov_circle. | ||
131 | * Each radius is only calculated once so that it can be used again. | ||
132 | * Use fov_free() to free this precalculated data's memory. | ||
133 | * | ||
134 | * - FOV_SHAPE_CIRCLE: Limit the FOV to a circle with radius R by | ||
135 | * calculating on-the-fly. | ||
136 | * | ||
137 | * - FOV_SHAPE_OCTOGON: Limit the FOV to an octogon with maximum radius R. | ||
138 | * | ||
139 | * - FOV_SHAPE_SQUARE: Limit the FOV to an R*R square. | ||
140 | */ | ||
141 | void fov_settings_set_shape(fov_settings_type *settings, fov_shape_type value); | ||
142 | |||
143 | /** | ||
144 | * <em>NOT YET IMPLEMENTED</em>. | ||
145 | * | ||
146 | * Set whether sources will peek around corners. | ||
147 | * | ||
148 | * \param settings Pointer to data structure containing settings. | ||
149 | * \param value One of the following values: | ||
150 | * | ||
151 | * - FOV_CORNER_PEEK \b (default): Renders: | ||
152 | \verbatim | ||
153 | ........ | ||
154 | ........ | ||
155 | ........ | ||
156 | ..@# | ||
157 | ...# | ||
158 | \endverbatim | ||
159 | * - FOV_CORNER_NOPEEK: Renders: | ||
160 | \verbatim | ||
161 | ...... | ||
162 | ..... | ||
163 | .... | ||
164 | ..@# | ||
165 | ...# | ||
166 | \endverbatim | ||
167 | */ | ||
168 | void fov_settings_set_corner_peek(fov_settings_type *settings, fov_corner_peek_type value); | ||
169 | |||
170 | /** | ||
171 | * Whether to call the apply callback on opaque tiles. | ||
172 | * | ||
173 | * \param settings Pointer to data structure containing settings. | ||
174 | * \param value One of the following values: | ||
175 | * | ||
176 | * - FOV_OPAQUE_APPLY \b (default): Call apply callback on opaque tiles. | ||
177 | * - FOV_OPAQUE_NOAPPLY: Do not call the apply callback on opaque tiles. | ||
178 | */ | ||
179 | void fov_settings_set_opaque_apply(fov_settings_type *settings, fov_opaque_apply_type value); | ||
180 | |||
181 | /** | ||
182 | * Set the function used to test whether a map tile is opaque. | ||
183 | * | ||
184 | * \param settings Pointer to data structure containing settings. | ||
185 | * \param f The function called to test whether a map tile is opaque. | ||
186 | */ | ||
187 | void fov_settings_set_opacity_test_function(fov_settings_type *settings, bool (*f)(void *map, int x, int y)); | ||
188 | |||
189 | /** | ||
190 | * Set the function used to apply lighting to a map tile. | ||
191 | * | ||
192 | * \param settings Pointer to data structure containing settings. | ||
193 | * \param f The function called to apply lighting to a map tile. | ||
194 | */ | ||
195 | void fov_settings_set_apply_lighting_function(fov_settings_type *settings, void (*f)(void *map, int x, int y, int dx, int dy, void *src)); | ||
196 | |||
197 | /** | ||
198 | * Free any memory that may have been cached in the settings | ||
199 | * structure. | ||
200 | * | ||
201 | * \param settings Pointer to data structure containing settings. | ||
202 | */ | ||
203 | void fov_settings_free(fov_settings_type *settings); | ||
204 | |||
205 | /** | ||
206 | * Calculate a full circle field of view from a source at (x,y). | ||
207 | * | ||
208 | * \param settings Pointer to data structure containing settings. | ||
209 | * \param map Pointer to map data structure to be passed to callbacks. | ||
210 | * \param source Pointer to data structure holding source of light. | ||
211 | * \param source_x x-axis coordinate from which to start. | ||
212 | * \param source_y y-axis coordinate from which to start. | ||
213 | * \param radius Euclidean distance from (x,y) after which to stop. | ||
214 | */ | ||
215 | void fov_circle(fov_settings_type *settings, void *map, void *source, | ||
216 | int source_x, int source_y, unsigned radius | ||
217 | ); | ||
218 | |||
219 | /** | ||
220 | * Calculate a field of view from source at (x,y), pointing | ||
221 | * in the given direction and with the given angle. The larger | ||
222 | * the angle, the wider, "less focused" the beam. Each side of the | ||
223 | * line pointing in the direction from the source will be half the | ||
224 | * angle given such that the angle specified will be represented on | ||
225 | * the raster. | ||
226 | * | ||
227 | * \param settings Pointer to data structure containing settings. | ||
228 | * \param map Pointer to map data structure to be passed to callbacks. | ||
229 | * \param source Pointer to data structure holding source of light. | ||
230 | * \param source_x x-axis coordinate from which to start. | ||
231 | * \param source_y y-axis coordinate from which to start. | ||
232 | * \param radius Euclidean distance from (x,y) after which to stop. | ||
233 | * \param direction One of eight directions the beam of light can point. | ||
234 | * \param angle The angle at the base of the beam of light, in degrees. | ||
235 | */ | ||
236 | void fov_beam(fov_settings_type *settings, void *map, void *source, | ||
237 | int source_x, int source_y, unsigned radius, | ||
238 | fov_direction_type direction, float angle | ||
239 | ); | ||
240 | |||
241 | #ifdef __cplusplus | ||
242 | } /* extern "C" */ | ||
243 | #endif | ||
244 | |||
245 | #endif | ||