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authorStar Rauchenberger <fefferburbia@gmail.com>2022-03-17 15:28:22 -0400
committerStar Rauchenberger <fefferburbia@gmail.com>2022-03-17 15:28:22 -0400
commit5324adfe51f1348fc97fe2ee0ca4e4bbd2a6ad64 (patch)
tree6b3ff32f9ad2764405fd73a70e15c960a076ed00 /vendor/SDL2_Image/lib/x64
parente0fd87411eb5368fee47e268ae03d073293e58c3 (diff)
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lotta performance improvements
the two main things:

1) When ticking three times after a lighting change, we no longer iterate over the entire map. Instead, we keep a list of the tiles that have changed and the ones adjacent to them, and we iterate over that list.
2) The map tile type is now stored in a separate array from the rest of the tile data. This is because the tile type is the only thing needed for the cellular automata tick, and thus the only thing that we need to actually copy.
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