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authorStar Rauchenberger <fefferburbia@gmail.com>2022-03-20 13:03:18 -0400
committerStar Rauchenberger <fefferburbia@gmail.com>2022-03-20 13:03:18 -0400
commit304bab2aced9cae51d2e4c09f3d9e06c66ff175d (patch)
tree8397f81b893feb1cf624eee49c4fb01297aa08ad /vendor/SDL2/include/SDL_vulkan.h
parentba350484072c78e5e1a765370c22dbd76474aa39 (diff)
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we can build a window app!
build type must be set to Release or it's horribly slow, and fullscreen does not work
Diffstat (limited to 'vendor/SDL2/include/SDL_vulkan.h')
-rw-r--r--vendor/SDL2/include/SDL_vulkan.h215
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diff --git a/vendor/SDL2/include/SDL_vulkan.h b/vendor/SDL2/include/SDL_vulkan.h new file mode 100644 index 0000000..ab86a0b --- /dev/null +++ b/vendor/SDL2/include/SDL_vulkan.h
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1/*
2 Simple DirectMedia Layer
3 Copyright (C) 2017, Mark Callow
4
5 This software is provided 'as-is', without any express or implied
6 warranty. In no event will the authors be held liable for any damages
7 arising from the use of this software.
8
9 Permission is granted to anyone to use this software for any purpose,
10 including commercial applications, and to alter it and redistribute it
11 freely, subject to the following restrictions:
12
13 1. The origin of this software must not be misrepresented; you must not
14 claim that you wrote the original software. If you use this software
15 in a product, an acknowledgment in the product documentation would be
16 appreciated but is not required.
17 2. Altered source versions must be plainly marked as such, and must not be
18 misrepresented as being the original software.
19 3. This notice may not be removed or altered from any source distribution.
20*/
21
22/**
23 * \file SDL_vulkan.h
24 *
25 * Header file for functions to creating Vulkan surfaces on SDL windows.
26 */
27
28#ifndef SDL_vulkan_h_
29#define SDL_vulkan_h_
30
31#include "SDL_video.h"
32
33#include "begin_code.h"
34/* Set up for C function definitions, even when using C++ */
35#ifdef __cplusplus
36extern "C" {
37#endif
38
39/* Avoid including vulkan.h, don't define VkInstance if it's already included */
40#ifdef VULKAN_H_
41#define NO_SDL_VULKAN_TYPEDEFS
42#endif
43#ifndef NO_SDL_VULKAN_TYPEDEFS
44#define VK_DEFINE_HANDLE(object) typedef struct object##_T* object;
45
46#if defined(__LP64__) || defined(_WIN64) || defined(__x86_64__) || defined(_M_X64) || defined(__ia64) || defined (_M_IA64) || defined(__aarch64__) || defined(__powerpc64__)
47#define VK_DEFINE_NON_DISPATCHABLE_HANDLE(object) typedef struct object##_T *object;
48#else
49#define VK_DEFINE_NON_DISPATCHABLE_HANDLE(object) typedef uint64_t object;
50#endif
51
52VK_DEFINE_HANDLE(VkInstance)
53VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkSurfaceKHR)
54
55#endif /* !NO_SDL_VULKAN_TYPEDEFS */
56
57typedef VkInstance SDL_vulkanInstance;
58typedef VkSurfaceKHR SDL_vulkanSurface; /* for compatibility with Tizen */
59
60/**
61 * \name Vulkan support functions
62 *
63 * \note SDL_Vulkan_GetInstanceExtensions & SDL_Vulkan_CreateSurface API
64 * is compatable with Tizen's implementation of Vulkan in SDL.
65 */
66/* @{ */
67
68/**
69 * Dynamically load the Vulkan loader library.
70 *
71 * This should be called after initializing the video driver, but before
72 * creating any Vulkan windows. If no Vulkan loader library is loaded, the
73 * default library will be loaded upon creation of the first Vulkan window.
74 *
75 * It is fairly common for Vulkan applications to link with libvulkan instead
76 * of explicitly loading it at run time. This will work with SDL provided the
77 * application links to a dynamic library and both it and SDL use the same
78 * search path.
79 *
80 * If you specify a non-NULL `path`, an application should retrieve all of the
81 * Vulkan functions it uses from the dynamic library using
82 * SDL_Vulkan_GetVkGetInstanceProcAddr unless you can guarantee `path` points
83 * to the same vulkan loader library the application linked to.
84 *
85 * On Apple devices, if `path` is NULL, SDL will attempt to find the
86 * `vkGetInstanceProcAddr` address within all the Mach-O images of the current
87 * process. This is because it is fairly common for Vulkan applications to
88 * link with libvulkan (and historically MoltenVK was provided as a static
89 * library). If it is not found, on macOS, SDL will attempt to load
90 * `vulkan.framework/vulkan`, `libvulkan.1.dylib`,
91 * `MoltenVK.framework/MoltenVK`, and `libMoltenVK.dylib`, in that order. On
92 * iOS, SDL will attempt to load `libMoltenVK.dylib`. Applications using a
93 * dynamic framework or .dylib must ensure it is included in its application
94 * bundle.
95 *
96 * On non-Apple devices, application linking with a static libvulkan is not
97 * supported. Either do not link to the Vulkan loader or link to a dynamic
98 * library version.
99 *
100 * \param path The platform dependent Vulkan loader library name or NULL
101 * \returns 0 on success or -1 if the library couldn't be loaded; call
102 * SDL_GetError() for more information.
103 *
104 * \since This function is available since SDL 2.0.6.
105 *
106 * \sa SDL_Vulkan_GetVkInstanceProcAddr
107 * \sa SDL_Vulkan_UnloadLibrary
108 */
109extern DECLSPEC int SDLCALL SDL_Vulkan_LoadLibrary(const char *path);
110
111/**
112 * Get the address of the `vkGetInstanceProcAddr` function.
113 *
114 * This should be called after either calling SDL_Vulkan_LoadLibrary() or
115 * creating an SDL_Window with the `SDL_WINDOW_VULKAN` flag.
116 *
117 * \returns the function pointer for `vkGetInstanceProcAddr` or NULL on error.
118 *
119 * \since This function is available since SDL 2.0.6.
120 */
121extern DECLSPEC void *SDLCALL SDL_Vulkan_GetVkGetInstanceProcAddr(void);
122
123/**
124 * Unload the Vulkan library previously loaded by SDL_Vulkan_LoadLibrary()
125 *
126 * \since This function is available since SDL 2.0.6.
127 *
128 * \sa SDL_Vulkan_LoadLibrary
129 */
130extern DECLSPEC void SDLCALL SDL_Vulkan_UnloadLibrary(void);
131
132/**
133 * Get the names of the Vulkan instance extensions needed to create a surface
134 * with SDL_Vulkan_CreateSurface.
135 *
136 * If `pNames` is NULL, then the number of required Vulkan instance extensions
137 * is returned in `pCount`. Otherwise, `pCount` must point to a variable set
138 * to the number of elements in the `pNames` array, and on return the variable
139 * is overwritten with the number of names actually written to `pNames`. If
140 * `pCount` is less than the number of required extensions, at most `pCount`
141 * structures will be written. If `pCount` is smaller than the number of
142 * required extensions, SDL_FALSE will be returned instead of SDL_TRUE, to
143 * indicate that not all the required extensions were returned.
144 *
145 * The `window` parameter is currently needed to be valid as of SDL 2.0.8,
146 * however, this parameter will likely be removed in future releases
147 *
148 * \param window A window for which the required Vulkan instance extensions
149 * should be retrieved (will be deprecated in a future release)
150 * \param pCount A pointer to an unsigned int corresponding to the number of
151 * extensions to be returned
152 * \param pNames NULL or a pointer to an array to be filled with required
153 * Vulkan instance extensions
154 * \returns SDL_TRUE on success, SDL_FALSE on error.
155 *
156 * \since This function is available since SDL 2.0.6.
157 *
158 * \sa SDL_Vulkan_CreateSurface
159 */
160extern DECLSPEC SDL_bool SDLCALL SDL_Vulkan_GetInstanceExtensions(SDL_Window *window,
161 unsigned int *pCount,
162 const char **pNames);
163
164/**
165 * Create a Vulkan rendering surface for a window.
166 *
167 * The `window` must have been created with the `SDL_WINDOW_VULKAN` flag and
168 * `instance` must have been created with extensions returned by
169 * SDL_Vulkan_GetInstanceExtensions() enabled.
170 *
171 * \param window The window to which to attach the Vulkan surface
172 * \param instance The Vulkan instance handle
173 * \param surface A pointer to a VkSurfaceKHR handle to output the newly
174 * created surface
175 * \returns SDL_TRUE on success, SDL_FALSE on error.
176 *
177 * \since This function is available since SDL 2.0.6.
178 *
179 * \sa SDL_Vulkan_GetInstanceExtensions
180 * \sa SDL_Vulkan_GetDrawableSize
181 */
182extern DECLSPEC SDL_bool SDLCALL SDL_Vulkan_CreateSurface(SDL_Window *window,
183 VkInstance instance,
184 VkSurfaceKHR* surface);
185
186/**
187 * Get the size of the window's underlying drawable dimensions in pixels.
188 *
189 * This may differ from SDL_GetWindowSize() if we're rendering to a high-DPI
190 * drawable, i.e. the window was created with `SDL_WINDOW_ALLOW_HIGHDPI` on a
191 * platform with high-DPI support (Apple calls this "Retina"), and not
192 * disabled by the `SDL_HINT_VIDEO_HIGHDPI_DISABLED` hint.
193 *
194 * \param window an SDL_Window for which the size is to be queried
195 * \param w Pointer to the variable to write the width to or NULL
196 * \param h Pointer to the variable to write the height to or NULL
197 *
198 * \since This function is available since SDL 2.0.6.
199 *
200 * \sa SDL_GetWindowSize
201 * \sa SDL_CreateWindow
202 * \sa SDL_Vulkan_CreateSurface
203 */
204extern DECLSPEC void SDLCALL SDL_Vulkan_GetDrawableSize(SDL_Window * window,
205 int *w, int *h);
206
207/* @} *//* Vulkan support functions */
208
209/* Ends C function definitions when using C++ */
210#ifdef __cplusplus
211}
212#endif
213#include "close_code.h"
214
215#endif /* SDL_vulkan_h_ */