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author | Star Rauchenberger <fefferburbia@gmail.com> | 2022-03-20 13:03:18 -0400 |
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committer | Star Rauchenberger <fefferburbia@gmail.com> | 2022-03-20 13:03:18 -0400 |
commit | 304bab2aced9cae51d2e4c09f3d9e06c66ff175d (patch) | |
tree | 8397f81b893feb1cf624eee49c4fb01297aa08ad /vendor/SDL2/include/SDL_video.h | |
parent | ba350484072c78e5e1a765370c22dbd76474aa39 (diff) | |
download | ether-304bab2aced9cae51d2e4c09f3d9e06c66ff175d.tar.gz ether-304bab2aced9cae51d2e4c09f3d9e06c66ff175d.tar.bz2 ether-304bab2aced9cae51d2e4c09f3d9e06c66ff175d.zip |
we can build a window app!
build type must be set to Release or it's horribly slow, and fullscreen does not work
Diffstat (limited to 'vendor/SDL2/include/SDL_video.h')
-rw-r--r-- | vendor/SDL2/include/SDL_video.h | 2088 |
1 files changed, 2088 insertions, 0 deletions
diff --git a/vendor/SDL2/include/SDL_video.h b/vendor/SDL2/include/SDL_video.h new file mode 100644 index 0000000..e43cb27 --- /dev/null +++ b/vendor/SDL2/include/SDL_video.h | |||
@@ -0,0 +1,2088 @@ | |||
1 | /* | ||
2 | Simple DirectMedia Layer | ||
3 | Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org> | ||
4 | |||
5 | This software is provided 'as-is', without any express or implied | ||
6 | warranty. In no event will the authors be held liable for any damages | ||
7 | arising from the use of this software. | ||
8 | |||
9 | Permission is granted to anyone to use this software for any purpose, | ||
10 | including commercial applications, and to alter it and redistribute it | ||
11 | freely, subject to the following restrictions: | ||
12 | |||
13 | 1. The origin of this software must not be misrepresented; you must not | ||
14 | claim that you wrote the original software. If you use this software | ||
15 | in a product, an acknowledgment in the product documentation would be | ||
16 | appreciated but is not required. | ||
17 | 2. Altered source versions must be plainly marked as such, and must not be | ||
18 | misrepresented as being the original software. | ||
19 | 3. This notice may not be removed or altered from any source distribution. | ||
20 | */ | ||
21 | |||
22 | /** | ||
23 | * \file SDL_video.h | ||
24 | * | ||
25 | * Header file for SDL video functions. | ||
26 | */ | ||
27 | |||
28 | #ifndef SDL_video_h_ | ||
29 | #define SDL_video_h_ | ||
30 | |||
31 | #include "SDL_stdinc.h" | ||
32 | #include "SDL_pixels.h" | ||
33 | #include "SDL_rect.h" | ||
34 | #include "SDL_surface.h" | ||
35 | |||
36 | #include "begin_code.h" | ||
37 | /* Set up for C function definitions, even when using C++ */ | ||
38 | #ifdef __cplusplus | ||
39 | extern "C" { | ||
40 | #endif | ||
41 | |||
42 | /** | ||
43 | * \brief The structure that defines a display mode | ||
44 | * | ||
45 | * \sa SDL_GetNumDisplayModes() | ||
46 | * \sa SDL_GetDisplayMode() | ||
47 | * \sa SDL_GetDesktopDisplayMode() | ||
48 | * \sa SDL_GetCurrentDisplayMode() | ||
49 | * \sa SDL_GetClosestDisplayMode() | ||
50 | * \sa SDL_SetWindowDisplayMode() | ||
51 | * \sa SDL_GetWindowDisplayMode() | ||
52 | */ | ||
53 | typedef struct | ||
54 | { | ||
55 | Uint32 format; /**< pixel format */ | ||
56 | int w; /**< width, in screen coordinates */ | ||
57 | int h; /**< height, in screen coordinates */ | ||
58 | int refresh_rate; /**< refresh rate (or zero for unspecified) */ | ||
59 | void *driverdata; /**< driver-specific data, initialize to 0 */ | ||
60 | } SDL_DisplayMode; | ||
61 | |||
62 | /** | ||
63 | * \brief The type used to identify a window | ||
64 | * | ||
65 | * \sa SDL_CreateWindow() | ||
66 | * \sa SDL_CreateWindowFrom() | ||
67 | * \sa SDL_DestroyWindow() | ||
68 | * \sa SDL_FlashWindow() | ||
69 | * \sa SDL_GetWindowData() | ||
70 | * \sa SDL_GetWindowFlags() | ||
71 | * \sa SDL_GetWindowGrab() | ||
72 | * \sa SDL_GetWindowKeyboardGrab() | ||
73 | * \sa SDL_GetWindowMouseGrab() | ||
74 | * \sa SDL_GetWindowPosition() | ||
75 | * \sa SDL_GetWindowSize() | ||
76 | * \sa SDL_GetWindowTitle() | ||
77 | * \sa SDL_HideWindow() | ||
78 | * \sa SDL_MaximizeWindow() | ||
79 | * \sa SDL_MinimizeWindow() | ||
80 | * \sa SDL_RaiseWindow() | ||
81 | * \sa SDL_RestoreWindow() | ||
82 | * \sa SDL_SetWindowData() | ||
83 | * \sa SDL_SetWindowFullscreen() | ||
84 | * \sa SDL_SetWindowGrab() | ||
85 | * \sa SDL_SetWindowKeyboardGrab() | ||
86 | * \sa SDL_SetWindowMouseGrab() | ||
87 | * \sa SDL_SetWindowIcon() | ||
88 | * \sa SDL_SetWindowPosition() | ||
89 | * \sa SDL_SetWindowSize() | ||
90 | * \sa SDL_SetWindowBordered() | ||
91 | * \sa SDL_SetWindowResizable() | ||
92 | * \sa SDL_SetWindowTitle() | ||
93 | * \sa SDL_ShowWindow() | ||
94 | */ | ||
95 | typedef struct SDL_Window SDL_Window; | ||
96 | |||
97 | /** | ||
98 | * \brief The flags on a window | ||
99 | * | ||
100 | * \sa SDL_GetWindowFlags() | ||
101 | */ | ||
102 | typedef enum | ||
103 | { | ||
104 | SDL_WINDOW_FULLSCREEN = 0x00000001, /**< fullscreen window */ | ||
105 | SDL_WINDOW_OPENGL = 0x00000002, /**< window usable with OpenGL context */ | ||
106 | SDL_WINDOW_SHOWN = 0x00000004, /**< window is visible */ | ||
107 | SDL_WINDOW_HIDDEN = 0x00000008, /**< window is not visible */ | ||
108 | SDL_WINDOW_BORDERLESS = 0x00000010, /**< no window decoration */ | ||
109 | SDL_WINDOW_RESIZABLE = 0x00000020, /**< window can be resized */ | ||
110 | SDL_WINDOW_MINIMIZED = 0x00000040, /**< window is minimized */ | ||
111 | SDL_WINDOW_MAXIMIZED = 0x00000080, /**< window is maximized */ | ||
112 | SDL_WINDOW_MOUSE_GRABBED = 0x00000100, /**< window has grabbed mouse input */ | ||
113 | SDL_WINDOW_INPUT_FOCUS = 0x00000200, /**< window has input focus */ | ||
114 | SDL_WINDOW_MOUSE_FOCUS = 0x00000400, /**< window has mouse focus */ | ||
115 | SDL_WINDOW_FULLSCREEN_DESKTOP = ( SDL_WINDOW_FULLSCREEN | 0x00001000 ), | ||
116 | SDL_WINDOW_FOREIGN = 0x00000800, /**< window not created by SDL */ | ||
117 | SDL_WINDOW_ALLOW_HIGHDPI = 0x00002000, /**< window should be created in high-DPI mode if supported. | ||
118 | On macOS NSHighResolutionCapable must be set true in the | ||
119 | application's Info.plist for this to have any effect. */ | ||
120 | SDL_WINDOW_MOUSE_CAPTURE = 0x00004000, /**< window has mouse captured (unrelated to MOUSE_GRABBED) */ | ||
121 | SDL_WINDOW_ALWAYS_ON_TOP = 0x00008000, /**< window should always be above others */ | ||
122 | SDL_WINDOW_SKIP_TASKBAR = 0x00010000, /**< window should not be added to the taskbar */ | ||
123 | SDL_WINDOW_UTILITY = 0x00020000, /**< window should be treated as a utility window */ | ||
124 | SDL_WINDOW_TOOLTIP = 0x00040000, /**< window should be treated as a tooltip */ | ||
125 | SDL_WINDOW_POPUP_MENU = 0x00080000, /**< window should be treated as a popup menu */ | ||
126 | SDL_WINDOW_KEYBOARD_GRABBED = 0x00100000, /**< window has grabbed keyboard input */ | ||
127 | SDL_WINDOW_VULKAN = 0x10000000, /**< window usable for Vulkan surface */ | ||
128 | SDL_WINDOW_METAL = 0x20000000, /**< window usable for Metal view */ | ||
129 | |||
130 | SDL_WINDOW_INPUT_GRABBED = SDL_WINDOW_MOUSE_GRABBED /**< equivalent to SDL_WINDOW_MOUSE_GRABBED for compatibility */ | ||
131 | } SDL_WindowFlags; | ||
132 | |||
133 | /** | ||
134 | * \brief Used to indicate that you don't care what the window position is. | ||
135 | */ | ||
136 | #define SDL_WINDOWPOS_UNDEFINED_MASK 0x1FFF0000u | ||
137 | #define SDL_WINDOWPOS_UNDEFINED_DISPLAY(X) (SDL_WINDOWPOS_UNDEFINED_MASK|(X)) | ||
138 | #define SDL_WINDOWPOS_UNDEFINED SDL_WINDOWPOS_UNDEFINED_DISPLAY(0) | ||
139 | #define SDL_WINDOWPOS_ISUNDEFINED(X) \ | ||
140 | (((X)&0xFFFF0000) == SDL_WINDOWPOS_UNDEFINED_MASK) | ||
141 | |||
142 | /** | ||
143 | * \brief Used to indicate that the window position should be centered. | ||
144 | */ | ||
145 | #define SDL_WINDOWPOS_CENTERED_MASK 0x2FFF0000u | ||
146 | #define SDL_WINDOWPOS_CENTERED_DISPLAY(X) (SDL_WINDOWPOS_CENTERED_MASK|(X)) | ||
147 | #define SDL_WINDOWPOS_CENTERED SDL_WINDOWPOS_CENTERED_DISPLAY(0) | ||
148 | #define SDL_WINDOWPOS_ISCENTERED(X) \ | ||
149 | (((X)&0xFFFF0000) == SDL_WINDOWPOS_CENTERED_MASK) | ||
150 | |||
151 | /** | ||
152 | * \brief Event subtype for window events | ||
153 | */ | ||
154 | typedef enum | ||
155 | { | ||
156 | SDL_WINDOWEVENT_NONE, /**< Never used */ | ||
157 | SDL_WINDOWEVENT_SHOWN, /**< Window has been shown */ | ||
158 | SDL_WINDOWEVENT_HIDDEN, /**< Window has been hidden */ | ||
159 | SDL_WINDOWEVENT_EXPOSED, /**< Window has been exposed and should be | ||
160 | redrawn */ | ||
161 | SDL_WINDOWEVENT_MOVED, /**< Window has been moved to data1, data2 | ||
162 | */ | ||
163 | SDL_WINDOWEVENT_RESIZED, /**< Window has been resized to data1xdata2 */ | ||
164 | SDL_WINDOWEVENT_SIZE_CHANGED, /**< The window size has changed, either as | ||
165 | a result of an API call or through the | ||
166 | system or user changing the window size. */ | ||
167 | SDL_WINDOWEVENT_MINIMIZED, /**< Window has been minimized */ | ||
168 | SDL_WINDOWEVENT_MAXIMIZED, /**< Window has been maximized */ | ||
169 | SDL_WINDOWEVENT_RESTORED, /**< Window has been restored to normal size | ||
170 | and position */ | ||
171 | SDL_WINDOWEVENT_ENTER, /**< Window has gained mouse focus */ | ||
172 | SDL_WINDOWEVENT_LEAVE, /**< Window has lost mouse focus */ | ||
173 | SDL_WINDOWEVENT_FOCUS_GAINED, /**< Window has gained keyboard focus */ | ||
174 | SDL_WINDOWEVENT_FOCUS_LOST, /**< Window has lost keyboard focus */ | ||
175 | SDL_WINDOWEVENT_CLOSE, /**< The window manager requests that the window be closed */ | ||
176 | SDL_WINDOWEVENT_TAKE_FOCUS, /**< Window is being offered a focus (should SetWindowInputFocus() on itself or a subwindow, or ignore) */ | ||
177 | SDL_WINDOWEVENT_HIT_TEST, /**< Window had a hit test that wasn't SDL_HITTEST_NORMAL. */ | ||
178 | SDL_WINDOWEVENT_ICCPROF_CHANGED,/**< The ICC profile of the window's display has changed. */ | ||
179 | SDL_WINDOWEVENT_DISPLAY_CHANGED /**< Window has been moved to display data1. */ | ||
180 | } SDL_WindowEventID; | ||
181 | |||
182 | /** | ||
183 | * \brief Event subtype for display events | ||
184 | */ | ||
185 | typedef enum | ||
186 | { | ||
187 | SDL_DISPLAYEVENT_NONE, /**< Never used */ | ||
188 | SDL_DISPLAYEVENT_ORIENTATION, /**< Display orientation has changed to data1 */ | ||
189 | SDL_DISPLAYEVENT_CONNECTED, /**< Display has been added to the system */ | ||
190 | SDL_DISPLAYEVENT_DISCONNECTED /**< Display has been removed from the system */ | ||
191 | } SDL_DisplayEventID; | ||
192 | |||
193 | /** | ||
194 | * \brief Display orientation | ||
195 | */ | ||
196 | typedef enum | ||
197 | { | ||
198 | SDL_ORIENTATION_UNKNOWN, /**< The display orientation can't be determined */ | ||
199 | SDL_ORIENTATION_LANDSCAPE, /**< The display is in landscape mode, with the right side up, relative to portrait mode */ | ||
200 | SDL_ORIENTATION_LANDSCAPE_FLIPPED, /**< The display is in landscape mode, with the left side up, relative to portrait mode */ | ||
201 | SDL_ORIENTATION_PORTRAIT, /**< The display is in portrait mode */ | ||
202 | SDL_ORIENTATION_PORTRAIT_FLIPPED /**< The display is in portrait mode, upside down */ | ||
203 | } SDL_DisplayOrientation; | ||
204 | |||
205 | /** | ||
206 | * \brief Window flash operation | ||
207 | */ | ||
208 | typedef enum | ||
209 | { | ||
210 | SDL_FLASH_CANCEL, /**< Cancel any window flash state */ | ||
211 | SDL_FLASH_BRIEFLY, /**< Flash the window briefly to get attention */ | ||
212 | SDL_FLASH_UNTIL_FOCUSED /**< Flash the window until it gets focus */ | ||
213 | } SDL_FlashOperation; | ||
214 | |||
215 | /** | ||
216 | * \brief An opaque handle to an OpenGL context. | ||
217 | */ | ||
218 | typedef void *SDL_GLContext; | ||
219 | |||
220 | /** | ||
221 | * \brief OpenGL configuration attributes | ||
222 | */ | ||
223 | typedef enum | ||
224 | { | ||
225 | SDL_GL_RED_SIZE, | ||
226 | SDL_GL_GREEN_SIZE, | ||
227 | SDL_GL_BLUE_SIZE, | ||
228 | SDL_GL_ALPHA_SIZE, | ||
229 | SDL_GL_BUFFER_SIZE, | ||
230 | SDL_GL_DOUBLEBUFFER, | ||
231 | SDL_GL_DEPTH_SIZE, | ||
232 | SDL_GL_STENCIL_SIZE, | ||
233 | SDL_GL_ACCUM_RED_SIZE, | ||
234 | SDL_GL_ACCUM_GREEN_SIZE, | ||
235 | SDL_GL_ACCUM_BLUE_SIZE, | ||
236 | SDL_GL_ACCUM_ALPHA_SIZE, | ||
237 | SDL_GL_STEREO, | ||
238 | SDL_GL_MULTISAMPLEBUFFERS, | ||
239 | SDL_GL_MULTISAMPLESAMPLES, | ||
240 | SDL_GL_ACCELERATED_VISUAL, | ||
241 | SDL_GL_RETAINED_BACKING, | ||
242 | SDL_GL_CONTEXT_MAJOR_VERSION, | ||
243 | SDL_GL_CONTEXT_MINOR_VERSION, | ||
244 | SDL_GL_CONTEXT_EGL, | ||
245 | SDL_GL_CONTEXT_FLAGS, | ||
246 | SDL_GL_CONTEXT_PROFILE_MASK, | ||
247 | SDL_GL_SHARE_WITH_CURRENT_CONTEXT, | ||
248 | SDL_GL_FRAMEBUFFER_SRGB_CAPABLE, | ||
249 | SDL_GL_CONTEXT_RELEASE_BEHAVIOR, | ||
250 | SDL_GL_CONTEXT_RESET_NOTIFICATION, | ||
251 | SDL_GL_CONTEXT_NO_ERROR | ||
252 | } SDL_GLattr; | ||
253 | |||
254 | typedef enum | ||
255 | { | ||
256 | SDL_GL_CONTEXT_PROFILE_CORE = 0x0001, | ||
257 | SDL_GL_CONTEXT_PROFILE_COMPATIBILITY = 0x0002, | ||
258 | SDL_GL_CONTEXT_PROFILE_ES = 0x0004 /**< GLX_CONTEXT_ES2_PROFILE_BIT_EXT */ | ||
259 | } SDL_GLprofile; | ||
260 | |||
261 | typedef enum | ||
262 | { | ||
263 | SDL_GL_CONTEXT_DEBUG_FLAG = 0x0001, | ||
264 | SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG = 0x0002, | ||
265 | SDL_GL_CONTEXT_ROBUST_ACCESS_FLAG = 0x0004, | ||
266 | SDL_GL_CONTEXT_RESET_ISOLATION_FLAG = 0x0008 | ||
267 | } SDL_GLcontextFlag; | ||
268 | |||
269 | typedef enum | ||
270 | { | ||
271 | SDL_GL_CONTEXT_RELEASE_BEHAVIOR_NONE = 0x0000, | ||
272 | SDL_GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH = 0x0001 | ||
273 | } SDL_GLcontextReleaseFlag; | ||
274 | |||
275 | typedef enum | ||
276 | { | ||
277 | SDL_GL_CONTEXT_RESET_NO_NOTIFICATION = 0x0000, | ||
278 | SDL_GL_CONTEXT_RESET_LOSE_CONTEXT = 0x0001 | ||
279 | } SDL_GLContextResetNotification; | ||
280 | |||
281 | /* Function prototypes */ | ||
282 | |||
283 | /** | ||
284 | * Get the number of video drivers compiled into SDL. | ||
285 | * | ||
286 | * \returns a number >= 1 on success or a negative error code on failure; call | ||
287 | * SDL_GetError() for more information. | ||
288 | * | ||
289 | * \since This function is available since SDL 2.0.0. | ||
290 | * | ||
291 | * \sa SDL_GetVideoDriver | ||
292 | */ | ||
293 | extern DECLSPEC int SDLCALL SDL_GetNumVideoDrivers(void); | ||
294 | |||
295 | /** | ||
296 | * Get the name of a built in video driver. | ||
297 | * | ||
298 | * The video drivers are presented in the order in which they are normally | ||
299 | * checked during initialization. | ||
300 | * | ||
301 | * \param index the index of a video driver | ||
302 | * \returns the name of the video driver with the given **index**. | ||
303 | * | ||
304 | * \since This function is available since SDL 2.0.0. | ||
305 | * | ||
306 | * \sa SDL_GetNumVideoDrivers | ||
307 | */ | ||
308 | extern DECLSPEC const char *SDLCALL SDL_GetVideoDriver(int index); | ||
309 | |||
310 | /** | ||
311 | * Initialize the video subsystem, optionally specifying a video driver. | ||
312 | * | ||
313 | * This function initializes the video subsystem, setting up a connection to | ||
314 | * the window manager, etc, and determines the available display modes and | ||
315 | * pixel formats, but does not initialize a window or graphics mode. | ||
316 | * | ||
317 | * If you use this function and you haven't used the SDL_INIT_VIDEO flag with | ||
318 | * either SDL_Init() or SDL_InitSubSystem(), you should call SDL_VideoQuit() | ||
319 | * before calling SDL_Quit(). | ||
320 | * | ||
321 | * It is safe to call this function multiple times. SDL_VideoInit() will call | ||
322 | * SDL_VideoQuit() itself if the video subsystem has already been initialized. | ||
323 | * | ||
324 | * You can use SDL_GetNumVideoDrivers() and SDL_GetVideoDriver() to find a | ||
325 | * specific `driver_name`. | ||
326 | * | ||
327 | * \param driver_name the name of a video driver to initialize, or NULL for | ||
328 | * the default driver | ||
329 | * \returns 0 on success or a negative error code on failure; call | ||
330 | * SDL_GetError() for more information. | ||
331 | * | ||
332 | * \since This function is available since SDL 2.0.0. | ||
333 | * | ||
334 | * \sa SDL_GetNumVideoDrivers | ||
335 | * \sa SDL_GetVideoDriver | ||
336 | * \sa SDL_InitSubSystem | ||
337 | * \sa SDL_VideoQuit | ||
338 | */ | ||
339 | extern DECLSPEC int SDLCALL SDL_VideoInit(const char *driver_name); | ||
340 | |||
341 | /** | ||
342 | * Shut down the video subsystem, if initialized with SDL_VideoInit(). | ||
343 | * | ||
344 | * This function closes all windows, and restores the original video mode. | ||
345 | * | ||
346 | * \since This function is available since SDL 2.0.0. | ||
347 | * | ||
348 | * \sa SDL_VideoInit | ||
349 | */ | ||
350 | extern DECLSPEC void SDLCALL SDL_VideoQuit(void); | ||
351 | |||
352 | /** | ||
353 | * Get the name of the currently initialized video driver. | ||
354 | * | ||
355 | * \returns the name of the current video driver or NULL if no driver has been | ||
356 | * initialized. | ||
357 | * | ||
358 | * \since This function is available since SDL 2.0.0. | ||
359 | * | ||
360 | * \sa SDL_GetNumVideoDrivers | ||
361 | * \sa SDL_GetVideoDriver | ||
362 | */ | ||
363 | extern DECLSPEC const char *SDLCALL SDL_GetCurrentVideoDriver(void); | ||
364 | |||
365 | /** | ||
366 | * Get the number of available video displays. | ||
367 | * | ||
368 | * \returns a number >= 1 or a negative error code on failure; call | ||
369 | * SDL_GetError() for more information. | ||
370 | * | ||
371 | * \since This function is available since SDL 2.0.0. | ||
372 | * | ||
373 | * \sa SDL_GetDisplayBounds | ||
374 | */ | ||
375 | extern DECLSPEC int SDLCALL SDL_GetNumVideoDisplays(void); | ||
376 | |||
377 | /** | ||
378 | * Get the name of a display in UTF-8 encoding. | ||
379 | * | ||
380 | * \param displayIndex the index of display from which the name should be | ||
381 | * queried | ||
382 | * \returns the name of a display or NULL for an invalid display index or | ||
383 | * failure; call SDL_GetError() for more information. | ||
384 | * | ||
385 | * \since This function is available since SDL 2.0.0. | ||
386 | * | ||
387 | * \sa SDL_GetNumVideoDisplays | ||
388 | */ | ||
389 | extern DECLSPEC const char * SDLCALL SDL_GetDisplayName(int displayIndex); | ||
390 | |||
391 | /** | ||
392 | * Get the desktop area represented by a display. | ||
393 | * | ||
394 | * The primary display (`displayIndex` zero) is always located at 0,0. | ||
395 | * | ||
396 | * \param displayIndex the index of the display to query | ||
397 | * \param rect the SDL_Rect structure filled in with the display bounds | ||
398 | * \returns 0 on success or a negative error code on failure; call | ||
399 | * SDL_GetError() for more information. | ||
400 | * | ||
401 | * \since This function is available since SDL 2.0.0. | ||
402 | * | ||
403 | * \sa SDL_GetNumVideoDisplays | ||
404 | */ | ||
405 | extern DECLSPEC int SDLCALL SDL_GetDisplayBounds(int displayIndex, SDL_Rect * rect); | ||
406 | |||
407 | /** | ||
408 | * Get the usable desktop area represented by a display. | ||
409 | * | ||
410 | * The primary display (`displayIndex` zero) is always located at 0,0. | ||
411 | * | ||
412 | * This is the same area as SDL_GetDisplayBounds() reports, but with portions | ||
413 | * reserved by the system removed. For example, on Apple's macOS, this | ||
414 | * subtracts the area occupied by the menu bar and dock. | ||
415 | * | ||
416 | * Setting a window to be fullscreen generally bypasses these unusable areas, | ||
417 | * so these are good guidelines for the maximum space available to a | ||
418 | * non-fullscreen window. | ||
419 | * | ||
420 | * The parameter `rect` is ignored if it is NULL. | ||
421 | * | ||
422 | * This function also returns -1 if the parameter `displayIndex` is out of | ||
423 | * range. | ||
424 | * | ||
425 | * \param displayIndex the index of the display to query the usable bounds | ||
426 | * from | ||
427 | * \param rect the SDL_Rect structure filled in with the display bounds | ||
428 | * \returns 0 on success or a negative error code on failure; call | ||
429 | * SDL_GetError() for more information. | ||
430 | * | ||
431 | * \since This function is available since SDL 2.0.5. | ||
432 | * | ||
433 | * \sa SDL_GetDisplayBounds | ||
434 | * \sa SDL_GetNumVideoDisplays | ||
435 | */ | ||
436 | extern DECLSPEC int SDLCALL SDL_GetDisplayUsableBounds(int displayIndex, SDL_Rect * rect); | ||
437 | |||
438 | /** | ||
439 | * Get the dots/pixels-per-inch for a display. | ||
440 | * | ||
441 | * Diagonal, horizontal and vertical DPI can all be optionally returned if the | ||
442 | * appropriate parameter is non-NULL. | ||
443 | * | ||
444 | * A failure of this function usually means that either no DPI information is | ||
445 | * available or the `displayIndex` is out of range. | ||
446 | * | ||
447 | * \param displayIndex the index of the display from which DPI information | ||
448 | * should be queried | ||
449 | * \param ddpi a pointer filled in with the diagonal DPI of the display; may | ||
450 | * be NULL | ||
451 | * \param hdpi a pointer filled in with the horizontal DPI of the display; may | ||
452 | * be NULL | ||
453 | * \param vdpi a pointer filled in with the vertical DPI of the display; may | ||
454 | * be NULL | ||
455 | * \returns 0 on success or a negative error code on failure; call | ||
456 | * SDL_GetError() for more information. | ||
457 | * | ||
458 | * \since This function is available since SDL 2.0.4. | ||
459 | * | ||
460 | * \sa SDL_GetNumVideoDisplays | ||
461 | */ | ||
462 | extern DECLSPEC int SDLCALL SDL_GetDisplayDPI(int displayIndex, float * ddpi, float * hdpi, float * vdpi); | ||
463 | |||
464 | /** | ||
465 | * Get the orientation of a display. | ||
466 | * | ||
467 | * \param displayIndex the index of the display to query | ||
468 | * \returns The SDL_DisplayOrientation enum value of the display, or | ||
469 | * `SDL_ORIENTATION_UNKNOWN` if it isn't available. | ||
470 | * | ||
471 | * \since This function is available since SDL 2.0.9. | ||
472 | * | ||
473 | * \sa SDL_GetNumVideoDisplays | ||
474 | */ | ||
475 | extern DECLSPEC SDL_DisplayOrientation SDLCALL SDL_GetDisplayOrientation(int displayIndex); | ||
476 | |||
477 | /** | ||
478 | * Get the number of available display modes. | ||
479 | * | ||
480 | * The `displayIndex` needs to be in the range from 0 to | ||
481 | * SDL_GetNumVideoDisplays() - 1. | ||
482 | * | ||
483 | * \param displayIndex the index of the display to query | ||
484 | * \returns a number >= 1 on success or a negative error code on failure; call | ||
485 | * SDL_GetError() for more information. | ||
486 | * | ||
487 | * \since This function is available since SDL 2.0.0. | ||
488 | * | ||
489 | * \sa SDL_GetDisplayMode | ||
490 | * \sa SDL_GetNumVideoDisplays | ||
491 | */ | ||
492 | extern DECLSPEC int SDLCALL SDL_GetNumDisplayModes(int displayIndex); | ||
493 | |||
494 | /** | ||
495 | * Get information about a specific display mode. | ||
496 | * | ||
497 | * The display modes are sorted in this priority: | ||
498 | * | ||
499 | * - width -> largest to smallest | ||
500 | * - height -> largest to smallest | ||
501 | * - bits per pixel -> more colors to fewer colors | ||
502 | * - packed pixel layout -> largest to smallest | ||
503 | * - refresh rate -> highest to lowest | ||
504 | * | ||
505 | * \param displayIndex the index of the display to query | ||
506 | * \param modeIndex the index of the display mode to query | ||
507 | * \param mode an SDL_DisplayMode structure filled in with the mode at | ||
508 | * `modeIndex` | ||
509 | * \returns 0 on success or a negative error code on failure; call | ||
510 | * SDL_GetError() for more information. | ||
511 | * | ||
512 | * \since This function is available since SDL 2.0.0. | ||
513 | * | ||
514 | * \sa SDL_GetNumDisplayModes | ||
515 | */ | ||
516 | extern DECLSPEC int SDLCALL SDL_GetDisplayMode(int displayIndex, int modeIndex, | ||
517 | SDL_DisplayMode * mode); | ||
518 | |||
519 | /** | ||
520 | * Get information about the desktop's display mode. | ||
521 | * | ||
522 | * There's a difference between this function and SDL_GetCurrentDisplayMode() | ||
523 | * when SDL runs fullscreen and has changed the resolution. In that case this | ||
524 | * function will return the previous native display mode, and not the current | ||
525 | * display mode. | ||
526 | * | ||
527 | * \param displayIndex the index of the display to query | ||
528 | * \param mode an SDL_DisplayMode structure filled in with the current display | ||
529 | * mode | ||
530 | * \returns 0 on success or a negative error code on failure; call | ||
531 | * SDL_GetError() for more information. | ||
532 | * | ||
533 | * \since This function is available since SDL 2.0.0. | ||
534 | * | ||
535 | * \sa SDL_GetCurrentDisplayMode | ||
536 | * \sa SDL_GetDisplayMode | ||
537 | * \sa SDL_SetWindowDisplayMode | ||
538 | */ | ||
539 | extern DECLSPEC int SDLCALL SDL_GetDesktopDisplayMode(int displayIndex, SDL_DisplayMode * mode); | ||
540 | |||
541 | /** | ||
542 | * Get information about the current display mode. | ||
543 | * | ||
544 | * There's a difference between this function and SDL_GetDesktopDisplayMode() | ||
545 | * when SDL runs fullscreen and has changed the resolution. In that case this | ||
546 | * function will return the current display mode, and not the previous native | ||
547 | * display mode. | ||
548 | * | ||
549 | * \param displayIndex the index of the display to query | ||
550 | * \param mode an SDL_DisplayMode structure filled in with the current display | ||
551 | * mode | ||
552 | * \returns 0 on success or a negative error code on failure; call | ||
553 | * SDL_GetError() for more information. | ||
554 | * | ||
555 | * \since This function is available since SDL 2.0.0. | ||
556 | * | ||
557 | * \sa SDL_GetDesktopDisplayMode | ||
558 | * \sa SDL_GetDisplayMode | ||
559 | * \sa SDL_GetNumVideoDisplays | ||
560 | * \sa SDL_SetWindowDisplayMode | ||
561 | */ | ||
562 | extern DECLSPEC int SDLCALL SDL_GetCurrentDisplayMode(int displayIndex, SDL_DisplayMode * mode); | ||
563 | |||
564 | |||
565 | /** | ||
566 | * Get the closest match to the requested display mode. | ||
567 | * | ||
568 | * The available display modes are scanned and `closest` is filled in with the | ||
569 | * closest mode matching the requested mode and returned. The mode format and | ||
570 | * refresh rate default to the desktop mode if they are set to 0. The modes | ||
571 | * are scanned with size being first priority, format being second priority, | ||
572 | * and finally checking the refresh rate. If all the available modes are too | ||
573 | * small, then NULL is returned. | ||
574 | * | ||
575 | * \param displayIndex the index of the display to query | ||
576 | * \param mode an SDL_DisplayMode structure containing the desired display | ||
577 | * mode | ||
578 | * \param closest an SDL_DisplayMode structure filled in with the closest | ||
579 | * match of the available display modes | ||
580 | * \returns the passed in value `closest` or NULL if no matching video mode | ||
581 | * was available; call SDL_GetError() for more information. | ||
582 | * | ||
583 | * \since This function is available since SDL 2.0.0. | ||
584 | * | ||
585 | * \sa SDL_GetDisplayMode | ||
586 | * \sa SDL_GetNumDisplayModes | ||
587 | */ | ||
588 | extern DECLSPEC SDL_DisplayMode * SDLCALL SDL_GetClosestDisplayMode(int displayIndex, const SDL_DisplayMode * mode, SDL_DisplayMode * closest); | ||
589 | |||
590 | /** | ||
591 | * Get the index of the display associated with a window. | ||
592 | * | ||
593 | * \param window the window to query | ||
594 | * \returns the index of the display containing the center of the window on | ||
595 | * success or a negative error code on failure; call SDL_GetError() | ||
596 | * for more information. | ||
597 | * | ||
598 | * \since This function is available since SDL 2.0.0. | ||
599 | * | ||
600 | * \sa SDL_GetDisplayBounds | ||
601 | * \sa SDL_GetNumVideoDisplays | ||
602 | */ | ||
603 | extern DECLSPEC int SDLCALL SDL_GetWindowDisplayIndex(SDL_Window * window); | ||
604 | |||
605 | /** | ||
606 | * Set the display mode to use when a window is visible at fullscreen. | ||
607 | * | ||
608 | * This only affects the display mode used when the window is fullscreen. To | ||
609 | * change the window size when the window is not fullscreen, use | ||
610 | * SDL_SetWindowSize(). | ||
611 | * | ||
612 | * \param window the window to affect | ||
613 | * \param mode the SDL_DisplayMode structure representing the mode to use, or | ||
614 | * NULL to use the window's dimensions and the desktop's format | ||
615 | * and refresh rate | ||
616 | * \returns 0 on success or a negative error code on failure; call | ||
617 | * SDL_GetError() for more information. | ||
618 | * | ||
619 | * \since This function is available since SDL 2.0.0. | ||
620 | * | ||
621 | * \sa SDL_GetWindowDisplayMode | ||
622 | * \sa SDL_SetWindowFullscreen | ||
623 | */ | ||
624 | extern DECLSPEC int SDLCALL SDL_SetWindowDisplayMode(SDL_Window * window, | ||
625 | const SDL_DisplayMode * mode); | ||
626 | |||
627 | /** | ||
628 | * Query the display mode to use when a window is visible at fullscreen. | ||
629 | * | ||
630 | * \param window the window to query | ||
631 | * \param mode an SDL_DisplayMode structure filled in with the fullscreen | ||
632 | * display mode | ||
633 | * \returns 0 on success or a negative error code on failure; call | ||
634 | * SDL_GetError() for more information. | ||
635 | * | ||
636 | * \since This function is available since SDL 2.0.0. | ||
637 | * | ||
638 | * \sa SDL_SetWindowDisplayMode | ||
639 | * \sa SDL_SetWindowFullscreen | ||
640 | */ | ||
641 | extern DECLSPEC int SDLCALL SDL_GetWindowDisplayMode(SDL_Window * window, | ||
642 | SDL_DisplayMode * mode); | ||
643 | |||
644 | /** | ||
645 | * Get the raw ICC profile data for the screen the window is currently on. | ||
646 | * | ||
647 | * Data returned should be freed with SDL_free. | ||
648 | * | ||
649 | * \param window the window to query | ||
650 | * \param size the size of the ICC profile | ||
651 | * \returns the raw ICC profile data on success or NULL on failure; call | ||
652 | * SDL_GetError() for more information. | ||
653 | * | ||
654 | * \since This function is available since SDL 2.0.18. | ||
655 | */ | ||
656 | extern DECLSPEC void* SDLCALL SDL_GetWindowICCProfile(SDL_Window * window, size_t* size); | ||
657 | |||
658 | /** | ||
659 | * Get the pixel format associated with the window. | ||
660 | * | ||
661 | * \param window the window to query | ||
662 | * \returns the pixel format of the window on success or | ||
663 | * SDL_PIXELFORMAT_UNKNOWN on failure; call SDL_GetError() for more | ||
664 | * information. | ||
665 | * | ||
666 | * \since This function is available since SDL 2.0.0. | ||
667 | */ | ||
668 | extern DECLSPEC Uint32 SDLCALL SDL_GetWindowPixelFormat(SDL_Window * window); | ||
669 | |||
670 | /** | ||
671 | * Create a window with the specified position, dimensions, and flags. | ||
672 | * | ||
673 | * `flags` may be any of the following OR'd together: | ||
674 | * | ||
675 | * - `SDL_WINDOW_FULLSCREEN`: fullscreen window | ||
676 | * - `SDL_WINDOW_FULLSCREEN_DESKTOP`: fullscreen window at desktop resolution | ||
677 | * - `SDL_WINDOW_OPENGL`: window usable with an OpenGL context | ||
678 | * - `SDL_WINDOW_VULKAN`: window usable with a Vulkan instance | ||
679 | * - `SDL_WINDOW_METAL`: window usable with a Metal instance | ||
680 | * - `SDL_WINDOW_HIDDEN`: window is not visible | ||
681 | * - `SDL_WINDOW_BORDERLESS`: no window decoration | ||
682 | * - `SDL_WINDOW_RESIZABLE`: window can be resized | ||
683 | * - `SDL_WINDOW_MINIMIZED`: window is minimized | ||
684 | * - `SDL_WINDOW_MAXIMIZED`: window is maximized | ||
685 | * - `SDL_WINDOW_INPUT_GRABBED`: window has grabbed input focus | ||
686 | * - `SDL_WINDOW_ALLOW_HIGHDPI`: window should be created in high-DPI mode if | ||
687 | * supported (>= SDL 2.0.1) | ||
688 | * | ||
689 | * `SDL_WINDOW_SHOWN` is ignored by SDL_CreateWindow(). The SDL_Window is | ||
690 | * implicitly shown if SDL_WINDOW_HIDDEN is not set. `SDL_WINDOW_SHOWN` may be | ||
691 | * queried later using SDL_GetWindowFlags(). | ||
692 | * | ||
693 | * On Apple's macOS, you **must** set the NSHighResolutionCapable Info.plist | ||
694 | * property to YES, otherwise you will not receive a High-DPI OpenGL canvas. | ||
695 | * | ||
696 | * If the window is created with the `SDL_WINDOW_ALLOW_HIGHDPI` flag, its size | ||
697 | * in pixels may differ from its size in screen coordinates on platforms with | ||
698 | * high-DPI support (e.g. iOS and macOS). Use SDL_GetWindowSize() to query the | ||
699 | * client area's size in screen coordinates, and SDL_GL_GetDrawableSize() or | ||
700 | * SDL_GetRendererOutputSize() to query the drawable size in pixels. | ||
701 | * | ||
702 | * If the window is set fullscreen, the width and height parameters `w` and | ||
703 | * `h` will not be used. However, invalid size parameters (e.g. too large) may | ||
704 | * still fail. Window size is actually limited to 16384 x 16384 for all | ||
705 | * platforms at window creation. | ||
706 | * | ||
707 | * If the window is created with any of the SDL_WINDOW_OPENGL or | ||
708 | * SDL_WINDOW_VULKAN flags, then the corresponding LoadLibrary function | ||
709 | * (SDL_GL_LoadLibrary or SDL_Vulkan_LoadLibrary) is called and the | ||
710 | * corresponding UnloadLibrary function is called by SDL_DestroyWindow(). | ||
711 | * | ||
712 | * If SDL_WINDOW_VULKAN is specified and there isn't a working Vulkan driver, | ||
713 | * SDL_CreateWindow() will fail because SDL_Vulkan_LoadLibrary() will fail. | ||
714 | * | ||
715 | * If SDL_WINDOW_METAL is specified on an OS that does not support Metal, | ||
716 | * SDL_CreateWindow() will fail. | ||
717 | * | ||
718 | * On non-Apple devices, SDL requires you to either not link to the Vulkan | ||
719 | * loader or link to a dynamic library version. This limitation may be removed | ||
720 | * in a future version of SDL. | ||
721 | * | ||
722 | * \param title the title of the window, in UTF-8 encoding | ||
723 | * \param x the x position of the window, `SDL_WINDOWPOS_CENTERED`, or | ||
724 | * `SDL_WINDOWPOS_UNDEFINED` | ||
725 | * \param y the y position of the window, `SDL_WINDOWPOS_CENTERED`, or | ||
726 | * `SDL_WINDOWPOS_UNDEFINED` | ||
727 | * \param w the width of the window, in screen coordinates | ||
728 | * \param h the height of the window, in screen coordinates | ||
729 | * \param flags 0, or one or more SDL_WindowFlags OR'd together | ||
730 | * \returns the window that was created or NULL on failure; call | ||
731 | * SDL_GetError() for more information. | ||
732 | * | ||
733 | * \since This function is available since SDL 2.0.0. | ||
734 | * | ||
735 | * \sa SDL_CreateWindowFrom | ||
736 | * \sa SDL_DestroyWindow | ||
737 | */ | ||
738 | extern DECLSPEC SDL_Window * SDLCALL SDL_CreateWindow(const char *title, | ||
739 | int x, int y, int w, | ||
740 | int h, Uint32 flags); | ||
741 | |||
742 | /** | ||
743 | * Create an SDL window from an existing native window. | ||
744 | * | ||
745 | * In some cases (e.g. OpenGL) and on some platforms (e.g. Microsoft Windows) | ||
746 | * the hint `SDL_HINT_VIDEO_WINDOW_SHARE_PIXEL_FORMAT` needs to be configured | ||
747 | * before using SDL_CreateWindowFrom(). | ||
748 | * | ||
749 | * \param data a pointer to driver-dependent window creation data, typically | ||
750 | * your native window cast to a void* | ||
751 | * \returns the window that was created or NULL on failure; call | ||
752 | * SDL_GetError() for more information. | ||
753 | * | ||
754 | * \since This function is available since SDL 2.0.0. | ||
755 | * | ||
756 | * \sa SDL_CreateWindow | ||
757 | * \sa SDL_DestroyWindow | ||
758 | */ | ||
759 | extern DECLSPEC SDL_Window * SDLCALL SDL_CreateWindowFrom(const void *data); | ||
760 | |||
761 | /** | ||
762 | * Get the numeric ID of a window. | ||
763 | * | ||
764 | * The numeric ID is what SDL_WindowEvent references, and is necessary to map | ||
765 | * these events to specific SDL_Window objects. | ||
766 | * | ||
767 | * \param window the window to query | ||
768 | * \returns the ID of the window on success or 0 on failure; call | ||
769 | * SDL_GetError() for more information. | ||
770 | * | ||
771 | * \since This function is available since SDL 2.0.0. | ||
772 | * | ||
773 | * \sa SDL_GetWindowFromID | ||
774 | */ | ||
775 | extern DECLSPEC Uint32 SDLCALL SDL_GetWindowID(SDL_Window * window); | ||
776 | |||
777 | /** | ||
778 | * Get a window from a stored ID. | ||
779 | * | ||
780 | * The numeric ID is what SDL_WindowEvent references, and is necessary to map | ||
781 | * these events to specific SDL_Window objects. | ||
782 | * | ||
783 | * \param id the ID of the window | ||
784 | * \returns the window associated with `id` or NULL if it doesn't exist; call | ||
785 | * SDL_GetError() for more information. | ||
786 | * | ||
787 | * \since This function is available since SDL 2.0.0. | ||
788 | * | ||
789 | * \sa SDL_GetWindowID | ||
790 | */ | ||
791 | extern DECLSPEC SDL_Window * SDLCALL SDL_GetWindowFromID(Uint32 id); | ||
792 | |||
793 | /** | ||
794 | * Get the window flags. | ||
795 | * | ||
796 | * \param window the window to query | ||
797 | * \returns a mask of the SDL_WindowFlags associated with `window` | ||
798 | * | ||
799 | * \since This function is available since SDL 2.0.0. | ||
800 | * | ||
801 | * \sa SDL_CreateWindow | ||
802 | * \sa SDL_HideWindow | ||
803 | * \sa SDL_MaximizeWindow | ||
804 | * \sa SDL_MinimizeWindow | ||
805 | * \sa SDL_SetWindowFullscreen | ||
806 | * \sa SDL_SetWindowGrab | ||
807 | * \sa SDL_ShowWindow | ||
808 | */ | ||
809 | extern DECLSPEC Uint32 SDLCALL SDL_GetWindowFlags(SDL_Window * window); | ||
810 | |||
811 | /** | ||
812 | * Set the title of a window. | ||
813 | * | ||
814 | * This string is expected to be in UTF-8 encoding. | ||
815 | * | ||
816 | * \param window the window to change | ||
817 | * \param title the desired window title in UTF-8 format | ||
818 | * | ||
819 | * \since This function is available since SDL 2.0.0. | ||
820 | * | ||
821 | * \sa SDL_GetWindowTitle | ||
822 | */ | ||
823 | extern DECLSPEC void SDLCALL SDL_SetWindowTitle(SDL_Window * window, | ||
824 | const char *title); | ||
825 | |||
826 | /** | ||
827 | * Get the title of a window. | ||
828 | * | ||
829 | * \param window the window to query | ||
830 | * \returns the title of the window in UTF-8 format or "" if there is no | ||
831 | * title. | ||
832 | * | ||
833 | * \since This function is available since SDL 2.0.0. | ||
834 | * | ||
835 | * \sa SDL_SetWindowTitle | ||
836 | */ | ||
837 | extern DECLSPEC const char *SDLCALL SDL_GetWindowTitle(SDL_Window * window); | ||
838 | |||
839 | /** | ||
840 | * Set the icon for a window. | ||
841 | * | ||
842 | * \param window the window to change | ||
843 | * \param icon an SDL_Surface structure containing the icon for the window | ||
844 | * | ||
845 | * \since This function is available since SDL 2.0.0. | ||
846 | */ | ||
847 | extern DECLSPEC void SDLCALL SDL_SetWindowIcon(SDL_Window * window, | ||
848 | SDL_Surface * icon); | ||
849 | |||
850 | /** | ||
851 | * Associate an arbitrary named pointer with a window. | ||
852 | * | ||
853 | * `name` is case-sensitive. | ||
854 | * | ||
855 | * \param window the window to associate with the pointer | ||
856 | * \param name the name of the pointer | ||
857 | * \param userdata the associated pointer | ||
858 | * \returns the previous value associated with `name`. | ||
859 | * | ||
860 | * \since This function is available since SDL 2.0.0. | ||
861 | * | ||
862 | * \sa SDL_GetWindowData | ||
863 | */ | ||
864 | extern DECLSPEC void* SDLCALL SDL_SetWindowData(SDL_Window * window, | ||
865 | const char *name, | ||
866 | void *userdata); | ||
867 | |||
868 | /** | ||
869 | * Retrieve the data pointer associated with a window. | ||
870 | * | ||
871 | * \param window the window to query | ||
872 | * \param name the name of the pointer | ||
873 | * \returns the value associated with `name`. | ||
874 | * | ||
875 | * \since This function is available since SDL 2.0.0. | ||
876 | * | ||
877 | * \sa SDL_SetWindowData | ||
878 | */ | ||
879 | extern DECLSPEC void *SDLCALL SDL_GetWindowData(SDL_Window * window, | ||
880 | const char *name); | ||
881 | |||
882 | /** | ||
883 | * Set the position of a window. | ||
884 | * | ||
885 | * The window coordinate origin is the upper left of the display. | ||
886 | * | ||
887 | * \param window the window to reposition | ||
888 | * \param x the x coordinate of the window in screen coordinates, or | ||
889 | * `SDL_WINDOWPOS_CENTERED` or `SDL_WINDOWPOS_UNDEFINED` | ||
890 | * \param y the y coordinate of the window in screen coordinates, or | ||
891 | * `SDL_WINDOWPOS_CENTERED` or `SDL_WINDOWPOS_UNDEFINED` | ||
892 | * | ||
893 | * \since This function is available since SDL 2.0.0. | ||
894 | * | ||
895 | * \sa SDL_GetWindowPosition | ||
896 | */ | ||
897 | extern DECLSPEC void SDLCALL SDL_SetWindowPosition(SDL_Window * window, | ||
898 | int x, int y); | ||
899 | |||
900 | /** | ||
901 | * Get the position of a window. | ||
902 | * | ||
903 | * If you do not need the value for one of the positions a NULL may be passed | ||
904 | * in the `x` or `y` parameter. | ||
905 | * | ||
906 | * \param window the window to query | ||
907 | * \param x a pointer filled in with the x position of the window, in screen | ||
908 | * coordinates, may be NULL | ||
909 | * \param y a pointer filled in with the y position of the window, in screen | ||
910 | * coordinates, may be NULL | ||
911 | * | ||
912 | * \since This function is available since SDL 2.0.0. | ||
913 | * | ||
914 | * \sa SDL_SetWindowPosition | ||
915 | */ | ||
916 | extern DECLSPEC void SDLCALL SDL_GetWindowPosition(SDL_Window * window, | ||
917 | int *x, int *y); | ||
918 | |||
919 | /** | ||
920 | * Set the size of a window's client area. | ||
921 | * | ||
922 | * The window size in screen coordinates may differ from the size in pixels, | ||
923 | * if the window was created with `SDL_WINDOW_ALLOW_HIGHDPI` on a platform | ||
924 | * with high-dpi support (e.g. iOS or macOS). Use SDL_GL_GetDrawableSize() or | ||
925 | * SDL_GetRendererOutputSize() to get the real client area size in pixels. | ||
926 | * | ||
927 | * Fullscreen windows automatically match the size of the display mode, and | ||
928 | * you should use SDL_SetWindowDisplayMode() to change their size. | ||
929 | * | ||
930 | * \param window the window to change | ||
931 | * \param w the width of the window in pixels, in screen coordinates, must be | ||
932 | * > 0 | ||
933 | * \param h the height of the window in pixels, in screen coordinates, must be | ||
934 | * > 0 | ||
935 | * | ||
936 | * \since This function is available since SDL 2.0.0. | ||
937 | * | ||
938 | * \sa SDL_GetWindowSize | ||
939 | * \sa SDL_SetWindowDisplayMode | ||
940 | */ | ||
941 | extern DECLSPEC void SDLCALL SDL_SetWindowSize(SDL_Window * window, int w, | ||
942 | int h); | ||
943 | |||
944 | /** | ||
945 | * Get the size of a window's client area. | ||
946 | * | ||
947 | * NULL can safely be passed as the `w` or `h` parameter if the width or | ||
948 | * height value is not desired. | ||
949 | * | ||
950 | * The window size in screen coordinates may differ from the size in pixels, | ||
951 | * if the window was created with `SDL_WINDOW_ALLOW_HIGHDPI` on a platform | ||
952 | * with high-dpi support (e.g. iOS or macOS). Use SDL_GL_GetDrawableSize(), | ||
953 | * SDL_Vulkan_GetDrawableSize(), or SDL_GetRendererOutputSize() to get the | ||
954 | * real client area size in pixels. | ||
955 | * | ||
956 | * \param window the window to query the width and height from | ||
957 | * \param w a pointer filled in with the width of the window, in screen | ||
958 | * coordinates, may be NULL | ||
959 | * \param h a pointer filled in with the height of the window, in screen | ||
960 | * coordinates, may be NULL | ||
961 | * | ||
962 | * \since This function is available since SDL 2.0.0. | ||
963 | * | ||
964 | * \sa SDL_GL_GetDrawableSize | ||
965 | * \sa SDL_Vulkan_GetDrawableSize | ||
966 | * \sa SDL_SetWindowSize | ||
967 | */ | ||
968 | extern DECLSPEC void SDLCALL SDL_GetWindowSize(SDL_Window * window, int *w, | ||
969 | int *h); | ||
970 | |||
971 | /** | ||
972 | * Get the size of a window's borders (decorations) around the client area. | ||
973 | * | ||
974 | * Note: If this function fails (returns -1), the size values will be | ||
975 | * initialized to 0, 0, 0, 0 (if a non-NULL pointer is provided), as if the | ||
976 | * window in question was borderless. | ||
977 | * | ||
978 | * Note: This function may fail on systems where the window has not yet been | ||
979 | * decorated by the display server (for example, immediately after calling | ||
980 | * SDL_CreateWindow). It is recommended that you wait at least until the | ||
981 | * window has been presented and composited, so that the window system has a | ||
982 | * chance to decorate the window and provide the border dimensions to SDL. | ||
983 | * | ||
984 | * This function also returns -1 if getting the information is not supported. | ||
985 | * | ||
986 | * \param window the window to query the size values of the border | ||
987 | * (decorations) from | ||
988 | * \param top pointer to variable for storing the size of the top border; NULL | ||
989 | * is permitted | ||
990 | * \param left pointer to variable for storing the size of the left border; | ||
991 | * NULL is permitted | ||
992 | * \param bottom pointer to variable for storing the size of the bottom | ||
993 | * border; NULL is permitted | ||
994 | * \param right pointer to variable for storing the size of the right border; | ||
995 | * NULL is permitted | ||
996 | * \returns 0 on success or a negative error code on failure; call | ||
997 | * SDL_GetError() for more information. | ||
998 | * | ||
999 | * \since This function is available since SDL 2.0.5. | ||
1000 | * | ||
1001 | * \sa SDL_GetWindowSize | ||
1002 | */ | ||
1003 | extern DECLSPEC int SDLCALL SDL_GetWindowBordersSize(SDL_Window * window, | ||
1004 | int *top, int *left, | ||
1005 | int *bottom, int *right); | ||
1006 | |||
1007 | /** | ||
1008 | * Set the minimum size of a window's client area. | ||
1009 | * | ||
1010 | * \param window the window to change | ||
1011 | * \param min_w the minimum width of the window in pixels | ||
1012 | * \param min_h the minimum height of the window in pixels | ||
1013 | * | ||
1014 | * \since This function is available since SDL 2.0.0. | ||
1015 | * | ||
1016 | * \sa SDL_GetWindowMinimumSize | ||
1017 | * \sa SDL_SetWindowMaximumSize | ||
1018 | */ | ||
1019 | extern DECLSPEC void SDLCALL SDL_SetWindowMinimumSize(SDL_Window * window, | ||
1020 | int min_w, int min_h); | ||
1021 | |||
1022 | /** | ||
1023 | * Get the minimum size of a window's client area. | ||
1024 | * | ||
1025 | * \param window the window to query | ||
1026 | * \param w a pointer filled in with the minimum width of the window, may be | ||
1027 | * NULL | ||
1028 | * \param h a pointer filled in with the minimum height of the window, may be | ||
1029 | * NULL | ||
1030 | * | ||
1031 | * \since This function is available since SDL 2.0.0. | ||
1032 | * | ||
1033 | * \sa SDL_GetWindowMaximumSize | ||
1034 | * \sa SDL_SetWindowMinimumSize | ||
1035 | */ | ||
1036 | extern DECLSPEC void SDLCALL SDL_GetWindowMinimumSize(SDL_Window * window, | ||
1037 | int *w, int *h); | ||
1038 | |||
1039 | /** | ||
1040 | * Set the maximum size of a window's client area. | ||
1041 | * | ||
1042 | * \param window the window to change | ||
1043 | * \param max_w the maximum width of the window in pixels | ||
1044 | * \param max_h the maximum height of the window in pixels | ||
1045 | * | ||
1046 | * \since This function is available since SDL 2.0.0. | ||
1047 | * | ||
1048 | * \sa SDL_GetWindowMaximumSize | ||
1049 | * \sa SDL_SetWindowMinimumSize | ||
1050 | */ | ||
1051 | extern DECLSPEC void SDLCALL SDL_SetWindowMaximumSize(SDL_Window * window, | ||
1052 | int max_w, int max_h); | ||
1053 | |||
1054 | /** | ||
1055 | * Get the maximum size of a window's client area. | ||
1056 | * | ||
1057 | * \param window the window to query | ||
1058 | * \param w a pointer filled in with the maximum width of the window, may be | ||
1059 | * NULL | ||
1060 | * \param h a pointer filled in with the maximum height of the window, may be | ||
1061 | * NULL | ||
1062 | * | ||
1063 | * \since This function is available since SDL 2.0.0. | ||
1064 | * | ||
1065 | * \sa SDL_GetWindowMinimumSize | ||
1066 | * \sa SDL_SetWindowMaximumSize | ||
1067 | */ | ||
1068 | extern DECLSPEC void SDLCALL SDL_GetWindowMaximumSize(SDL_Window * window, | ||
1069 | int *w, int *h); | ||
1070 | |||
1071 | /** | ||
1072 | * Set the border state of a window. | ||
1073 | * | ||
1074 | * This will add or remove the window's `SDL_WINDOW_BORDERLESS` flag and add | ||
1075 | * or remove the border from the actual window. This is a no-op if the | ||
1076 | * window's border already matches the requested state. | ||
1077 | * | ||
1078 | * You can't change the border state of a fullscreen window. | ||
1079 | * | ||
1080 | * \param window the window of which to change the border state | ||
1081 | * \param bordered SDL_FALSE to remove border, SDL_TRUE to add border | ||
1082 | * | ||
1083 | * \since This function is available since SDL 2.0.0. | ||
1084 | * | ||
1085 | * \sa SDL_GetWindowFlags | ||
1086 | */ | ||
1087 | extern DECLSPEC void SDLCALL SDL_SetWindowBordered(SDL_Window * window, | ||
1088 | SDL_bool bordered); | ||
1089 | |||
1090 | /** | ||
1091 | * Set the user-resizable state of a window. | ||
1092 | * | ||
1093 | * This will add or remove the window's `SDL_WINDOW_RESIZABLE` flag and | ||
1094 | * allow/disallow user resizing of the window. This is a no-op if the window's | ||
1095 | * resizable state already matches the requested state. | ||
1096 | * | ||
1097 | * You can't change the resizable state of a fullscreen window. | ||
1098 | * | ||
1099 | * \param window the window of which to change the resizable state | ||
1100 | * \param resizable SDL_TRUE to allow resizing, SDL_FALSE to disallow | ||
1101 | * | ||
1102 | * \since This function is available since SDL 2.0.5. | ||
1103 | * | ||
1104 | * \sa SDL_GetWindowFlags | ||
1105 | */ | ||
1106 | extern DECLSPEC void SDLCALL SDL_SetWindowResizable(SDL_Window * window, | ||
1107 | SDL_bool resizable); | ||
1108 | |||
1109 | /** | ||
1110 | * Set the window to always be above the others. | ||
1111 | * | ||
1112 | * This will add or remove the window's `SDL_WINDOW_ALWAYS_ON_TOP` flag. This | ||
1113 | * will bring the window to the front and keep the window above the rest. | ||
1114 | * | ||
1115 | * \param window The window of which to change the always on top state | ||
1116 | * \param on_top SDL_TRUE to set the window always on top, SDL_FALSE to | ||
1117 | * disable | ||
1118 | * | ||
1119 | * \since This function is available since SDL 2.0.16. | ||
1120 | * | ||
1121 | * \sa SDL_GetWindowFlags | ||
1122 | */ | ||
1123 | extern DECLSPEC void SDLCALL SDL_SetWindowAlwaysOnTop(SDL_Window * window, | ||
1124 | SDL_bool on_top); | ||
1125 | |||
1126 | /** | ||
1127 | * Show a window. | ||
1128 | * | ||
1129 | * \param window the window to show | ||
1130 | * | ||
1131 | * \since This function is available since SDL 2.0.0. | ||
1132 | * | ||
1133 | * \sa SDL_HideWindow | ||
1134 | * \sa SDL_RaiseWindow | ||
1135 | */ | ||
1136 | extern DECLSPEC void SDLCALL SDL_ShowWindow(SDL_Window * window); | ||
1137 | |||
1138 | /** | ||
1139 | * Hide a window. | ||
1140 | * | ||
1141 | * \param window the window to hide | ||
1142 | * | ||
1143 | * \since This function is available since SDL 2.0.0. | ||
1144 | * | ||
1145 | * \sa SDL_ShowWindow | ||
1146 | */ | ||
1147 | extern DECLSPEC void SDLCALL SDL_HideWindow(SDL_Window * window); | ||
1148 | |||
1149 | /** | ||
1150 | * Raise a window above other windows and set the input focus. | ||
1151 | * | ||
1152 | * \param window the window to raise | ||
1153 | * | ||
1154 | * \since This function is available since SDL 2.0.0. | ||
1155 | */ | ||
1156 | extern DECLSPEC void SDLCALL SDL_RaiseWindow(SDL_Window * window); | ||
1157 | |||
1158 | /** | ||
1159 | * Make a window as large as possible. | ||
1160 | * | ||
1161 | * \param window the window to maximize | ||
1162 | * | ||
1163 | * \since This function is available since SDL 2.0.0. | ||
1164 | * | ||
1165 | * \sa SDL_MinimizeWindow | ||
1166 | * \sa SDL_RestoreWindow | ||
1167 | */ | ||
1168 | extern DECLSPEC void SDLCALL SDL_MaximizeWindow(SDL_Window * window); | ||
1169 | |||
1170 | /** | ||
1171 | * Minimize a window to an iconic representation. | ||
1172 | * | ||
1173 | * \param window the window to minimize | ||
1174 | * | ||
1175 | * \since This function is available since SDL 2.0.0. | ||
1176 | * | ||
1177 | * \sa SDL_MaximizeWindow | ||
1178 | * \sa SDL_RestoreWindow | ||
1179 | */ | ||
1180 | extern DECLSPEC void SDLCALL SDL_MinimizeWindow(SDL_Window * window); | ||
1181 | |||
1182 | /** | ||
1183 | * Restore the size and position of a minimized or maximized window. | ||
1184 | * | ||
1185 | * \param window the window to restore | ||
1186 | * | ||
1187 | * \since This function is available since SDL 2.0.0. | ||
1188 | * | ||
1189 | * \sa SDL_MaximizeWindow | ||
1190 | * \sa SDL_MinimizeWindow | ||
1191 | */ | ||
1192 | extern DECLSPEC void SDLCALL SDL_RestoreWindow(SDL_Window * window); | ||
1193 | |||
1194 | /** | ||
1195 | * Set a window's fullscreen state. | ||
1196 | * | ||
1197 | * `flags` may be `SDL_WINDOW_FULLSCREEN`, for "real" fullscreen with a | ||
1198 | * videomode change; `SDL_WINDOW_FULLSCREEN_DESKTOP` for "fake" fullscreen | ||
1199 | * that takes the size of the desktop; and 0 for windowed mode. | ||
1200 | * | ||
1201 | * \param window the window to change | ||
1202 | * \param flags `SDL_WINDOW_FULLSCREEN`, `SDL_WINDOW_FULLSCREEN_DESKTOP` or 0 | ||
1203 | * \returns 0 on success or a negative error code on failure; call | ||
1204 | * SDL_GetError() for more information. | ||
1205 | * | ||
1206 | * \since This function is available since SDL 2.0.0. | ||
1207 | * | ||
1208 | * \sa SDL_GetWindowDisplayMode | ||
1209 | * \sa SDL_SetWindowDisplayMode | ||
1210 | */ | ||
1211 | extern DECLSPEC int SDLCALL SDL_SetWindowFullscreen(SDL_Window * window, | ||
1212 | Uint32 flags); | ||
1213 | |||
1214 | /** | ||
1215 | * Get the SDL surface associated with the window. | ||
1216 | * | ||
1217 | * A new surface will be created with the optimal format for the window, if | ||
1218 | * necessary. This surface will be freed when the window is destroyed. Do not | ||
1219 | * free this surface. | ||
1220 | * | ||
1221 | * This surface will be invalidated if the window is resized. After resizing a | ||
1222 | * window this function must be called again to return a valid surface. | ||
1223 | * | ||
1224 | * You may not combine this with 3D or the rendering API on this window. | ||
1225 | * | ||
1226 | * This function is affected by `SDL_HINT_FRAMEBUFFER_ACCELERATION`. | ||
1227 | * | ||
1228 | * \param window the window to query | ||
1229 | * \returns the surface associated with the window, or NULL on failure; call | ||
1230 | * SDL_GetError() for more information. | ||
1231 | * | ||
1232 | * \since This function is available since SDL 2.0.0. | ||
1233 | * | ||
1234 | * \sa SDL_UpdateWindowSurface | ||
1235 | * \sa SDL_UpdateWindowSurfaceRects | ||
1236 | */ | ||
1237 | extern DECLSPEC SDL_Surface * SDLCALL SDL_GetWindowSurface(SDL_Window * window); | ||
1238 | |||
1239 | /** | ||
1240 | * Copy the window surface to the screen. | ||
1241 | * | ||
1242 | * This is the function you use to reflect any changes to the surface on the | ||
1243 | * screen. | ||
1244 | * | ||
1245 | * This function is equivalent to the SDL 1.2 API SDL_Flip(). | ||
1246 | * | ||
1247 | * \param window the window to update | ||
1248 | * \returns 0 on success or a negative error code on failure; call | ||
1249 | * SDL_GetError() for more information. | ||
1250 | * | ||
1251 | * \since This function is available since SDL 2.0.0. | ||
1252 | * | ||
1253 | * \sa SDL_GetWindowSurface | ||
1254 | * \sa SDL_UpdateWindowSurfaceRects | ||
1255 | */ | ||
1256 | extern DECLSPEC int SDLCALL SDL_UpdateWindowSurface(SDL_Window * window); | ||
1257 | |||
1258 | /** | ||
1259 | * Copy areas of the window surface to the screen. | ||
1260 | * | ||
1261 | * This is the function you use to reflect changes to portions of the surface | ||
1262 | * on the screen. | ||
1263 | * | ||
1264 | * This function is equivalent to the SDL 1.2 API SDL_UpdateRects(). | ||
1265 | * | ||
1266 | * \param window the window to update | ||
1267 | * \param rects an array of SDL_Rect structures representing areas of the | ||
1268 | * surface to copy | ||
1269 | * \param numrects the number of rectangles | ||
1270 | * \returns 0 on success or a negative error code on failure; call | ||
1271 | * SDL_GetError() for more information. | ||
1272 | * | ||
1273 | * \since This function is available since SDL 2.0.0. | ||
1274 | * | ||
1275 | * \sa SDL_GetWindowSurface | ||
1276 | * \sa SDL_UpdateWindowSurface | ||
1277 | */ | ||
1278 | extern DECLSPEC int SDLCALL SDL_UpdateWindowSurfaceRects(SDL_Window * window, | ||
1279 | const SDL_Rect * rects, | ||
1280 | int numrects); | ||
1281 | |||
1282 | /** | ||
1283 | * Set a window's input grab mode. | ||
1284 | * | ||
1285 | * When input is grabbed, the mouse is confined to the window. This function | ||
1286 | * will also grab the keyboard if `SDL_HINT_GRAB_KEYBOARD` is set. To grab the | ||
1287 | * keyboard without also grabbing the mouse, use SDL_SetWindowKeyboardGrab(). | ||
1288 | * | ||
1289 | * If the caller enables a grab while another window is currently grabbed, the | ||
1290 | * other window loses its grab in favor of the caller's window. | ||
1291 | * | ||
1292 | * \param window the window for which the input grab mode should be set | ||
1293 | * \param grabbed SDL_TRUE to grab input or SDL_FALSE to release input | ||
1294 | * | ||
1295 | * \since This function is available since SDL 2.0.0. | ||
1296 | * | ||
1297 | * \sa SDL_GetGrabbedWindow | ||
1298 | * \sa SDL_GetWindowGrab | ||
1299 | */ | ||
1300 | extern DECLSPEC void SDLCALL SDL_SetWindowGrab(SDL_Window * window, | ||
1301 | SDL_bool grabbed); | ||
1302 | |||
1303 | /** | ||
1304 | * Set a window's keyboard grab mode. | ||
1305 | * | ||
1306 | * Keyboard grab enables capture of system keyboard shortcuts like Alt+Tab or | ||
1307 | * the Meta/Super key. Note that not all system keyboard shortcuts can be | ||
1308 | * captured by applications (one example is Ctrl+Alt+Del on Windows). | ||
1309 | * | ||
1310 | * This is primarily intended for specialized applications such as VNC clients | ||
1311 | * or VM frontends. Normal games should not use keyboard grab. | ||
1312 | * | ||
1313 | * When keyboard grab is enabled, SDL will continue to handle Alt+Tab when the | ||
1314 | * window is full-screen to ensure the user is not trapped in your | ||
1315 | * application. If you have a custom keyboard shortcut to exit fullscreen | ||
1316 | * mode, you may suppress this behavior with | ||
1317 | * `SDL_HINT_ALLOW_ALT_TAB_WHILE_GRABBED`. | ||
1318 | * | ||
1319 | * If the caller enables a grab while another window is currently grabbed, the | ||
1320 | * other window loses its grab in favor of the caller's window. | ||
1321 | * | ||
1322 | * \param window The window for which the keyboard grab mode should be set. | ||
1323 | * \param grabbed This is SDL_TRUE to grab keyboard, and SDL_FALSE to release. | ||
1324 | * | ||
1325 | * \since This function is available since SDL 2.0.16. | ||
1326 | * | ||
1327 | * \sa SDL_GetWindowKeyboardGrab | ||
1328 | * \sa SDL_SetWindowMouseGrab | ||
1329 | * \sa SDL_SetWindowGrab | ||
1330 | */ | ||
1331 | extern DECLSPEC void SDLCALL SDL_SetWindowKeyboardGrab(SDL_Window * window, | ||
1332 | SDL_bool grabbed); | ||
1333 | |||
1334 | /** | ||
1335 | * Set a window's mouse grab mode. | ||
1336 | * | ||
1337 | * Mouse grab confines the mouse cursor to the window. | ||
1338 | * | ||
1339 | * \param window The window for which the mouse grab mode should be set. | ||
1340 | * | ||
1341 | * \since This function is available since SDL 2.0.16. | ||
1342 | * | ||
1343 | * \sa SDL_GetWindowMouseGrab | ||
1344 | * \sa SDL_SetWindowKeyboardGrab | ||
1345 | * \sa SDL_SetWindowGrab | ||
1346 | */ | ||
1347 | extern DECLSPEC void SDLCALL SDL_SetWindowMouseGrab(SDL_Window * window, | ||
1348 | SDL_bool grabbed); | ||
1349 | |||
1350 | /** | ||
1351 | * Get a window's input grab mode. | ||
1352 | * | ||
1353 | * \param window the window to query | ||
1354 | * \returns SDL_TRUE if input is grabbed, SDL_FALSE otherwise. | ||
1355 | * | ||
1356 | * \since This function is available since SDL 2.0.0. | ||
1357 | * | ||
1358 | * \sa SDL_SetWindowGrab | ||
1359 | */ | ||
1360 | extern DECLSPEC SDL_bool SDLCALL SDL_GetWindowGrab(SDL_Window * window); | ||
1361 | |||
1362 | /** | ||
1363 | * Get a window's keyboard grab mode. | ||
1364 | * | ||
1365 | * \param window the window to query | ||
1366 | * \returns SDL_TRUE if keyboard is grabbed, and SDL_FALSE otherwise. | ||
1367 | * | ||
1368 | * \since This function is available since SDL 2.0.16. | ||
1369 | * | ||
1370 | * \sa SDL_SetWindowKeyboardGrab | ||
1371 | * \sa SDL_GetWindowGrab | ||
1372 | */ | ||
1373 | extern DECLSPEC SDL_bool SDLCALL SDL_GetWindowKeyboardGrab(SDL_Window * window); | ||
1374 | |||
1375 | /** | ||
1376 | * Get a window's mouse grab mode. | ||
1377 | * | ||
1378 | * \param window the window to query | ||
1379 | * \returns SDL_TRUE if mouse is grabbed, and SDL_FALSE otherwise. | ||
1380 | * | ||
1381 | * \since This function is available since SDL 2.0.16. | ||
1382 | * | ||
1383 | * \sa SDL_SetWindowKeyboardGrab | ||
1384 | * \sa SDL_GetWindowGrab | ||
1385 | */ | ||
1386 | extern DECLSPEC SDL_bool SDLCALL SDL_GetWindowMouseGrab(SDL_Window * window); | ||
1387 | |||
1388 | /** | ||
1389 | * Get the window that currently has an input grab enabled. | ||
1390 | * | ||
1391 | * \returns the window if input is grabbed or NULL otherwise. | ||
1392 | * | ||
1393 | * \since This function is available since SDL 2.0.4. | ||
1394 | * | ||
1395 | * \sa SDL_GetWindowGrab | ||
1396 | * \sa SDL_SetWindowGrab | ||
1397 | */ | ||
1398 | extern DECLSPEC SDL_Window * SDLCALL SDL_GetGrabbedWindow(void); | ||
1399 | |||
1400 | /** | ||
1401 | * Confines the cursor to the specified area of a window. | ||
1402 | * | ||
1403 | * Note that this does NOT grab the cursor, it only defines the area a cursor | ||
1404 | * is restricted to when the window has mouse focus. | ||
1405 | * | ||
1406 | * \param window The window that will be associated with the barrier. | ||
1407 | * \param rect A rectangle area in window-relative coordinates. If NULL the | ||
1408 | * barrier for the specified window will be destroyed. | ||
1409 | * \returns 0 on success or a negative error code on failure; call | ||
1410 | * SDL_GetError() for more information. | ||
1411 | * | ||
1412 | * \since This function is available since SDL 2.0.18. | ||
1413 | * | ||
1414 | * \sa SDL_GetWindowMouseRect | ||
1415 | * \sa SDL_SetWindowMouseGrab | ||
1416 | */ | ||
1417 | extern DECLSPEC int SDLCALL SDL_SetWindowMouseRect(SDL_Window * window, const SDL_Rect * rect); | ||
1418 | |||
1419 | /** | ||
1420 | * Get the mouse confinement rectangle of a window. | ||
1421 | * | ||
1422 | * \param window The window to query | ||
1423 | * \returns A pointer to the mouse confinement rectangle of a window, or NULL | ||
1424 | * if there isn't one. | ||
1425 | * | ||
1426 | * \since This function is available since SDL 2.0.18. | ||
1427 | * | ||
1428 | * \sa SDL_SetWindowMouseRect | ||
1429 | */ | ||
1430 | extern DECLSPEC const SDL_Rect * SDLCALL SDL_GetWindowMouseRect(SDL_Window * window); | ||
1431 | |||
1432 | /** | ||
1433 | * Set the brightness (gamma multiplier) for a given window's display. | ||
1434 | * | ||
1435 | * Despite the name and signature, this method sets the brightness of the | ||
1436 | * entire display, not an individual window. A window is considered to be | ||
1437 | * owned by the display that contains the window's center pixel. (The index of | ||
1438 | * this display can be retrieved using SDL_GetWindowDisplayIndex().) The | ||
1439 | * brightness set will not follow the window if it is moved to another | ||
1440 | * display. | ||
1441 | * | ||
1442 | * Many platforms will refuse to set the display brightness in modern times. | ||
1443 | * You are better off using a shader to adjust gamma during rendering, or | ||
1444 | * something similar. | ||
1445 | * | ||
1446 | * \param window the window used to select the display whose brightness will | ||
1447 | * be changed | ||
1448 | * \param brightness the brightness (gamma multiplier) value to set where 0.0 | ||
1449 | * is completely dark and 1.0 is normal brightness | ||
1450 | * \returns 0 on success or a negative error code on failure; call | ||
1451 | * SDL_GetError() for more information. | ||
1452 | * | ||
1453 | * \since This function is available since SDL 2.0.0. | ||
1454 | * | ||
1455 | * \sa SDL_GetWindowBrightness | ||
1456 | * \sa SDL_SetWindowGammaRamp | ||
1457 | */ | ||
1458 | extern DECLSPEC int SDLCALL SDL_SetWindowBrightness(SDL_Window * window, float brightness); | ||
1459 | |||
1460 | /** | ||
1461 | * Get the brightness (gamma multiplier) for a given window's display. | ||
1462 | * | ||
1463 | * Despite the name and signature, this method retrieves the brightness of the | ||
1464 | * entire display, not an individual window. A window is considered to be | ||
1465 | * owned by the display that contains the window's center pixel. (The index of | ||
1466 | * this display can be retrieved using SDL_GetWindowDisplayIndex().) | ||
1467 | * | ||
1468 | * \param window the window used to select the display whose brightness will | ||
1469 | * be queried | ||
1470 | * \returns the brightness for the display where 0.0 is completely dark and | ||
1471 | * 1.0 is normal brightness. | ||
1472 | * | ||
1473 | * \since This function is available since SDL 2.0.0. | ||
1474 | * | ||
1475 | * \sa SDL_SetWindowBrightness | ||
1476 | */ | ||
1477 | extern DECLSPEC float SDLCALL SDL_GetWindowBrightness(SDL_Window * window); | ||
1478 | |||
1479 | /** | ||
1480 | * Set the opacity for a window. | ||
1481 | * | ||
1482 | * The parameter `opacity` will be clamped internally between 0.0f | ||
1483 | * (transparent) and 1.0f (opaque). | ||
1484 | * | ||
1485 | * This function also returns -1 if setting the opacity isn't supported. | ||
1486 | * | ||
1487 | * \param window the window which will be made transparent or opaque | ||
1488 | * \param opacity the opacity value (0.0f - transparent, 1.0f - opaque) | ||
1489 | * \returns 0 on success or a negative error code on failure; call | ||
1490 | * SDL_GetError() for more information. | ||
1491 | * | ||
1492 | * \since This function is available since SDL 2.0.5. | ||
1493 | * | ||
1494 | * \sa SDL_GetWindowOpacity | ||
1495 | */ | ||
1496 | extern DECLSPEC int SDLCALL SDL_SetWindowOpacity(SDL_Window * window, float opacity); | ||
1497 | |||
1498 | /** | ||
1499 | * Get the opacity of a window. | ||
1500 | * | ||
1501 | * If transparency isn't supported on this platform, opacity will be reported | ||
1502 | * as 1.0f without error. | ||
1503 | * | ||
1504 | * The parameter `opacity` is ignored if it is NULL. | ||
1505 | * | ||
1506 | * This function also returns -1 if an invalid window was provided. | ||
1507 | * | ||
1508 | * \param window the window to get the current opacity value from | ||
1509 | * \param out_opacity the float filled in (0.0f - transparent, 1.0f - opaque) | ||
1510 | * \returns 0 on success or a negative error code on failure; call | ||
1511 | * SDL_GetError() for more information. | ||
1512 | * | ||
1513 | * \since This function is available since SDL 2.0.5. | ||
1514 | * | ||
1515 | * \sa SDL_SetWindowOpacity | ||
1516 | */ | ||
1517 | extern DECLSPEC int SDLCALL SDL_GetWindowOpacity(SDL_Window * window, float * out_opacity); | ||
1518 | |||
1519 | /** | ||
1520 | * Set the window as a modal for another window. | ||
1521 | * | ||
1522 | * \param modal_window the window that should be set modal | ||
1523 | * \param parent_window the parent window for the modal window | ||
1524 | * \returns 0 on success or a negative error code on failure; call | ||
1525 | * SDL_GetError() for more information. | ||
1526 | * | ||
1527 | * \since This function is available since SDL 2.0.5. | ||
1528 | */ | ||
1529 | extern DECLSPEC int SDLCALL SDL_SetWindowModalFor(SDL_Window * modal_window, SDL_Window * parent_window); | ||
1530 | |||
1531 | /** | ||
1532 | * Explicitly set input focus to the window. | ||
1533 | * | ||
1534 | * You almost certainly want SDL_RaiseWindow() instead of this function. Use | ||
1535 | * this with caution, as you might give focus to a window that is completely | ||
1536 | * obscured by other windows. | ||
1537 | * | ||
1538 | * \param window the window that should get the input focus | ||
1539 | * \returns 0 on success or a negative error code on failure; call | ||
1540 | * SDL_GetError() for more information. | ||
1541 | * | ||
1542 | * \since This function is available since SDL 2.0.5. | ||
1543 | * | ||
1544 | * \sa SDL_RaiseWindow | ||
1545 | */ | ||
1546 | extern DECLSPEC int SDLCALL SDL_SetWindowInputFocus(SDL_Window * window); | ||
1547 | |||
1548 | /** | ||
1549 | * Set the gamma ramp for the display that owns a given window. | ||
1550 | * | ||
1551 | * Set the gamma translation table for the red, green, and blue channels of | ||
1552 | * the video hardware. Each table is an array of 256 16-bit quantities, | ||
1553 | * representing a mapping between the input and output for that channel. The | ||
1554 | * input is the index into the array, and the output is the 16-bit gamma value | ||
1555 | * at that index, scaled to the output color precision. | ||
1556 | * | ||
1557 | * Despite the name and signature, this method sets the gamma ramp of the | ||
1558 | * entire display, not an individual window. A window is considered to be | ||
1559 | * owned by the display that contains the window's center pixel. (The index of | ||
1560 | * this display can be retrieved using SDL_GetWindowDisplayIndex().) The gamma | ||
1561 | * ramp set will not follow the window if it is moved to another display. | ||
1562 | * | ||
1563 | * \param window the window used to select the display whose gamma ramp will | ||
1564 | * be changed | ||
1565 | * \param red a 256 element array of 16-bit quantities representing the | ||
1566 | * translation table for the red channel, or NULL | ||
1567 | * \param green a 256 element array of 16-bit quantities representing the | ||
1568 | * translation table for the green channel, or NULL | ||
1569 | * \param blue a 256 element array of 16-bit quantities representing the | ||
1570 | * translation table for the blue channel, or NULL | ||
1571 | * \returns 0 on success or a negative error code on failure; call | ||
1572 | * SDL_GetError() for more information. | ||
1573 | * | ||
1574 | * \since This function is available since SDL 2.0.0. | ||
1575 | * | ||
1576 | * \sa SDL_GetWindowGammaRamp | ||
1577 | */ | ||
1578 | extern DECLSPEC int SDLCALL SDL_SetWindowGammaRamp(SDL_Window * window, | ||
1579 | const Uint16 * red, | ||
1580 | const Uint16 * green, | ||
1581 | const Uint16 * blue); | ||
1582 | |||
1583 | /** | ||
1584 | * Get the gamma ramp for a given window's display. | ||
1585 | * | ||
1586 | * Despite the name and signature, this method retrieves the gamma ramp of the | ||
1587 | * entire display, not an individual window. A window is considered to be | ||
1588 | * owned by the display that contains the window's center pixel. (The index of | ||
1589 | * this display can be retrieved using SDL_GetWindowDisplayIndex().) | ||
1590 | * | ||
1591 | * \param window the window used to select the display whose gamma ramp will | ||
1592 | * be queried | ||
1593 | * \param red a 256 element array of 16-bit quantities filled in with the | ||
1594 | * translation table for the red channel, or NULL | ||
1595 | * \param green a 256 element array of 16-bit quantities filled in with the | ||
1596 | * translation table for the green channel, or NULL | ||
1597 | * \param blue a 256 element array of 16-bit quantities filled in with the | ||
1598 | * translation table for the blue channel, or NULL | ||
1599 | * \returns 0 on success or a negative error code on failure; call | ||
1600 | * SDL_GetError() for more information. | ||
1601 | * | ||
1602 | * \since This function is available since SDL 2.0.0. | ||
1603 | * | ||
1604 | * \sa SDL_SetWindowGammaRamp | ||
1605 | */ | ||
1606 | extern DECLSPEC int SDLCALL SDL_GetWindowGammaRamp(SDL_Window * window, | ||
1607 | Uint16 * red, | ||
1608 | Uint16 * green, | ||
1609 | Uint16 * blue); | ||
1610 | |||
1611 | /** | ||
1612 | * Possible return values from the SDL_HitTest callback. | ||
1613 | * | ||
1614 | * \sa SDL_HitTest | ||
1615 | */ | ||
1616 | typedef enum | ||
1617 | { | ||
1618 | SDL_HITTEST_NORMAL, /**< Region is normal. No special properties. */ | ||
1619 | SDL_HITTEST_DRAGGABLE, /**< Region can drag entire window. */ | ||
1620 | SDL_HITTEST_RESIZE_TOPLEFT, | ||
1621 | SDL_HITTEST_RESIZE_TOP, | ||
1622 | SDL_HITTEST_RESIZE_TOPRIGHT, | ||
1623 | SDL_HITTEST_RESIZE_RIGHT, | ||
1624 | SDL_HITTEST_RESIZE_BOTTOMRIGHT, | ||
1625 | SDL_HITTEST_RESIZE_BOTTOM, | ||
1626 | SDL_HITTEST_RESIZE_BOTTOMLEFT, | ||
1627 | SDL_HITTEST_RESIZE_LEFT | ||
1628 | } SDL_HitTestResult; | ||
1629 | |||
1630 | /** | ||
1631 | * Callback used for hit-testing. | ||
1632 | * | ||
1633 | * \param win the SDL_Window where hit-testing was set on | ||
1634 | * \param area an SDL_Point which should be hit-tested | ||
1635 | * \param data what was passed as `callback_data` to SDL_SetWindowHitTest() | ||
1636 | * \return an SDL_HitTestResult value. | ||
1637 | * | ||
1638 | * \sa SDL_SetWindowHitTest | ||
1639 | */ | ||
1640 | typedef SDL_HitTestResult (SDLCALL *SDL_HitTest)(SDL_Window *win, | ||
1641 | const SDL_Point *area, | ||
1642 | void *data); | ||
1643 | |||
1644 | /** | ||
1645 | * Provide a callback that decides if a window region has special properties. | ||
1646 | * | ||
1647 | * Normally windows are dragged and resized by decorations provided by the | ||
1648 | * system window manager (a title bar, borders, etc), but for some apps, it | ||
1649 | * makes sense to drag them from somewhere else inside the window itself; for | ||
1650 | * example, one might have a borderless window that wants to be draggable from | ||
1651 | * any part, or simulate its own title bar, etc. | ||
1652 | * | ||
1653 | * This function lets the app provide a callback that designates pieces of a | ||
1654 | * given window as special. This callback is run during event processing if we | ||
1655 | * need to tell the OS to treat a region of the window specially; the use of | ||
1656 | * this callback is known as "hit testing." | ||
1657 | * | ||
1658 | * Mouse input may not be delivered to your application if it is within a | ||
1659 | * special area; the OS will often apply that input to moving the window or | ||
1660 | * resizing the window and not deliver it to the application. | ||
1661 | * | ||
1662 | * Specifying NULL for a callback disables hit-testing. Hit-testing is | ||
1663 | * disabled by default. | ||
1664 | * | ||
1665 | * Platforms that don't support this functionality will return -1 | ||
1666 | * unconditionally, even if you're attempting to disable hit-testing. | ||
1667 | * | ||
1668 | * Your callback may fire at any time, and its firing does not indicate any | ||
1669 | * specific behavior (for example, on Windows, this certainly might fire when | ||
1670 | * the OS is deciding whether to drag your window, but it fires for lots of | ||
1671 | * other reasons, too, some unrelated to anything you probably care about _and | ||
1672 | * when the mouse isn't actually at the location it is testing_). Since this | ||
1673 | * can fire at any time, you should try to keep your callback efficient, | ||
1674 | * devoid of allocations, etc. | ||
1675 | * | ||
1676 | * \param window the window to set hit-testing on | ||
1677 | * \param callback the function to call when doing a hit-test | ||
1678 | * \param callback_data an app-defined void pointer passed to **callback** | ||
1679 | * \returns 0 on success or -1 on error (including unsupported); call | ||
1680 | * SDL_GetError() for more information. | ||
1681 | * | ||
1682 | * \since This function is available since SDL 2.0.4. | ||
1683 | */ | ||
1684 | extern DECLSPEC int SDLCALL SDL_SetWindowHitTest(SDL_Window * window, | ||
1685 | SDL_HitTest callback, | ||
1686 | void *callback_data); | ||
1687 | |||
1688 | /** | ||
1689 | * Request a window to demand attention from the user. | ||
1690 | * | ||
1691 | * \param window the window to be flashed | ||
1692 | * \param operation the flash operation | ||
1693 | * \returns 0 on success or a negative error code on failure; call | ||
1694 | * SDL_GetError() for more information. | ||
1695 | * | ||
1696 | * \since This function is available since SDL 2.0.16. | ||
1697 | */ | ||
1698 | extern DECLSPEC int SDLCALL SDL_FlashWindow(SDL_Window * window, SDL_FlashOperation operation); | ||
1699 | |||
1700 | /** | ||
1701 | * Destroy a window. | ||
1702 | * | ||
1703 | * If `window` is NULL, this function will return immediately after setting | ||
1704 | * the SDL error message to "Invalid window". See SDL_GetError(). | ||
1705 | * | ||
1706 | * \param window the window to destroy | ||
1707 | * | ||
1708 | * \since This function is available since SDL 2.0.0. | ||
1709 | * | ||
1710 | * \sa SDL_CreateWindow | ||
1711 | * \sa SDL_CreateWindowFrom | ||
1712 | */ | ||
1713 | extern DECLSPEC void SDLCALL SDL_DestroyWindow(SDL_Window * window); | ||
1714 | |||
1715 | |||
1716 | /** | ||
1717 | * Check whether the screensaver is currently enabled. | ||
1718 | * | ||
1719 | * The screensaver is disabled by default since SDL 2.0.2. Before SDL 2.0.2 | ||
1720 | * the screensaver was enabled by default. | ||
1721 | * | ||
1722 | * The default can also be changed using `SDL_HINT_VIDEO_ALLOW_SCREENSAVER`. | ||
1723 | * | ||
1724 | * \returns SDL_TRUE if the screensaver is enabled, SDL_FALSE if it is | ||
1725 | * disabled. | ||
1726 | * | ||
1727 | * \since This function is available since SDL 2.0.0. | ||
1728 | * | ||
1729 | * \sa SDL_DisableScreenSaver | ||
1730 | * \sa SDL_EnableScreenSaver | ||
1731 | */ | ||
1732 | extern DECLSPEC SDL_bool SDLCALL SDL_IsScreenSaverEnabled(void); | ||
1733 | |||
1734 | /** | ||
1735 | * Allow the screen to be blanked by a screen saver. | ||
1736 | * | ||
1737 | * \since This function is available since SDL 2.0.0. | ||
1738 | * | ||
1739 | * \sa SDL_DisableScreenSaver | ||
1740 | * \sa SDL_IsScreenSaverEnabled | ||
1741 | */ | ||
1742 | extern DECLSPEC void SDLCALL SDL_EnableScreenSaver(void); | ||
1743 | |||
1744 | /** | ||
1745 | * Prevent the screen from being blanked by a screen saver. | ||
1746 | * | ||
1747 | * If you disable the screensaver, it is automatically re-enabled when SDL | ||
1748 | * quits. | ||
1749 | * | ||
1750 | * \since This function is available since SDL 2.0.0. | ||
1751 | * | ||
1752 | * \sa SDL_EnableScreenSaver | ||
1753 | * \sa SDL_IsScreenSaverEnabled | ||
1754 | */ | ||
1755 | extern DECLSPEC void SDLCALL SDL_DisableScreenSaver(void); | ||
1756 | |||
1757 | |||
1758 | /** | ||
1759 | * \name OpenGL support functions | ||
1760 | */ | ||
1761 | /* @{ */ | ||
1762 | |||
1763 | /** | ||
1764 | * Dynamically load an OpenGL library. | ||
1765 | * | ||
1766 | * This should be done after initializing the video driver, but before | ||
1767 | * creating any OpenGL windows. If no OpenGL library is loaded, the default | ||
1768 | * library will be loaded upon creation of the first OpenGL window. | ||
1769 | * | ||
1770 | * If you do this, you need to retrieve all of the GL functions used in your | ||
1771 | * program from the dynamic library using SDL_GL_GetProcAddress(). | ||
1772 | * | ||
1773 | * \param path the platform dependent OpenGL library name, or NULL to open the | ||
1774 | * default OpenGL library | ||
1775 | * \returns 0 on success or a negative error code on failure; call | ||
1776 | * SDL_GetError() for more information. | ||
1777 | * | ||
1778 | * \since This function is available since SDL 2.0.0. | ||
1779 | * | ||
1780 | * \sa SDL_GL_GetProcAddress | ||
1781 | * \sa SDL_GL_UnloadLibrary | ||
1782 | */ | ||
1783 | extern DECLSPEC int SDLCALL SDL_GL_LoadLibrary(const char *path); | ||
1784 | |||
1785 | /** | ||
1786 | * Get an OpenGL function by name. | ||
1787 | * | ||
1788 | * If the GL library is loaded at runtime with SDL_GL_LoadLibrary(), then all | ||
1789 | * GL functions must be retrieved this way. Usually this is used to retrieve | ||
1790 | * function pointers to OpenGL extensions. | ||
1791 | * | ||
1792 | * There are some quirks to looking up OpenGL functions that require some | ||
1793 | * extra care from the application. If you code carefully, you can handle | ||
1794 | * these quirks without any platform-specific code, though: | ||
1795 | * | ||
1796 | * - On Windows, function pointers are specific to the current GL context; | ||
1797 | * this means you need to have created a GL context and made it current | ||
1798 | * before calling SDL_GL_GetProcAddress(). If you recreate your context or | ||
1799 | * create a second context, you should assume that any existing function | ||
1800 | * pointers aren't valid to use with it. This is (currently) a | ||
1801 | * Windows-specific limitation, and in practice lots of drivers don't suffer | ||
1802 | * this limitation, but it is still the way the wgl API is documented to | ||
1803 | * work and you should expect crashes if you don't respect it. Store a copy | ||
1804 | * of the function pointers that comes and goes with context lifespan. | ||
1805 | * - On X11, function pointers returned by this function are valid for any | ||
1806 | * context, and can even be looked up before a context is created at all. | ||
1807 | * This means that, for at least some common OpenGL implementations, if you | ||
1808 | * look up a function that doesn't exist, you'll get a non-NULL result that | ||
1809 | * is _NOT_ safe to call. You must always make sure the function is actually | ||
1810 | * available for a given GL context before calling it, by checking for the | ||
1811 | * existence of the appropriate extension with SDL_GL_ExtensionSupported(), | ||
1812 | * or verifying that the version of OpenGL you're using offers the function | ||
1813 | * as core functionality. | ||
1814 | * - Some OpenGL drivers, on all platforms, *will* return NULL if a function | ||
1815 | * isn't supported, but you can't count on this behavior. Check for | ||
1816 | * extensions you use, and if you get a NULL anyway, act as if that | ||
1817 | * extension wasn't available. This is probably a bug in the driver, but you | ||
1818 | * can code defensively for this scenario anyhow. | ||
1819 | * - Just because you're on Linux/Unix, don't assume you'll be using X11. | ||
1820 | * Next-gen display servers are waiting to replace it, and may or may not | ||
1821 | * make the same promises about function pointers. | ||
1822 | * - OpenGL function pointers must be declared `APIENTRY` as in the example | ||
1823 | * code. This will ensure the proper calling convention is followed on | ||
1824 | * platforms where this matters (Win32) thereby avoiding stack corruption. | ||
1825 | * | ||
1826 | * \param proc the name of an OpenGL function | ||
1827 | * \returns a pointer to the named OpenGL function. The returned pointer | ||
1828 | * should be cast to the appropriate function signature. | ||
1829 | * | ||
1830 | * \since This function is available since SDL 2.0.0. | ||
1831 | * | ||
1832 | * \sa SDL_GL_ExtensionSupported | ||
1833 | * \sa SDL_GL_LoadLibrary | ||
1834 | * \sa SDL_GL_UnloadLibrary | ||
1835 | */ | ||
1836 | extern DECLSPEC void *SDLCALL SDL_GL_GetProcAddress(const char *proc); | ||
1837 | |||
1838 | /** | ||
1839 | * Unload the OpenGL library previously loaded by SDL_GL_LoadLibrary(). | ||
1840 | * | ||
1841 | * \since This function is available since SDL 2.0.0. | ||
1842 | * | ||
1843 | * \sa SDL_GL_LoadLibrary | ||
1844 | */ | ||
1845 | extern DECLSPEC void SDLCALL SDL_GL_UnloadLibrary(void); | ||
1846 | |||
1847 | /** | ||
1848 | * Check if an OpenGL extension is supported for the current context. | ||
1849 | * | ||
1850 | * This function operates on the current GL context; you must have created a | ||
1851 | * context and it must be current before calling this function. Do not assume | ||
1852 | * that all contexts you create will have the same set of extensions | ||
1853 | * available, or that recreating an existing context will offer the same | ||
1854 | * extensions again. | ||
1855 | * | ||
1856 | * While it's probably not a massive overhead, this function is not an O(1) | ||
1857 | * operation. Check the extensions you care about after creating the GL | ||
1858 | * context and save that information somewhere instead of calling the function | ||
1859 | * every time you need to know. | ||
1860 | * | ||
1861 | * \param extension the name of the extension to check | ||
1862 | * \returns SDL_TRUE if the extension is supported, SDL_FALSE otherwise. | ||
1863 | * | ||
1864 | * \since This function is available since SDL 2.0.0. | ||
1865 | */ | ||
1866 | extern DECLSPEC SDL_bool SDLCALL SDL_GL_ExtensionSupported(const char | ||
1867 | *extension); | ||
1868 | |||
1869 | /** | ||
1870 | * Reset all previously set OpenGL context attributes to their default values. | ||
1871 | * | ||
1872 | * \since This function is available since SDL 2.0.2. | ||
1873 | * | ||
1874 | * \sa SDL_GL_GetAttribute | ||
1875 | * \sa SDL_GL_SetAttribute | ||
1876 | */ | ||
1877 | extern DECLSPEC void SDLCALL SDL_GL_ResetAttributes(void); | ||
1878 | |||
1879 | /** | ||
1880 | * Set an OpenGL window attribute before window creation. | ||
1881 | * | ||
1882 | * This function sets the OpenGL attribute `attr` to `value`. The requested | ||
1883 | * attributes should be set before creating an OpenGL window. You should use | ||
1884 | * SDL_GL_GetAttribute() to check the values after creating the OpenGL | ||
1885 | * context, since the values obtained can differ from the requested ones. | ||
1886 | * | ||
1887 | * \param attr an SDL_GLattr enum value specifying the OpenGL attribute to set | ||
1888 | * \param value the desired value for the attribute | ||
1889 | * \returns 0 on success or a negative error code on failure; call | ||
1890 | * SDL_GetError() for more information. | ||
1891 | * | ||
1892 | * \since This function is available since SDL 2.0.0. | ||
1893 | * | ||
1894 | * \sa SDL_GL_GetAttribute | ||
1895 | * \sa SDL_GL_ResetAttributes | ||
1896 | */ | ||
1897 | extern DECLSPEC int SDLCALL SDL_GL_SetAttribute(SDL_GLattr attr, int value); | ||
1898 | |||
1899 | /** | ||
1900 | * Get the actual value for an attribute from the current context. | ||
1901 | * | ||
1902 | * \param attr an SDL_GLattr enum value specifying the OpenGL attribute to get | ||
1903 | * \param value a pointer filled in with the current value of `attr` | ||
1904 | * \returns 0 on success or a negative error code on failure; call | ||
1905 | * SDL_GetError() for more information. | ||
1906 | * | ||
1907 | * \since This function is available since SDL 2.0.0. | ||
1908 | * | ||
1909 | * \sa SDL_GL_ResetAttributes | ||
1910 | * \sa SDL_GL_SetAttribute | ||
1911 | */ | ||
1912 | extern DECLSPEC int SDLCALL SDL_GL_GetAttribute(SDL_GLattr attr, int *value); | ||
1913 | |||
1914 | /** | ||
1915 | * Create an OpenGL context for an OpenGL window, and make it current. | ||
1916 | * | ||
1917 | * Windows users new to OpenGL should note that, for historical reasons, GL | ||
1918 | * functions added after OpenGL version 1.1 are not available by default. | ||
1919 | * Those functions must be loaded at run-time, either with an OpenGL | ||
1920 | * extension-handling library or with SDL_GL_GetProcAddress() and its related | ||
1921 | * functions. | ||
1922 | * | ||
1923 | * SDL_GLContext is an alias for `void *`. It's opaque to the application. | ||
1924 | * | ||
1925 | * \param window the window to associate with the context | ||
1926 | * \returns the OpenGL context associated with `window` or NULL on error; call | ||
1927 | * SDL_GetError() for more details. | ||
1928 | * | ||
1929 | * \since This function is available since SDL 2.0.0. | ||
1930 | * | ||
1931 | * \sa SDL_GL_DeleteContext | ||
1932 | * \sa SDL_GL_MakeCurrent | ||
1933 | */ | ||
1934 | extern DECLSPEC SDL_GLContext SDLCALL SDL_GL_CreateContext(SDL_Window * | ||
1935 | window); | ||
1936 | |||
1937 | /** | ||
1938 | * Set up an OpenGL context for rendering into an OpenGL window. | ||
1939 | * | ||
1940 | * The context must have been created with a compatible window. | ||
1941 | * | ||
1942 | * \param window the window to associate with the context | ||
1943 | * \param context the OpenGL context to associate with the window | ||
1944 | * \returns 0 on success or a negative error code on failure; call | ||
1945 | * SDL_GetError() for more information. | ||
1946 | * | ||
1947 | * \since This function is available since SDL 2.0.0. | ||
1948 | * | ||
1949 | * \sa SDL_GL_CreateContext | ||
1950 | */ | ||
1951 | extern DECLSPEC int SDLCALL SDL_GL_MakeCurrent(SDL_Window * window, | ||
1952 | SDL_GLContext context); | ||
1953 | |||
1954 | /** | ||
1955 | * Get the currently active OpenGL window. | ||
1956 | * | ||
1957 | * \returns the currently active OpenGL window on success or NULL on failure; | ||
1958 | * call SDL_GetError() for more information. | ||
1959 | * | ||
1960 | * \since This function is available since SDL 2.0.0. | ||
1961 | */ | ||
1962 | extern DECLSPEC SDL_Window* SDLCALL SDL_GL_GetCurrentWindow(void); | ||
1963 | |||
1964 | /** | ||
1965 | * Get the currently active OpenGL context. | ||
1966 | * | ||
1967 | * \returns the currently active OpenGL context or NULL on failure; call | ||
1968 | * SDL_GetError() for more information. | ||
1969 | * | ||
1970 | * \since This function is available since SDL 2.0.0. | ||
1971 | * | ||
1972 | * \sa SDL_GL_MakeCurrent | ||
1973 | */ | ||
1974 | extern DECLSPEC SDL_GLContext SDLCALL SDL_GL_GetCurrentContext(void); | ||
1975 | |||
1976 | /** | ||
1977 | * Get the size of a window's underlying drawable in pixels. | ||
1978 | * | ||
1979 | * This returns info useful for calling glViewport(). | ||
1980 | * | ||
1981 | * This may differ from SDL_GetWindowSize() if we're rendering to a high-DPI | ||
1982 | * drawable, i.e. the window was created with `SDL_WINDOW_ALLOW_HIGHDPI` on a | ||
1983 | * platform with high-DPI support (Apple calls this "Retina"), and not | ||
1984 | * disabled by the `SDL_HINT_VIDEO_HIGHDPI_DISABLED` hint. | ||
1985 | * | ||
1986 | * \param window the window from which the drawable size should be queried | ||
1987 | * \param w a pointer to variable for storing the width in pixels, may be NULL | ||
1988 | * \param h a pointer to variable for storing the height in pixels, may be | ||
1989 | * NULL | ||
1990 | * | ||
1991 | * \since This function is available since SDL 2.0.1. | ||
1992 | * | ||
1993 | * \sa SDL_CreateWindow | ||
1994 | * \sa SDL_GetWindowSize | ||
1995 | */ | ||
1996 | extern DECLSPEC void SDLCALL SDL_GL_GetDrawableSize(SDL_Window * window, int *w, | ||
1997 | int *h); | ||
1998 | |||
1999 | /** | ||
2000 | * Set the swap interval for the current OpenGL context. | ||
2001 | * | ||
2002 | * Some systems allow specifying -1 for the interval, to enable adaptive | ||
2003 | * vsync. Adaptive vsync works the same as vsync, but if you've already missed | ||
2004 | * the vertical retrace for a given frame, it swaps buffers immediately, which | ||
2005 | * might be less jarring for the user during occasional framerate drops. If an | ||
2006 | * application requests adaptive vsync and the system does not support it, | ||
2007 | * this function will fail and return -1. In such a case, you should probably | ||
2008 | * retry the call with 1 for the interval. | ||
2009 | * | ||
2010 | * Adaptive vsync is implemented for some glX drivers with | ||
2011 | * GLX_EXT_swap_control_tear: | ||
2012 | * | ||
2013 | * https://www.opengl.org/registry/specs/EXT/glx_swap_control_tear.txt | ||
2014 | * | ||
2015 | * and for some Windows drivers with WGL_EXT_swap_control_tear: | ||
2016 | * | ||
2017 | * https://www.opengl.org/registry/specs/EXT/wgl_swap_control_tear.txt | ||
2018 | * | ||
2019 | * Read more on the Khronos wiki: | ||
2020 | * https://www.khronos.org/opengl/wiki/Swap_Interval#Adaptive_Vsync | ||
2021 | * | ||
2022 | * \param interval 0 for immediate updates, 1 for updates synchronized with | ||
2023 | * the vertical retrace, -1 for adaptive vsync | ||
2024 | * \returns 0 on success or -1 if setting the swap interval is not supported; | ||
2025 | * call SDL_GetError() for more information. | ||
2026 | * | ||
2027 | * \since This function is available since SDL 2.0.0. | ||
2028 | * | ||
2029 | * \sa SDL_GL_GetSwapInterval | ||
2030 | */ | ||
2031 | extern DECLSPEC int SDLCALL SDL_GL_SetSwapInterval(int interval); | ||
2032 | |||
2033 | /** | ||
2034 | * Get the swap interval for the current OpenGL context. | ||
2035 | * | ||
2036 | * If the system can't determine the swap interval, or there isn't a valid | ||
2037 | * current context, this function will return 0 as a safe default. | ||
2038 | * | ||
2039 | * \returns 0 if there is no vertical retrace synchronization, 1 if the buffer | ||
2040 | * swap is synchronized with the vertical retrace, and -1 if late | ||
2041 | * swaps happen immediately instead of waiting for the next retrace; | ||
2042 | * call SDL_GetError() for more information. | ||
2043 | * | ||
2044 | * \since This function is available since SDL 2.0.0. | ||
2045 | * | ||
2046 | * \sa SDL_GL_SetSwapInterval | ||
2047 | */ | ||
2048 | extern DECLSPEC int SDLCALL SDL_GL_GetSwapInterval(void); | ||
2049 | |||
2050 | /** | ||
2051 | * Update a window with OpenGL rendering. | ||
2052 | * | ||
2053 | * This is used with double-buffered OpenGL contexts, which are the default. | ||
2054 | * | ||
2055 | * On macOS, make sure you bind 0 to the draw framebuffer before swapping the | ||
2056 | * window, otherwise nothing will happen. If you aren't using | ||
2057 | * glBindFramebuffer(), this is the default and you won't have to do anything | ||
2058 | * extra. | ||
2059 | * | ||
2060 | * \param window the window to change | ||
2061 | * | ||
2062 | * \since This function is available since SDL 2.0.0. | ||
2063 | */ | ||
2064 | extern DECLSPEC void SDLCALL SDL_GL_SwapWindow(SDL_Window * window); | ||
2065 | |||
2066 | /** | ||
2067 | * Delete an OpenGL context. | ||
2068 | * | ||
2069 | * \param context the OpenGL context to be deleted | ||
2070 | * | ||
2071 | * \since This function is available since SDL 2.0.0. | ||
2072 | * | ||
2073 | * \sa SDL_GL_CreateContext | ||
2074 | */ | ||
2075 | extern DECLSPEC void SDLCALL SDL_GL_DeleteContext(SDL_GLContext context); | ||
2076 | |||
2077 | /* @} *//* OpenGL support functions */ | ||
2078 | |||
2079 | |||
2080 | /* Ends C function definitions when using C++ */ | ||
2081 | #ifdef __cplusplus | ||
2082 | } | ||
2083 | #endif | ||
2084 | #include "close_code.h" | ||
2085 | |||
2086 | #endif /* SDL_video_h_ */ | ||
2087 | |||
2088 | /* vi: set ts=4 sw=4 expandtab: */ | ||