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authorStar Rauchenberger <fefferburbia@gmail.com>2022-03-20 13:03:18 -0400
committerStar Rauchenberger <fefferburbia@gmail.com>2022-03-20 13:03:18 -0400
commit304bab2aced9cae51d2e4c09f3d9e06c66ff175d (patch)
tree8397f81b893feb1cf624eee49c4fb01297aa08ad /vendor/SDL2/include/SDL_test_common.h
parentba350484072c78e5e1a765370c22dbd76474aa39 (diff)
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we can build a window app!
build type must be set to Release or it's horribly slow, and fullscreen does not work
Diffstat (limited to 'vendor/SDL2/include/SDL_test_common.h')
-rw-r--r--vendor/SDL2/include/SDL_test_common.h235
1 files changed, 235 insertions, 0 deletions
diff --git a/vendor/SDL2/include/SDL_test_common.h b/vendor/SDL2/include/SDL_test_common.h new file mode 100644 index 0000000..0f50967 --- /dev/null +++ b/vendor/SDL2/include/SDL_test_common.h
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1/*
2 Simple DirectMedia Layer
3 Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
4
5 This software is provided 'as-is', without any express or implied
6 warranty. In no event will the authors be held liable for any damages
7 arising from the use of this software.
8
9 Permission is granted to anyone to use this software for any purpose,
10 including commercial applications, and to alter it and redistribute it
11 freely, subject to the following restrictions:
12
13 1. The origin of this software must not be misrepresented; you must not
14 claim that you wrote the original software. If you use this software
15 in a product, an acknowledgment in the product documentation would be
16 appreciated but is not required.
17 2. Altered source versions must be plainly marked as such, and must not be
18 misrepresented as being the original software.
19 3. This notice may not be removed or altered from any source distribution.
20*/
21
22/**
23 * \file SDL_test_common.h
24 *
25 * Include file for SDL test framework.
26 *
27 * This code is a part of the SDL2_test library, not the main SDL library.
28 */
29
30/* Ported from original test\common.h file. */
31
32#ifndef SDL_test_common_h_
33#define SDL_test_common_h_
34
35#include "SDL.h"
36
37#if defined(__PSP__)
38#define DEFAULT_WINDOW_WIDTH 480
39#define DEFAULT_WINDOW_HEIGHT 272
40#elif defined(__VITA__)
41#define DEFAULT_WINDOW_WIDTH 960
42#define DEFAULT_WINDOW_HEIGHT 544
43#else
44#define DEFAULT_WINDOW_WIDTH 640
45#define DEFAULT_WINDOW_HEIGHT 480
46#endif
47
48#define VERBOSE_VIDEO 0x00000001
49#define VERBOSE_MODES 0x00000002
50#define VERBOSE_RENDER 0x00000004
51#define VERBOSE_EVENT 0x00000008
52#define VERBOSE_AUDIO 0x00000010
53
54typedef struct
55{
56 /* SDL init flags */
57 char **argv;
58 Uint32 flags;
59 Uint32 verbose;
60
61 /* Video info */
62 const char *videodriver;
63 int display;
64 const char *window_title;
65 const char *window_icon;
66 Uint32 window_flags;
67 SDL_bool flash_on_focus_loss;
68 int window_x;
69 int window_y;
70 int window_w;
71 int window_h;
72 int window_minW;
73 int window_minH;
74 int window_maxW;
75 int window_maxH;
76 int logical_w;
77 int logical_h;
78 float scale;
79 int depth;
80 int refresh_rate;
81 int num_windows;
82 SDL_Window **windows;
83
84 /* Renderer info */
85 const char *renderdriver;
86 Uint32 render_flags;
87 SDL_bool skip_renderer;
88 SDL_Renderer **renderers;
89 SDL_Texture **targets;
90
91 /* Audio info */
92 const char *audiodriver;
93 SDL_AudioSpec audiospec;
94
95 /* GL settings */
96 int gl_red_size;
97 int gl_green_size;
98 int gl_blue_size;
99 int gl_alpha_size;
100 int gl_buffer_size;
101 int gl_depth_size;
102 int gl_stencil_size;
103 int gl_double_buffer;
104 int gl_accum_red_size;
105 int gl_accum_green_size;
106 int gl_accum_blue_size;
107 int gl_accum_alpha_size;
108 int gl_stereo;
109 int gl_multisamplebuffers;
110 int gl_multisamplesamples;
111 int gl_retained_backing;
112 int gl_accelerated;
113 int gl_major_version;
114 int gl_minor_version;
115 int gl_debug;
116 int gl_profile_mask;
117
118 /* Additional fields added in 2.0.18 */
119 SDL_Rect confine;
120
121} SDLTest_CommonState;
122
123#include "begin_code.h"
124/* Set up for C function definitions, even when using C++ */
125#ifdef __cplusplus
126extern "C" {
127#endif
128
129/* Function prototypes */
130
131/**
132 * \brief Parse command line parameters and create common state.
133 *
134 * \param argv Array of command line parameters
135 * \param flags Flags indicating which subsystem to initialize (i.e. SDL_INIT_VIDEO | SDL_INIT_AUDIO)
136 *
137 * \returns a newly allocated common state object.
138 */
139SDLTest_CommonState *SDLTest_CommonCreateState(char **argv, Uint32 flags);
140
141/**
142 * \brief Process one common argument.
143 *
144 * \param state The common state describing the test window to create.
145 * \param index The index of the argument to process in argv[].
146 *
147 * \returns the number of arguments processed (i.e. 1 for --fullscreen, 2 for --video [videodriver], or -1 on error.
148 */
149int SDLTest_CommonArg(SDLTest_CommonState * state, int index);
150
151
152/**
153 * \brief Logs command line usage info.
154 *
155 * This logs the appropriate command line options for the subsystems in use
156 * plus other common options, and then any application-specific options.
157 * This uses the SDL_Log() function and splits up output to be friendly to
158 * 80-character-wide terminals.
159 *
160 * \param state The common state describing the test window for the app.
161 * \param argv0 argv[0], as passed to main/SDL_main.
162 * \param options an array of strings for application specific options. The last element of the array should be NULL.
163 */
164void SDLTest_CommonLogUsage(SDLTest_CommonState * state, const char *argv0, const char **options);
165
166/**
167 * \brief Returns common usage information
168 *
169 * You should (probably) be using SDLTest_CommonLogUsage() instead, but this
170 * function remains for binary compatibility. Strings returned from this
171 * function are valid until SDLTest_CommonQuit() is called, in which case
172 * those strings' memory is freed and can no longer be used.
173 *
174 * \param state The common state describing the test window to create.
175 * \returns a string with usage information
176 */
177const char *SDLTest_CommonUsage(SDLTest_CommonState * state);
178
179/**
180 * \brief Open test window.
181 *
182 * \param state The common state describing the test window to create.
183 *
184 * \returns SDL_TRUE if initialization succeeded, false otherwise
185 */
186SDL_bool SDLTest_CommonInit(SDLTest_CommonState * state);
187
188/**
189 * \brief Easy argument handling when test app doesn't need any custom args.
190 *
191 * \param state The common state describing the test window to create.
192 * \param argc argc, as supplied to SDL_main
193 * \param argv argv, as supplied to SDL_main
194 *
195 * \returns SDL_FALSE if app should quit, true otherwise.
196 */
197SDL_bool SDLTest_CommonDefaultArgs(SDLTest_CommonState * state, const int argc, char **argv);
198
199/**
200 * \brief Common event handler for test windows.
201 *
202 * \param state The common state used to create test window.
203 * \param event The event to handle.
204 * \param done Flag indicating we are done.
205 *
206 */
207void SDLTest_CommonEvent(SDLTest_CommonState * state, SDL_Event * event, int *done);
208
209/**
210 * \brief Close test window.
211 *
212 * \param state The common state used to create test window.
213 *
214 */
215void SDLTest_CommonQuit(SDLTest_CommonState * state);
216
217/**
218 * \brief Draws various window information (position, size, etc.) to the renderer.
219 *
220 * \param renderer The renderer to draw to.
221 * \param window The window whose information should be displayed.
222 * \param usedHeight Returns the height used, so the caller can draw more below.
223 *
224 */
225void SDLTest_CommonDrawWindowInfo(SDL_Renderer * renderer, SDL_Window * window, int * usedHeight);
226
227/* Ends C function definitions when using C++ */
228#ifdef __cplusplus
229}
230#endif
231#include "close_code.h"
232
233#endif /* SDL_test_common_h_ */
234
235/* vi: set ts=4 sw=4 expandtab: */