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authorStar Rauchenberger <fefferburbia@gmail.com>2022-03-20 13:03:18 -0400
committerStar Rauchenberger <fefferburbia@gmail.com>2022-03-20 13:03:18 -0400
commit304bab2aced9cae51d2e4c09f3d9e06c66ff175d (patch)
tree8397f81b893feb1cf624eee49c4fb01297aa08ad /vendor/SDL2/include/SDL_system.h
parentba350484072c78e5e1a765370c22dbd76474aa39 (diff)
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we can build a window app!
build type must be set to Release or it's horribly slow, and fullscreen does not work
Diffstat (limited to 'vendor/SDL2/include/SDL_system.h')
-rw-r--r--vendor/SDL2/include/SDL_system.h563
1 files changed, 563 insertions, 0 deletions
diff --git a/vendor/SDL2/include/SDL_system.h b/vendor/SDL2/include/SDL_system.h new file mode 100644 index 0000000..e2fa7b5 --- /dev/null +++ b/vendor/SDL2/include/SDL_system.h
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1/*
2 Simple DirectMedia Layer
3 Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
4
5 This software is provided 'as-is', without any express or implied
6 warranty. In no event will the authors be held liable for any damages
7 arising from the use of this software.
8
9 Permission is granted to anyone to use this software for any purpose,
10 including commercial applications, and to alter it and redistribute it
11 freely, subject to the following restrictions:
12
13 1. The origin of this software must not be misrepresented; you must not
14 claim that you wrote the original software. If you use this software
15 in a product, an acknowledgment in the product documentation would be
16 appreciated but is not required.
17 2. Altered source versions must be plainly marked as such, and must not be
18 misrepresented as being the original software.
19 3. This notice may not be removed or altered from any source distribution.
20*/
21
22/**
23 * \file SDL_system.h
24 *
25 * Include file for platform specific SDL API functions
26 */
27
28#ifndef SDL_system_h_
29#define SDL_system_h_
30
31#include "SDL_stdinc.h"
32#include "SDL_keyboard.h"
33#include "SDL_render.h"
34#include "SDL_video.h"
35
36#include "begin_code.h"
37/* Set up for C function definitions, even when using C++ */
38#ifdef __cplusplus
39extern "C" {
40#endif
41
42
43/* Platform specific functions for Windows */
44#ifdef __WIN32__
45
46typedef void (SDLCALL * SDL_WindowsMessageHook)(void *userdata, void *hWnd, unsigned int message, Uint64 wParam, Sint64 lParam);
47
48/**
49 * Set a callback for every Windows message, run before TranslateMessage().
50 *
51 * \param callback The SDL_WindowsMessageHook function to call.
52 * \param userdata a pointer to pass to every iteration of `callback`
53 *
54 * \since This function is available since SDL 2.0.4.
55 */
56extern DECLSPEC void SDLCALL SDL_SetWindowsMessageHook(SDL_WindowsMessageHook callback, void *userdata);
57
58/**
59 * Get the D3D9 adapter index that matches the specified display index.
60 *
61 * The returned adapter index can be passed to `IDirect3D9::CreateDevice` and
62 * controls on which monitor a full screen application will appear.
63 *
64 * \param displayIndex the display index for which to get the D3D9 adapter
65 * index
66 * \returns the D3D9 adapter index on success or a negative error code on
67 * failure; call SDL_GetError() for more information.
68 *
69 * \since This function is available since SDL 2.0.1.
70 */
71extern DECLSPEC int SDLCALL SDL_Direct3D9GetAdapterIndex( int displayIndex );
72
73typedef struct IDirect3DDevice9 IDirect3DDevice9;
74
75/**
76 * Get the D3D9 device associated with a renderer.
77 *
78 * Once you are done using the device, you should release it to avoid a
79 * resource leak.
80 *
81 * \param renderer the renderer from which to get the associated D3D device
82 * \returns the D3D9 device associated with given renderer or NULL if it is
83 * not a D3D9 renderer; call SDL_GetError() for more information.
84 *
85 * \since This function is available since SDL 2.0.1.
86 */
87extern DECLSPEC IDirect3DDevice9* SDLCALL SDL_RenderGetD3D9Device(SDL_Renderer * renderer);
88
89typedef struct ID3D11Device ID3D11Device;
90
91/**
92 * Get the D3D11 device associated with a renderer.
93 *
94 * Once you are done using the device, you should release it to avoid a
95 * resource leak.
96 *
97 * \param renderer the renderer from which to get the associated D3D11 device
98 * \returns the D3D11 device associated with given renderer or NULL if it is
99 * not a D3D11 renderer; call SDL_GetError() for more information.
100 *
101 * \since This function is available since SDL 2.0.16.
102 */
103extern DECLSPEC ID3D11Device* SDLCALL SDL_RenderGetD3D11Device(SDL_Renderer * renderer);
104
105/**
106 * Get the DXGI Adapter and Output indices for the specified display index.
107 *
108 * The DXGI Adapter and Output indices can be passed to `EnumAdapters` and
109 * `EnumOutputs` respectively to get the objects required to create a DX10 or
110 * DX11 device and swap chain.
111 *
112 * Before SDL 2.0.4 this function did not return a value. Since SDL 2.0.4 it
113 * returns an SDL_bool.
114 *
115 * \param displayIndex the display index for which to get both indices
116 * \param adapterIndex a pointer to be filled in with the adapter index
117 * \param outputIndex a pointer to be filled in with the output index
118 * \returns SDL_TRUE on success or SDL_FALSE on failure; call SDL_GetError()
119 * for more information.
120 *
121 * \since This function is available since SDL 2.0.2.
122 */
123extern DECLSPEC SDL_bool SDLCALL SDL_DXGIGetOutputInfo( int displayIndex, int *adapterIndex, int *outputIndex );
124
125#endif /* __WIN32__ */
126
127
128/* Platform specific functions for Linux */
129#ifdef __LINUX__
130
131/**
132 * Sets the UNIX nice value for a thread.
133 *
134 * This uses setpriority() if possible, and RealtimeKit if available.
135 *
136 * \param threadID the Unix thread ID to change priority of.
137 * \param priority The new, Unix-specific, priority value.
138 * \returns 0 on success, or -1 on error.
139 *
140 * \since This function is available since SDL 2.0.9.
141 */
142extern DECLSPEC int SDLCALL SDL_LinuxSetThreadPriority(Sint64 threadID, int priority);
143
144/**
145 * Sets the priority (not nice level) and scheduling policy for a thread.
146 *
147 * This uses setpriority() if possible, and RealtimeKit if available.
148 *
149 * \param threadID The Unix thread ID to change priority of.
150 * \param sdlPriority The new SDL_ThreadPriority value.
151 * \param schedPolicy The new scheduling policy (SCHED_FIFO, SCHED_RR,
152 * SCHED_OTHER, etc...)
153 * \returns 0 on success, or -1 on error.
154 *
155 * \since This function is available since SDL 2.0.18.
156 */
157extern DECLSPEC int SDLCALL SDL_LinuxSetThreadPriorityAndPolicy(Sint64 threadID, int sdlPriority, int schedPolicy);
158
159#endif /* __LINUX__ */
160
161/* Platform specific functions for iOS */
162#ifdef __IPHONEOS__
163
164#define SDL_iOSSetAnimationCallback(window, interval, callback, callbackParam) SDL_iPhoneSetAnimationCallback(window, interval, callback, callbackParam)
165
166/**
167 * Use this function to set the animation callback on Apple iOS.
168 *
169 * The function prototype for `callback` is:
170 *
171 * ```c
172 * void callback(void* callbackParam);
173 * ```
174 *
175 * Where its parameter, `callbackParam`, is what was passed as `callbackParam`
176 * to SDL_iPhoneSetAnimationCallback().
177 *
178 * This function is only available on Apple iOS.
179 *
180 * For more information see:
181 * [README-ios.md](https://hg.libsdl.org/SDL/file/default/docs/README-ios.md)
182 *
183 * This functions is also accessible using the macro
184 * SDL_iOSSetAnimationCallback() since SDL 2.0.4.
185 *
186 * \param window the window for which the animation callback should be set
187 * \param interval the number of frames after which **callback** will be
188 * called
189 * \param callback the function to call for every frame.
190 * \param callbackParam a pointer that is passed to `callback`.
191 * \returns 0 on success or a negative error code on failure; call
192 * SDL_GetError() for more information.
193 *
194 * \since This function is available since SDL 2.0.0.
195 *
196 * \sa SDL_iPhoneSetEventPump
197 */
198extern DECLSPEC int SDLCALL SDL_iPhoneSetAnimationCallback(SDL_Window * window, int interval, void (*callback)(void*), void *callbackParam);
199
200#define SDL_iOSSetEventPump(enabled) SDL_iPhoneSetEventPump(enabled)
201
202/**
203 * Use this function to enable or disable the SDL event pump on Apple iOS.
204 *
205 * This function is only available on Apple iOS.
206 *
207 * This functions is also accessible using the macro SDL_iOSSetEventPump()
208 * since SDL 2.0.4.
209 *
210 * \param enabled SDL_TRUE to enable the event pump, SDL_FALSE to disable it
211 *
212 * \since This function is available since SDL 2.0.0.
213 *
214 * \sa SDL_iPhoneSetAnimationCallback
215 */
216extern DECLSPEC void SDLCALL SDL_iPhoneSetEventPump(SDL_bool enabled);
217
218#endif /* __IPHONEOS__ */
219
220
221/* Platform specific functions for Android */
222#ifdef __ANDROID__
223
224/**
225 * Get the Android Java Native Interface Environment of the current thread.
226 *
227 * This is the JNIEnv one needs to access the Java virtual machine from native
228 * code, and is needed for many Android APIs to be usable from C.
229 *
230 * The prototype of the function in SDL's code actually declare a void* return
231 * type, even if the implementation returns a pointer to a JNIEnv. The
232 * rationale being that the SDL headers can avoid including jni.h.
233 *
234 * \returns a pointer to Java native interface object (JNIEnv) to which the
235 * current thread is attached, or 0 on error.
236 *
237 * \since This function is available since SDL 2.0.0.
238 *
239 * \sa SDL_AndroidGetActivity
240 */
241extern DECLSPEC void * SDLCALL SDL_AndroidGetJNIEnv(void);
242
243/**
244 * Retrieve the Java instance of the Android activity class.
245 *
246 * The prototype of the function in SDL's code actually declares a void*
247 * return type, even if the implementation returns a jobject. The rationale
248 * being that the SDL headers can avoid including jni.h.
249 *
250 * The jobject returned by the function is a local reference and must be
251 * released by the caller. See the PushLocalFrame() and PopLocalFrame() or
252 * DeleteLocalRef() functions of the Java native interface:
253 *
254 * https://docs.oracle.com/javase/1.5.0/docs/guide/jni/spec/functions.html
255 *
256 * \returns the jobject representing the instance of the Activity class of the
257 * Android application, or NULL on error.
258 *
259 * \since This function is available since SDL 2.0.0.
260 *
261 * \sa SDL_AndroidGetJNIEnv
262 */
263extern DECLSPEC void * SDLCALL SDL_AndroidGetActivity(void);
264
265/**
266 * Query Android API level of the current device.
267 *
268 * - API level 31: Android 12
269 * - API level 30: Android 11
270 * - API level 29: Android 10
271 * - API level 28: Android 9
272 * - API level 27: Android 8.1
273 * - API level 26: Android 8.0
274 * - API level 25: Android 7.1
275 * - API level 24: Android 7.0
276 * - API level 23: Android 6.0
277 * - API level 22: Android 5.1
278 * - API level 21: Android 5.0
279 * - API level 20: Android 4.4W
280 * - API level 19: Android 4.4
281 * - API level 18: Android 4.3
282 * - API level 17: Android 4.2
283 * - API level 16: Android 4.1
284 * - API level 15: Android 4.0.3
285 * - API level 14: Android 4.0
286 * - API level 13: Android 3.2
287 * - API level 12: Android 3.1
288 * - API level 11: Android 3.0
289 * - API level 10: Android 2.3.3
290 *
291 * \returns the Android API level.
292 *
293 * \since This function is available since SDL 2.0.12.
294 */
295extern DECLSPEC int SDLCALL SDL_GetAndroidSDKVersion(void);
296
297/**
298 * Query if the application is running on Android TV.
299 *
300 * \returns SDL_TRUE if this is Android TV, SDL_FALSE otherwise.
301 *
302 * \since This function is available since SDL 2.0.8.
303 */
304extern DECLSPEC SDL_bool SDLCALL SDL_IsAndroidTV(void);
305
306/**
307 * Query if the application is running on a Chromebook.
308 *
309 * \returns SDL_TRUE if this is a Chromebook, SDL_FALSE otherwise.
310 *
311 * \since This function is available since SDL 2.0.9.
312 */
313extern DECLSPEC SDL_bool SDLCALL SDL_IsChromebook(void);
314
315/**
316 * Query if the application is running on a Samsung DeX docking station.
317 *
318 * \returns SDL_TRUE if this is a DeX docking station, SDL_FALSE otherwise.
319 *
320 * \since This function is available since SDL 2.0.9.
321 */
322extern DECLSPEC SDL_bool SDLCALL SDL_IsDeXMode(void);
323
324/**
325 * Trigger the Android system back button behavior.
326 *
327 * \since This function is available since SDL 2.0.9.
328 */
329extern DECLSPEC void SDLCALL SDL_AndroidBackButton(void);
330
331/**
332 See the official Android developer guide for more information:
333 http://developer.android.com/guide/topics/data/data-storage.html
334*/
335#define SDL_ANDROID_EXTERNAL_STORAGE_READ 0x01
336#define SDL_ANDROID_EXTERNAL_STORAGE_WRITE 0x02
337
338/**
339 * Get the path used for internal storage for this application.
340 *
341 * This path is unique to your application and cannot be written to by other
342 * applications.
343 *
344 * Your internal storage path is typically:
345 * `/data/data/your.app.package/files`.
346 *
347 * \returns the path used for internal storage or NULL on failure; call
348 * SDL_GetError() for more information.
349 *
350 * \since This function is available since SDL 2.0.0.
351 *
352 * \sa SDL_AndroidGetExternalStorageState
353 */
354extern DECLSPEC const char * SDLCALL SDL_AndroidGetInternalStoragePath(void);
355
356/**
357 * Get the current state of external storage.
358 *
359 * The current state of external storage, a bitmask of these values:
360 * `SDL_ANDROID_EXTERNAL_STORAGE_READ`, `SDL_ANDROID_EXTERNAL_STORAGE_WRITE`.
361 *
362 * If external storage is currently unavailable, this will return 0.
363 *
364 * \returns the current state of external storage on success or 0 on failure;
365 * call SDL_GetError() for more information.
366 *
367 * \since This function is available since SDL 2.0.0.
368 *
369 * \sa SDL_AndroidGetExternalStoragePath
370 */
371extern DECLSPEC int SDLCALL SDL_AndroidGetExternalStorageState(void);
372
373/**
374 * Get the path used for external storage for this application.
375 *
376 * This path is unique to your application, but is public and can be written
377 * to by other applications.
378 *
379 * Your external storage path is typically:
380 * `/storage/sdcard0/Android/data/your.app.package/files`.
381 *
382 * \returns the path used for external storage for this application on success
383 * or NULL on failure; call SDL_GetError() for more information.
384 *
385 * \since This function is available since SDL 2.0.0.
386 *
387 * \sa SDL_AndroidGetExternalStorageState
388 */
389extern DECLSPEC const char * SDLCALL SDL_AndroidGetExternalStoragePath(void);
390
391/**
392 * Request permissions at runtime.
393 *
394 * This blocks the calling thread until the permission is granted or denied.
395 *
396 * \param permission The permission to request.
397 * \returns SDL_TRUE if the permission was granted, SDL_FALSE otherwise.
398 *
399 * \since This function is available since SDL 2.0.14.
400 */
401extern DECLSPEC SDL_bool SDLCALL SDL_AndroidRequestPermission(const char *permission);
402
403/**
404 * Shows an Android toast notification.
405 *
406 * Toasts are a sort of lightweight notification that are unique to Android.
407 *
408 * https://developer.android.com/guide/topics/ui/notifiers/toasts
409 *
410 * Shows toast in UI thread.
411 *
412 * For the `gravity` parameter, choose a value from here, or -1 if you don't
413 * have a preference:
414 *
415 * https://developer.android.com/reference/android/view/Gravity
416 *
417 * \param message text message to be shown
418 * \param duration 0=short, 1=long
419 * \param gravity where the notification should appear on the screen.
420 * \param xoffset set this parameter only when gravity >=0
421 * \param yoffset set this parameter only when gravity >=0
422 * \returns 0 if success, -1 if any error occurs.
423 *
424 * \since This function is available since SDL 2.0.16.
425 */
426extern DECLSPEC int SDLCALL SDL_AndroidShowToast(const char* message, int duration, int gravity, int xoffset, int yoffset);
427
428#endif /* __ANDROID__ */
429
430/* Platform specific functions for WinRT */
431#ifdef __WINRT__
432
433/**
434 * \brief WinRT / Windows Phone path types
435 */
436typedef enum
437{
438 /** \brief The installed app's root directory.
439 Files here are likely to be read-only. */
440 SDL_WINRT_PATH_INSTALLED_LOCATION,
441
442 /** \brief The app's local data store. Files may be written here */
443 SDL_WINRT_PATH_LOCAL_FOLDER,
444
445 /** \brief The app's roaming data store. Unsupported on Windows Phone.
446 Files written here may be copied to other machines via a network
447 connection.
448 */
449 SDL_WINRT_PATH_ROAMING_FOLDER,
450
451 /** \brief The app's temporary data store. Unsupported on Windows Phone.
452 Files written here may be deleted at any time. */
453 SDL_WINRT_PATH_TEMP_FOLDER
454} SDL_WinRT_Path;
455
456
457/**
458 * \brief WinRT Device Family
459 */
460typedef enum
461{
462 /** \brief Unknown family */
463 SDL_WINRT_DEVICEFAMILY_UNKNOWN,
464
465 /** \brief Desktop family*/
466 SDL_WINRT_DEVICEFAMILY_DESKTOP,
467
468 /** \brief Mobile family (for example smartphone) */
469 SDL_WINRT_DEVICEFAMILY_MOBILE,
470
471 /** \brief XBox family */
472 SDL_WINRT_DEVICEFAMILY_XBOX,
473} SDL_WinRT_DeviceFamily;
474
475
476/**
477 * Retrieve a WinRT defined path on the local file system.
478 *
479 * Not all paths are available on all versions of Windows. This is especially
480 * true on Windows Phone. Check the documentation for the given SDL_WinRT_Path
481 * for more information on which path types are supported where.
482 *
483 * Documentation on most app-specific path types on WinRT can be found on
484 * MSDN, at the URL:
485 *
486 * https://msdn.microsoft.com/en-us/library/windows/apps/hh464917.aspx
487 *
488 * \param pathType the type of path to retrieve, one of SDL_WinRT_Path
489 * \returns a UCS-2 string (16-bit, wide-char) containing the path, or NULL if
490 * the path is not available for any reason; call SDL_GetError() for
491 * more information.
492 *
493 * \since This function is available since SDL 2.0.3.
494 *
495 * \sa SDL_WinRTGetFSPathUTF8
496 */
497extern DECLSPEC const wchar_t * SDLCALL SDL_WinRTGetFSPathUNICODE(SDL_WinRT_Path pathType);
498
499/**
500 * Retrieve a WinRT defined path on the local file system.
501 *
502 * Not all paths are available on all versions of Windows. This is especially
503 * true on Windows Phone. Check the documentation for the given SDL_WinRT_Path
504 * for more information on which path types are supported where.
505 *
506 * Documentation on most app-specific path types on WinRT can be found on
507 * MSDN, at the URL:
508 *
509 * https://msdn.microsoft.com/en-us/library/windows/apps/hh464917.aspx
510 *
511 * \param pathType the type of path to retrieve, one of SDL_WinRT_Path
512 * \returns a UTF-8 string (8-bit, multi-byte) containing the path, or NULL if
513 * the path is not available for any reason; call SDL_GetError() for
514 * more information.
515 *
516 * \since This function is available since SDL 2.0.3.
517 *
518 * \sa SDL_WinRTGetFSPathUNICODE
519 */
520extern DECLSPEC const char * SDLCALL SDL_WinRTGetFSPathUTF8(SDL_WinRT_Path pathType);
521
522/**
523 * Detects the device family of WinRT plattform at runtime.
524 *
525 * \returns a value from the SDL_WinRT_DeviceFamily enum.
526 *
527 * \since This function is available since SDL 2.0.8.
528 */
529extern DECLSPEC SDL_WinRT_DeviceFamily SDLCALL SDL_WinRTGetDeviceFamily();
530
531#endif /* __WINRT__ */
532
533/**
534 * Query if the current device is a tablet.
535 *
536 * If SDL can't determine this, it will return SDL_FALSE.
537 *
538 * \returns SDL_TRUE if the device is a tablet, SDL_FALSE otherwise.
539 *
540 * \since This function is available since SDL 2.0.9.
541 */
542extern DECLSPEC SDL_bool SDLCALL SDL_IsTablet(void);
543
544/* Functions used by iOS application delegates to notify SDL about state changes */
545extern DECLSPEC void SDLCALL SDL_OnApplicationWillTerminate(void);
546extern DECLSPEC void SDLCALL SDL_OnApplicationDidReceiveMemoryWarning(void);
547extern DECLSPEC void SDLCALL SDL_OnApplicationWillResignActive(void);
548extern DECLSPEC void SDLCALL SDL_OnApplicationDidEnterBackground(void);
549extern DECLSPEC void SDLCALL SDL_OnApplicationWillEnterForeground(void);
550extern DECLSPEC void SDLCALL SDL_OnApplicationDidBecomeActive(void);
551#ifdef __IPHONEOS__
552extern DECLSPEC void SDLCALL SDL_OnApplicationDidChangeStatusBarOrientation(void);
553#endif
554
555/* Ends C function definitions when using C++ */
556#ifdef __cplusplus
557}
558#endif
559#include "close_code.h"
560
561#endif /* SDL_system_h_ */
562
563/* vi: set ts=4 sw=4 expandtab: */