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author | Star Rauchenberger <fefferburbia@gmail.com> | 2022-03-20 13:03:18 -0400 |
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committer | Star Rauchenberger <fefferburbia@gmail.com> | 2022-03-20 13:03:18 -0400 |
commit | 304bab2aced9cae51d2e4c09f3d9e06c66ff175d (patch) | |
tree | 8397f81b893feb1cf624eee49c4fb01297aa08ad /vendor/SDL2/include/SDL_surface.h | |
parent | ba350484072c78e5e1a765370c22dbd76474aa39 (diff) | |
download | ether-304bab2aced9cae51d2e4c09f3d9e06c66ff175d.tar.gz ether-304bab2aced9cae51d2e4c09f3d9e06c66ff175d.tar.bz2 ether-304bab2aced9cae51d2e4c09f3d9e06c66ff175d.zip |
we can build a window app!
build type must be set to Release or it's horribly slow, and fullscreen does not work
Diffstat (limited to 'vendor/SDL2/include/SDL_surface.h')
-rw-r--r-- | vendor/SDL2/include/SDL_surface.h | 995 |
1 files changed, 995 insertions, 0 deletions
diff --git a/vendor/SDL2/include/SDL_surface.h b/vendor/SDL2/include/SDL_surface.h new file mode 100644 index 0000000..4412376 --- /dev/null +++ b/vendor/SDL2/include/SDL_surface.h | |||
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1 | /* | ||
2 | Simple DirectMedia Layer | ||
3 | Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org> | ||
4 | |||
5 | This software is provided 'as-is', without any express or implied | ||
6 | warranty. In no event will the authors be held liable for any damages | ||
7 | arising from the use of this software. | ||
8 | |||
9 | Permission is granted to anyone to use this software for any purpose, | ||
10 | including commercial applications, and to alter it and redistribute it | ||
11 | freely, subject to the following restrictions: | ||
12 | |||
13 | 1. The origin of this software must not be misrepresented; you must not | ||
14 | claim that you wrote the original software. If you use this software | ||
15 | in a product, an acknowledgment in the product documentation would be | ||
16 | appreciated but is not required. | ||
17 | 2. Altered source versions must be plainly marked as such, and must not be | ||
18 | misrepresented as being the original software. | ||
19 | 3. This notice may not be removed or altered from any source distribution. | ||
20 | */ | ||
21 | |||
22 | /** | ||
23 | * \file SDL_surface.h | ||
24 | * | ||
25 | * Header file for ::SDL_Surface definition and management functions. | ||
26 | */ | ||
27 | |||
28 | #ifndef SDL_surface_h_ | ||
29 | #define SDL_surface_h_ | ||
30 | |||
31 | #include "SDL_stdinc.h" | ||
32 | #include "SDL_pixels.h" | ||
33 | #include "SDL_rect.h" | ||
34 | #include "SDL_blendmode.h" | ||
35 | #include "SDL_rwops.h" | ||
36 | |||
37 | #include "begin_code.h" | ||
38 | /* Set up for C function definitions, even when using C++ */ | ||
39 | #ifdef __cplusplus | ||
40 | extern "C" { | ||
41 | #endif | ||
42 | |||
43 | /** | ||
44 | * \name Surface flags | ||
45 | * | ||
46 | * These are the currently supported flags for the ::SDL_Surface. | ||
47 | * | ||
48 | * \internal | ||
49 | * Used internally (read-only). | ||
50 | */ | ||
51 | /* @{ */ | ||
52 | #define SDL_SWSURFACE 0 /**< Just here for compatibility */ | ||
53 | #define SDL_PREALLOC 0x00000001 /**< Surface uses preallocated memory */ | ||
54 | #define SDL_RLEACCEL 0x00000002 /**< Surface is RLE encoded */ | ||
55 | #define SDL_DONTFREE 0x00000004 /**< Surface is referenced internally */ | ||
56 | #define SDL_SIMD_ALIGNED 0x00000008 /**< Surface uses aligned memory */ | ||
57 | /* @} *//* Surface flags */ | ||
58 | |||
59 | /** | ||
60 | * Evaluates to true if the surface needs to be locked before access. | ||
61 | */ | ||
62 | #define SDL_MUSTLOCK(S) (((S)->flags & SDL_RLEACCEL) != 0) | ||
63 | |||
64 | /** | ||
65 | * \brief A collection of pixels used in software blitting. | ||
66 | * | ||
67 | * \note This structure should be treated as read-only, except for \c pixels, | ||
68 | * which, if not NULL, contains the raw pixel data for the surface. | ||
69 | */ | ||
70 | typedef struct SDL_Surface | ||
71 | { | ||
72 | Uint32 flags; /**< Read-only */ | ||
73 | SDL_PixelFormat *format; /**< Read-only */ | ||
74 | int w, h; /**< Read-only */ | ||
75 | int pitch; /**< Read-only */ | ||
76 | void *pixels; /**< Read-write */ | ||
77 | |||
78 | /** Application data associated with the surface */ | ||
79 | void *userdata; /**< Read-write */ | ||
80 | |||
81 | /** information needed for surfaces requiring locks */ | ||
82 | int locked; /**< Read-only */ | ||
83 | |||
84 | /** list of BlitMap that hold a reference to this surface */ | ||
85 | void *list_blitmap; /**< Private */ | ||
86 | |||
87 | /** clipping information */ | ||
88 | SDL_Rect clip_rect; /**< Read-only */ | ||
89 | |||
90 | /** info for fast blit mapping to other surfaces */ | ||
91 | struct SDL_BlitMap *map; /**< Private */ | ||
92 | |||
93 | /** Reference count -- used when freeing surface */ | ||
94 | int refcount; /**< Read-mostly */ | ||
95 | } SDL_Surface; | ||
96 | |||
97 | /** | ||
98 | * \brief The type of function used for surface blitting functions. | ||
99 | */ | ||
100 | typedef int (SDLCALL *SDL_blit) (struct SDL_Surface * src, SDL_Rect * srcrect, | ||
101 | struct SDL_Surface * dst, SDL_Rect * dstrect); | ||
102 | |||
103 | /** | ||
104 | * \brief The formula used for converting between YUV and RGB | ||
105 | */ | ||
106 | typedef enum | ||
107 | { | ||
108 | SDL_YUV_CONVERSION_JPEG, /**< Full range JPEG */ | ||
109 | SDL_YUV_CONVERSION_BT601, /**< BT.601 (the default) */ | ||
110 | SDL_YUV_CONVERSION_BT709, /**< BT.709 */ | ||
111 | SDL_YUV_CONVERSION_AUTOMATIC /**< BT.601 for SD content, BT.709 for HD content */ | ||
112 | } SDL_YUV_CONVERSION_MODE; | ||
113 | |||
114 | /** | ||
115 | * Allocate a new RGB surface. | ||
116 | * | ||
117 | * If `depth` is 4 or 8 bits, an empty palette is allocated for the surface. | ||
118 | * If `depth` is greater than 8 bits, the pixel format is set using the | ||
119 | * [RGBA]mask parameters. | ||
120 | * | ||
121 | * The [RGBA]mask parameters are the bitmasks used to extract that color from | ||
122 | * a pixel. For instance, `Rmask` being 0xFF000000 means the red data is | ||
123 | * stored in the most significant byte. Using zeros for the RGB masks sets a | ||
124 | * default value, based on the depth. For example: | ||
125 | * | ||
126 | * ```c++ | ||
127 | * SDL_CreateRGBSurface(0,w,h,32,0,0,0,0); | ||
128 | * ``` | ||
129 | * | ||
130 | * However, using zero for the Amask results in an Amask of 0. | ||
131 | * | ||
132 | * By default surfaces with an alpha mask are set up for blending as with: | ||
133 | * | ||
134 | * ```c++ | ||
135 | * SDL_SetSurfaceBlendMode(surface, SDL_BLENDMODE_BLEND) | ||
136 | * ``` | ||
137 | * | ||
138 | * You can change this by calling SDL_SetSurfaceBlendMode() and selecting a | ||
139 | * different `blendMode`. | ||
140 | * | ||
141 | * \param flags the flags are unused and should be set to 0 | ||
142 | * \param width the width of the surface | ||
143 | * \param height the height of the surface | ||
144 | * \param depth the depth of the surface in bits | ||
145 | * \param Rmask the red mask for the pixels | ||
146 | * \param Gmask the green mask for the pixels | ||
147 | * \param Bmask the blue mask for the pixels | ||
148 | * \param Amask the alpha mask for the pixels | ||
149 | * \returns the new SDL_Surface structure that is created or NULL if it fails; | ||
150 | * call SDL_GetError() for more information. | ||
151 | * | ||
152 | * \since This function is available since SDL 2.0.0. | ||
153 | * | ||
154 | * \sa SDL_CreateRGBSurfaceFrom | ||
155 | * \sa SDL_CreateRGBSurfaceWithFormat | ||
156 | * \sa SDL_FreeSurface | ||
157 | */ | ||
158 | extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurface | ||
159 | (Uint32 flags, int width, int height, int depth, | ||
160 | Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask); | ||
161 | |||
162 | |||
163 | /* !!! FIXME for 2.1: why does this ask for depth? Format provides that. */ | ||
164 | |||
165 | /** | ||
166 | * Allocate a new RGB surface with a specific pixel format. | ||
167 | * | ||
168 | * This function operates mostly like SDL_CreateRGBSurface(), except instead | ||
169 | * of providing pixel color masks, you provide it with a predefined format | ||
170 | * from SDL_PixelFormatEnum. | ||
171 | * | ||
172 | * \param flags the flags are unused and should be set to 0 | ||
173 | * \param width the width of the surface | ||
174 | * \param height the height of the surface | ||
175 | * \param depth the depth of the surface in bits | ||
176 | * \param format the SDL_PixelFormatEnum for the new surface's pixel format. | ||
177 | * \returns the new SDL_Surface structure that is created or NULL if it fails; | ||
178 | * call SDL_GetError() for more information. | ||
179 | * | ||
180 | * \since This function is available since SDL 2.0.5. | ||
181 | * | ||
182 | * \sa SDL_CreateRGBSurface | ||
183 | * \sa SDL_CreateRGBSurfaceFrom | ||
184 | * \sa SDL_FreeSurface | ||
185 | */ | ||
186 | extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurfaceWithFormat | ||
187 | (Uint32 flags, int width, int height, int depth, Uint32 format); | ||
188 | |||
189 | /** | ||
190 | * Allocate a new RGB surface with existing pixel data. | ||
191 | * | ||
192 | * This function operates mostly like SDL_CreateRGBSurface(), except it does | ||
193 | * not allocate memory for the pixel data, instead the caller provides an | ||
194 | * existing buffer of data for the surface to use. | ||
195 | * | ||
196 | * No copy is made of the pixel data. Pixel data is not managed automatically; | ||
197 | * you must free the surface before you free the pixel data. | ||
198 | * | ||
199 | * \param pixels a pointer to existing pixel data | ||
200 | * \param width the width of the surface | ||
201 | * \param height the height of the surface | ||
202 | * \param depth the depth of the surface in bits | ||
203 | * \param pitch the pitch of the surface in bytes | ||
204 | * \param Rmask the red mask for the pixels | ||
205 | * \param Gmask the green mask for the pixels | ||
206 | * \param Bmask the blue mask for the pixels | ||
207 | * \param Amask the alpha mask for the pixels | ||
208 | * \returns the new SDL_Surface structure that is created or NULL if it fails; | ||
209 | * call SDL_GetError() for more information. | ||
210 | * | ||
211 | * \since This function is available since SDL 2.0.0. | ||
212 | * | ||
213 | * \sa SDL_CreateRGBSurface | ||
214 | * \sa SDL_CreateRGBSurfaceWithFormat | ||
215 | * \sa SDL_FreeSurface | ||
216 | */ | ||
217 | extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurfaceFrom(void *pixels, | ||
218 | int width, | ||
219 | int height, | ||
220 | int depth, | ||
221 | int pitch, | ||
222 | Uint32 Rmask, | ||
223 | Uint32 Gmask, | ||
224 | Uint32 Bmask, | ||
225 | Uint32 Amask); | ||
226 | |||
227 | /* !!! FIXME for 2.1: why does this ask for depth? Format provides that. */ | ||
228 | |||
229 | /** | ||
230 | * Allocate a new RGB surface with with a specific pixel format and existing | ||
231 | * pixel data. | ||
232 | * | ||
233 | * This function operates mostly like SDL_CreateRGBSurfaceFrom(), except | ||
234 | * instead of providing pixel color masks, you provide it with a predefined | ||
235 | * format from SDL_PixelFormatEnum. | ||
236 | * | ||
237 | * No copy is made of the pixel data. Pixel data is not managed automatically; | ||
238 | * you must free the surface before you free the pixel data. | ||
239 | * | ||
240 | * \param pixels a pointer to existing pixel data | ||
241 | * \param width the width of the surface | ||
242 | * \param height the height of the surface | ||
243 | * \param depth the depth of the surface in bits | ||
244 | * \param pitch the pitch of the surface in bytes | ||
245 | * \param format the SDL_PixelFormatEnum for the new surface's pixel format. | ||
246 | * \returns the new SDL_Surface structure that is created or NULL if it fails; | ||
247 | * call SDL_GetError() for more information. | ||
248 | * | ||
249 | * \since This function is available since SDL 2.0.5. | ||
250 | * | ||
251 | * \sa SDL_CreateRGBSurfaceFrom | ||
252 | * \sa SDL_CreateRGBSurfaceWithFormat | ||
253 | * \sa SDL_FreeSurface | ||
254 | */ | ||
255 | extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurfaceWithFormatFrom | ||
256 | (void *pixels, int width, int height, int depth, int pitch, Uint32 format); | ||
257 | |||
258 | /** | ||
259 | * Free an RGB surface. | ||
260 | * | ||
261 | * It is safe to pass NULL to this function. | ||
262 | * | ||
263 | * \param surface the SDL_Surface to free. | ||
264 | * | ||
265 | * \since This function is available since SDL 2.0.0. | ||
266 | * | ||
267 | * \sa SDL_CreateRGBSurface | ||
268 | * \sa SDL_CreateRGBSurfaceFrom | ||
269 | * \sa SDL_LoadBMP | ||
270 | * \sa SDL_LoadBMP_RW | ||
271 | */ | ||
272 | extern DECLSPEC void SDLCALL SDL_FreeSurface(SDL_Surface * surface); | ||
273 | |||
274 | /** | ||
275 | * Set the palette used by a surface. | ||
276 | * | ||
277 | * A single palette can be shared with many surfaces. | ||
278 | * | ||
279 | * \param surface the SDL_Surface structure to update | ||
280 | * \param palette the SDL_Palette structure to use | ||
281 | * \returns 0 on success or a negative error code on failure; call | ||
282 | * SDL_GetError() for more information. | ||
283 | * | ||
284 | * \since This function is available since SDL 2.0.0. | ||
285 | */ | ||
286 | extern DECLSPEC int SDLCALL SDL_SetSurfacePalette(SDL_Surface * surface, | ||
287 | SDL_Palette * palette); | ||
288 | |||
289 | /** | ||
290 | * Set up a surface for directly accessing the pixels. | ||
291 | * | ||
292 | * Between calls to SDL_LockSurface() / SDL_UnlockSurface(), you can write to | ||
293 | * and read from `surface->pixels`, using the pixel format stored in | ||
294 | * `surface->format`. Once you are done accessing the surface, you should use | ||
295 | * SDL_UnlockSurface() to release it. | ||
296 | * | ||
297 | * Not all surfaces require locking. If `SDL_MUSTLOCK(surface)` evaluates to | ||
298 | * 0, then you can read and write to the surface at any time, and the pixel | ||
299 | * format of the surface will not change. | ||
300 | * | ||
301 | * \param surface the SDL_Surface structure to be locked | ||
302 | * \returns 0 on success or a negative error code on failure; call | ||
303 | * SDL_GetError() for more information. | ||
304 | * | ||
305 | * \since This function is available since SDL 2.0.0. | ||
306 | * | ||
307 | * \sa SDL_MUSTLOCK | ||
308 | * \sa SDL_UnlockSurface | ||
309 | */ | ||
310 | extern DECLSPEC int SDLCALL SDL_LockSurface(SDL_Surface * surface); | ||
311 | |||
312 | /** | ||
313 | * Release a surface after directly accessing the pixels. | ||
314 | * | ||
315 | * \param surface the SDL_Surface structure to be unlocked | ||
316 | * | ||
317 | * \since This function is available since SDL 2.0.0. | ||
318 | * | ||
319 | * \sa SDL_LockSurface | ||
320 | */ | ||
321 | extern DECLSPEC void SDLCALL SDL_UnlockSurface(SDL_Surface * surface); | ||
322 | |||
323 | /** | ||
324 | * Load a BMP image from a seekable SDL data stream. | ||
325 | * | ||
326 | * The new surface should be freed with SDL_FreeSurface(). Not doing so will | ||
327 | * result in a memory leak. | ||
328 | * | ||
329 | * src is an open SDL_RWops buffer, typically loaded with SDL_RWFromFile. | ||
330 | * Alternitavely, you might also use the macro SDL_LoadBMP to load a bitmap | ||
331 | * from a file, convert it to an SDL_Surface and then close the file. | ||
332 | * | ||
333 | * \param src the data stream for the surface | ||
334 | * \param freesrc non-zero to close the stream after being read | ||
335 | * \returns a pointer to a new SDL_Surface structure or NULL if there was an | ||
336 | * error; call SDL_GetError() for more information. | ||
337 | * | ||
338 | * \since This function is available since SDL 2.0.0. | ||
339 | * | ||
340 | * \sa SDL_FreeSurface | ||
341 | * \sa SDL_RWFromFile | ||
342 | * \sa SDL_LoadBMP | ||
343 | * \sa SDL_SaveBMP_RW | ||
344 | */ | ||
345 | extern DECLSPEC SDL_Surface *SDLCALL SDL_LoadBMP_RW(SDL_RWops * src, | ||
346 | int freesrc); | ||
347 | |||
348 | /** | ||
349 | * Load a surface from a file. | ||
350 | * | ||
351 | * Convenience macro. | ||
352 | */ | ||
353 | #define SDL_LoadBMP(file) SDL_LoadBMP_RW(SDL_RWFromFile(file, "rb"), 1) | ||
354 | |||
355 | /** | ||
356 | * Save a surface to a seekable SDL data stream in BMP format. | ||
357 | * | ||
358 | * Surfaces with a 24-bit, 32-bit and paletted 8-bit format get saved in the | ||
359 | * BMP directly. Other RGB formats with 8-bit or higher get converted to a | ||
360 | * 24-bit surface or, if they have an alpha mask or a colorkey, to a 32-bit | ||
361 | * surface before they are saved. YUV and paletted 1-bit and 4-bit formats are | ||
362 | * not supported. | ||
363 | * | ||
364 | * \param surface the SDL_Surface structure containing the image to be saved | ||
365 | * \param dst a data stream to save to | ||
366 | * \param freedst non-zero to close the stream after being written | ||
367 | * \returns 0 on success or a negative error code on failure; call | ||
368 | * SDL_GetError() for more information. | ||
369 | * | ||
370 | * \since This function is available since SDL 2.0.0. | ||
371 | * | ||
372 | * \sa SDL_LoadBMP_RW | ||
373 | * \sa SDL_SaveBMP | ||
374 | */ | ||
375 | extern DECLSPEC int SDLCALL SDL_SaveBMP_RW | ||
376 | (SDL_Surface * surface, SDL_RWops * dst, int freedst); | ||
377 | |||
378 | /** | ||
379 | * Save a surface to a file. | ||
380 | * | ||
381 | * Convenience macro. | ||
382 | */ | ||
383 | #define SDL_SaveBMP(surface, file) \ | ||
384 | SDL_SaveBMP_RW(surface, SDL_RWFromFile(file, "wb"), 1) | ||
385 | |||
386 | /** | ||
387 | * Set the RLE acceleration hint for a surface. | ||
388 | * | ||
389 | * If RLE is enabled, color key and alpha blending blits are much faster, but | ||
390 | * the surface must be locked before directly accessing the pixels. | ||
391 | * | ||
392 | * \param surface the SDL_Surface structure to optimize | ||
393 | * \param flag 0 to disable, non-zero to enable RLE acceleration | ||
394 | * \returns 0 on success or a negative error code on failure; call | ||
395 | * SDL_GetError() for more information. | ||
396 | * | ||
397 | * \since This function is available since SDL 2.0.0. | ||
398 | * | ||
399 | * \sa SDL_BlitSurface | ||
400 | * \sa SDL_LockSurface | ||
401 | * \sa SDL_UnlockSurface | ||
402 | */ | ||
403 | extern DECLSPEC int SDLCALL SDL_SetSurfaceRLE(SDL_Surface * surface, | ||
404 | int flag); | ||
405 | |||
406 | /** | ||
407 | * Returns whether the surface is RLE enabled | ||
408 | * | ||
409 | * It is safe to pass a NULL `surface` here; it will return SDL_FALSE. | ||
410 | * | ||
411 | * \param surface the SDL_Surface structure to query | ||
412 | * \returns SDL_TRUE if the surface is RLE enabled, SDL_FALSE otherwise. | ||
413 | * | ||
414 | * \since This function is available since SDL 2.0.14. | ||
415 | * | ||
416 | * \sa SDL_SetSurfaceRLE | ||
417 | */ | ||
418 | extern DECLSPEC SDL_bool SDLCALL SDL_HasSurfaceRLE(SDL_Surface * surface); | ||
419 | |||
420 | /** | ||
421 | * Set the color key (transparent pixel) in a surface. | ||
422 | * | ||
423 | * The color key defines a pixel value that will be treated as transparent in | ||
424 | * a blit. For example, one can use this to specify that cyan pixels should be | ||
425 | * considered transparent, and therefore not rendered. | ||
426 | * | ||
427 | * It is a pixel of the format used by the surface, as generated by | ||
428 | * SDL_MapRGB(). | ||
429 | * | ||
430 | * RLE acceleration can substantially speed up blitting of images with large | ||
431 | * horizontal runs of transparent pixels. See SDL_SetSurfaceRLE() for details. | ||
432 | * | ||
433 | * \param surface the SDL_Surface structure to update | ||
434 | * \param flag SDL_TRUE to enable color key, SDL_FALSE to disable color key | ||
435 | * \param key the transparent pixel | ||
436 | * \returns 0 on success or a negative error code on failure; call | ||
437 | * SDL_GetError() for more information. | ||
438 | * | ||
439 | * \since This function is available since SDL 2.0.0. | ||
440 | * | ||
441 | * \sa SDL_BlitSurface | ||
442 | * \sa SDL_GetColorKey | ||
443 | */ | ||
444 | extern DECLSPEC int SDLCALL SDL_SetColorKey(SDL_Surface * surface, | ||
445 | int flag, Uint32 key); | ||
446 | |||
447 | /** | ||
448 | * Returns whether the surface has a color key | ||
449 | * | ||
450 | * It is safe to pass a NULL `surface` here; it will return SDL_FALSE. | ||
451 | * | ||
452 | * \param surface the SDL_Surface structure to query | ||
453 | * \return SDL_TRUE if the surface has a color key, SDL_FALSE otherwise. | ||
454 | * | ||
455 | * \since This function is available since SDL 2.0.9. | ||
456 | * | ||
457 | * \sa SDL_SetColorKey | ||
458 | * \sa SDL_GetColorKey | ||
459 | */ | ||
460 | extern DECLSPEC SDL_bool SDLCALL SDL_HasColorKey(SDL_Surface * surface); | ||
461 | |||
462 | /** | ||
463 | * Get the color key (transparent pixel) for a surface. | ||
464 | * | ||
465 | * The color key is a pixel of the format used by the surface, as generated by | ||
466 | * SDL_MapRGB(). | ||
467 | * | ||
468 | * If the surface doesn't have color key enabled this function returns -1. | ||
469 | * | ||
470 | * \param surface the SDL_Surface structure to query | ||
471 | * \param key a pointer filled in with the transparent pixel | ||
472 | * \returns 0 on success or a negative error code on failure; call | ||
473 | * SDL_GetError() for more information. | ||
474 | * | ||
475 | * \since This function is available since SDL 2.0.0. | ||
476 | * | ||
477 | * \sa SDL_BlitSurface | ||
478 | * \sa SDL_SetColorKey | ||
479 | */ | ||
480 | extern DECLSPEC int SDLCALL SDL_GetColorKey(SDL_Surface * surface, | ||
481 | Uint32 * key); | ||
482 | |||
483 | /** | ||
484 | * Set an additional color value multiplied into blit operations. | ||
485 | * | ||
486 | * When this surface is blitted, during the blit operation each source color | ||
487 | * channel is modulated by the appropriate color value according to the | ||
488 | * following formula: | ||
489 | * | ||
490 | * `srcC = srcC * (color / 255)` | ||
491 | * | ||
492 | * \param surface the SDL_Surface structure to update | ||
493 | * \param r the red color value multiplied into blit operations | ||
494 | * \param g the green color value multiplied into blit operations | ||
495 | * \param b the blue color value multiplied into blit operations | ||
496 | * \returns 0 on success or a negative error code on failure; call | ||
497 | * SDL_GetError() for more information. | ||
498 | * | ||
499 | * \since This function is available since SDL 2.0.0. | ||
500 | * | ||
501 | * \sa SDL_GetSurfaceColorMod | ||
502 | * \sa SDL_SetSurfaceAlphaMod | ||
503 | */ | ||
504 | extern DECLSPEC int SDLCALL SDL_SetSurfaceColorMod(SDL_Surface * surface, | ||
505 | Uint8 r, Uint8 g, Uint8 b); | ||
506 | |||
507 | |||
508 | /** | ||
509 | * Get the additional color value multiplied into blit operations. | ||
510 | * | ||
511 | * \param surface the SDL_Surface structure to query | ||
512 | * \param r a pointer filled in with the current red color value | ||
513 | * \param g a pointer filled in with the current green color value | ||
514 | * \param b a pointer filled in with the current blue color value | ||
515 | * \returns 0 on success or a negative error code on failure; call | ||
516 | * SDL_GetError() for more information. | ||
517 | * | ||
518 | * \since This function is available since SDL 2.0.0. | ||
519 | * | ||
520 | * \sa SDL_GetSurfaceAlphaMod | ||
521 | * \sa SDL_SetSurfaceColorMod | ||
522 | */ | ||
523 | extern DECLSPEC int SDLCALL SDL_GetSurfaceColorMod(SDL_Surface * surface, | ||
524 | Uint8 * r, Uint8 * g, | ||
525 | Uint8 * b); | ||
526 | |||
527 | /** | ||
528 | * Set an additional alpha value used in blit operations. | ||
529 | * | ||
530 | * When this surface is blitted, during the blit operation the source alpha | ||
531 | * value is modulated by this alpha value according to the following formula: | ||
532 | * | ||
533 | * `srcA = srcA * (alpha / 255)` | ||
534 | * | ||
535 | * \param surface the SDL_Surface structure to update | ||
536 | * \param alpha the alpha value multiplied into blit operations | ||
537 | * \returns 0 on success or a negative error code on failure; call | ||
538 | * SDL_GetError() for more information. | ||
539 | * | ||
540 | * \since This function is available since SDL 2.0.0. | ||
541 | * | ||
542 | * \sa SDL_GetSurfaceAlphaMod | ||
543 | * \sa SDL_SetSurfaceColorMod | ||
544 | */ | ||
545 | extern DECLSPEC int SDLCALL SDL_SetSurfaceAlphaMod(SDL_Surface * surface, | ||
546 | Uint8 alpha); | ||
547 | |||
548 | /** | ||
549 | * Get the additional alpha value used in blit operations. | ||
550 | * | ||
551 | * \param surface the SDL_Surface structure to query | ||
552 | * \param alpha a pointer filled in with the current alpha value | ||
553 | * \returns 0 on success or a negative error code on failure; call | ||
554 | * SDL_GetError() for more information. | ||
555 | * | ||
556 | * \since This function is available since SDL 2.0.0. | ||
557 | * | ||
558 | * \sa SDL_GetSurfaceColorMod | ||
559 | * \sa SDL_SetSurfaceAlphaMod | ||
560 | */ | ||
561 | extern DECLSPEC int SDLCALL SDL_GetSurfaceAlphaMod(SDL_Surface * surface, | ||
562 | Uint8 * alpha); | ||
563 | |||
564 | /** | ||
565 | * Set the blend mode used for blit operations. | ||
566 | * | ||
567 | * To copy a surface to another surface (or texture) without blending with the | ||
568 | * existing data, the blendmode of the SOURCE surface should be set to | ||
569 | * `SDL_BLENDMODE_NONE`. | ||
570 | * | ||
571 | * \param surface the SDL_Surface structure to update | ||
572 | * \param blendMode the SDL_BlendMode to use for blit blending | ||
573 | * \returns 0 on success or a negative error code on failure; call | ||
574 | * SDL_GetError() for more information. | ||
575 | * | ||
576 | * \since This function is available since SDL 2.0.0. | ||
577 | * | ||
578 | * \sa SDL_GetSurfaceBlendMode | ||
579 | */ | ||
580 | extern DECLSPEC int SDLCALL SDL_SetSurfaceBlendMode(SDL_Surface * surface, | ||
581 | SDL_BlendMode blendMode); | ||
582 | |||
583 | /** | ||
584 | * Get the blend mode used for blit operations. | ||
585 | * | ||
586 | * \param surface the SDL_Surface structure to query | ||
587 | * \param blendMode a pointer filled in with the current SDL_BlendMode | ||
588 | * \returns 0 on success or a negative error code on failure; call | ||
589 | * SDL_GetError() for more information. | ||
590 | * | ||
591 | * \since This function is available since SDL 2.0.0. | ||
592 | * | ||
593 | * \sa SDL_SetSurfaceBlendMode | ||
594 | */ | ||
595 | extern DECLSPEC int SDLCALL SDL_GetSurfaceBlendMode(SDL_Surface * surface, | ||
596 | SDL_BlendMode *blendMode); | ||
597 | |||
598 | /** | ||
599 | * Set the clipping rectangle for a surface. | ||
600 | * | ||
601 | * When `surface` is the destination of a blit, only the area within the clip | ||
602 | * rectangle is drawn into. | ||
603 | * | ||
604 | * Note that blits are automatically clipped to the edges of the source and | ||
605 | * destination surfaces. | ||
606 | * | ||
607 | * \param surface the SDL_Surface structure to be clipped | ||
608 | * \param rect the SDL_Rect structure representing the clipping rectangle, or | ||
609 | * NULL to disable clipping | ||
610 | * \returns SDL_TRUE if the rectangle intersects the surface, otherwise | ||
611 | * SDL_FALSE and blits will be completely clipped. | ||
612 | * | ||
613 | * \since This function is available since SDL 2.0.0. | ||
614 | * | ||
615 | * \sa SDL_BlitSurface | ||
616 | * \sa SDL_GetClipRect | ||
617 | */ | ||
618 | extern DECLSPEC SDL_bool SDLCALL SDL_SetClipRect(SDL_Surface * surface, | ||
619 | const SDL_Rect * rect); | ||
620 | |||
621 | /** | ||
622 | * Get the clipping rectangle for a surface. | ||
623 | * | ||
624 | * When `surface` is the destination of a blit, only the area within the clip | ||
625 | * rectangle is drawn into. | ||
626 | * | ||
627 | * \param surface the SDL_Surface structure representing the surface to be | ||
628 | * clipped | ||
629 | * \param rect an SDL_Rect structure filled in with the clipping rectangle for | ||
630 | * the surface | ||
631 | * | ||
632 | * \since This function is available since SDL 2.0.0. | ||
633 | * | ||
634 | * \sa SDL_BlitSurface | ||
635 | * \sa SDL_SetClipRect | ||
636 | */ | ||
637 | extern DECLSPEC void SDLCALL SDL_GetClipRect(SDL_Surface * surface, | ||
638 | SDL_Rect * rect); | ||
639 | |||
640 | /* | ||
641 | * Creates a new surface identical to the existing surface. | ||
642 | * | ||
643 | * The returned surface should be freed with SDL_FreeSurface(). | ||
644 | * | ||
645 | * \param surface the surface to duplicate. | ||
646 | * \returns a copy of the surface, or NULL on failure; call SDL_GetError() for | ||
647 | * more information. | ||
648 | */ | ||
649 | extern DECLSPEC SDL_Surface *SDLCALL SDL_DuplicateSurface(SDL_Surface * surface); | ||
650 | |||
651 | /** | ||
652 | * Copy an existing surface to a new surface of the specified format. | ||
653 | * | ||
654 | * This function is used to optimize images for faster *repeat* blitting. This | ||
655 | * is accomplished by converting the original and storing the result as a new | ||
656 | * surface. The new, optimized surface can then be used as the source for | ||
657 | * future blits, making them faster. | ||
658 | * | ||
659 | * \param src the existing SDL_Surface structure to convert | ||
660 | * \param fmt the SDL_PixelFormat structure that the new surface is optimized | ||
661 | * for | ||
662 | * \param flags the flags are unused and should be set to 0; this is a | ||
663 | * leftover from SDL 1.2's API | ||
664 | * \returns the new SDL_Surface structure that is created or NULL if it fails; | ||
665 | * call SDL_GetError() for more information. | ||
666 | * | ||
667 | * \since This function is available since SDL 2.0.0. | ||
668 | * | ||
669 | * \sa SDL_AllocFormat | ||
670 | * \sa SDL_ConvertSurfaceFormat | ||
671 | * \sa SDL_CreateRGBSurface | ||
672 | */ | ||
673 | extern DECLSPEC SDL_Surface *SDLCALL SDL_ConvertSurface | ||
674 | (SDL_Surface * src, const SDL_PixelFormat * fmt, Uint32 flags); | ||
675 | |||
676 | /** | ||
677 | * Copy an existing surface to a new surface of the specified format enum. | ||
678 | * | ||
679 | * This function operates just like SDL_ConvertSurface(), but accepts an | ||
680 | * SDL_PixelFormatEnum value instead of an SDL_PixelFormat structure. As such, | ||
681 | * it might be easier to call but it doesn't have access to palette | ||
682 | * information for the destination surface, in case that would be important. | ||
683 | * | ||
684 | * \param src the existing SDL_Surface structure to convert | ||
685 | * \param pixel_format the SDL_PixelFormatEnum that the new surface is | ||
686 | * optimized for | ||
687 | * \param flags the flags are unused and should be set to 0; this is a | ||
688 | * leftover from SDL 1.2's API | ||
689 | * \returns the new SDL_Surface structure that is created or NULL if it fails; | ||
690 | * call SDL_GetError() for more information. | ||
691 | * | ||
692 | * \since This function is available since SDL 2.0.0. | ||
693 | * | ||
694 | * \sa SDL_AllocFormat | ||
695 | * \sa SDL_ConvertSurface | ||
696 | * \sa SDL_CreateRGBSurface | ||
697 | */ | ||
698 | extern DECLSPEC SDL_Surface *SDLCALL SDL_ConvertSurfaceFormat | ||
699 | (SDL_Surface * src, Uint32 pixel_format, Uint32 flags); | ||
700 | |||
701 | /** | ||
702 | * Copy a block of pixels of one format to another format. | ||
703 | * | ||
704 | * \param width the width of the block to copy, in pixels | ||
705 | * \param height the height of the block to copy, in pixels | ||
706 | * \param src_format an SDL_PixelFormatEnum value of the `src` pixels format | ||
707 | * \param src a pointer to the source pixels | ||
708 | * \param src_pitch the pitch of the source pixels, in bytes | ||
709 | * \param dst_format an SDL_PixelFormatEnum value of the `dst` pixels format | ||
710 | * \param dst a pointer to be filled in with new pixel data | ||
711 | * \param dst_pitch the pitch of the destination pixels, in bytes | ||
712 | * \returns 0 on success or a negative error code on failure; call | ||
713 | * SDL_GetError() for more information. | ||
714 | * | ||
715 | * \since This function is available since SDL 2.0.0. | ||
716 | */ | ||
717 | extern DECLSPEC int SDLCALL SDL_ConvertPixels(int width, int height, | ||
718 | Uint32 src_format, | ||
719 | const void * src, int src_pitch, | ||
720 | Uint32 dst_format, | ||
721 | void * dst, int dst_pitch); | ||
722 | |||
723 | /** | ||
724 | * Premultiply the alpha on a block of pixels. | ||
725 | * | ||
726 | * This is safe to use with src == dst, but not for other overlapping areas. | ||
727 | * | ||
728 | * This function is currently only implemented for SDL_PIXELFORMAT_ARGB8888. | ||
729 | * | ||
730 | * \param width the width of the block to convert, in pixels | ||
731 | * \param height the height of the block to convert, in pixels | ||
732 | * \param src_format an SDL_PixelFormatEnum value of the `src` pixels format | ||
733 | * \param src a pointer to the source pixels | ||
734 | * \param src_pitch the pitch of the source pixels, in bytes | ||
735 | * \param dst_format an SDL_PixelFormatEnum value of the `dst` pixels format | ||
736 | * \param dst a pointer to be filled in with premultiplied pixel data | ||
737 | * \param dst_pitch the pitch of the destination pixels, in bytes | ||
738 | * \returns 0 on success or a negative error code on failure; call | ||
739 | * SDL_GetError() for more information. | ||
740 | * | ||
741 | * \since This function is available since SDL 2.0.18. | ||
742 | */ | ||
743 | extern DECLSPEC int SDLCALL SDL_PremultiplyAlpha(int width, int height, | ||
744 | Uint32 src_format, | ||
745 | const void * src, int src_pitch, | ||
746 | Uint32 dst_format, | ||
747 | void * dst, int dst_pitch); | ||
748 | |||
749 | /** | ||
750 | * Perform a fast fill of a rectangle with a specific color. | ||
751 | * | ||
752 | * `color` should be a pixel of the format used by the surface, and can be | ||
753 | * generated by SDL_MapRGB() or SDL_MapRGBA(). If the color value contains an | ||
754 | * alpha component then the destination is simply filled with that alpha | ||
755 | * information, no blending takes place. | ||
756 | * | ||
757 | * If there is a clip rectangle set on the destination (set via | ||
758 | * SDL_SetClipRect()), then this function will fill based on the intersection | ||
759 | * of the clip rectangle and `rect`. | ||
760 | * | ||
761 | * \param dst the SDL_Surface structure that is the drawing target | ||
762 | * \param rect the SDL_Rect structure representing the rectangle to fill, or | ||
763 | * NULL to fill the entire surface | ||
764 | * \param color the color to fill with | ||
765 | * \returns 0 on success or a negative error code on failure; call | ||
766 | * SDL_GetError() for more information. | ||
767 | * | ||
768 | * \since This function is available since SDL 2.0.0. | ||
769 | * | ||
770 | * \sa SDL_FillRects | ||
771 | */ | ||
772 | extern DECLSPEC int SDLCALL SDL_FillRect | ||
773 | (SDL_Surface * dst, const SDL_Rect * rect, Uint32 color); | ||
774 | |||
775 | /** | ||
776 | * Perform a fast fill of a set of rectangles with a specific color. | ||
777 | * | ||
778 | * `color` should be a pixel of the format used by the surface, and can be | ||
779 | * generated by SDL_MapRGB() or SDL_MapRGBA(). If the color value contains an | ||
780 | * alpha component then the destination is simply filled with that alpha | ||
781 | * information, no blending takes place. | ||
782 | * | ||
783 | * If there is a clip rectangle set on the destination (set via | ||
784 | * SDL_SetClipRect()), then this function will fill based on the intersection | ||
785 | * of the clip rectangle and `rect`. | ||
786 | * | ||
787 | * \param dst the SDL_Surface structure that is the drawing target | ||
788 | * \param rects an array of SDL_Rects representing the rectangles to fill. | ||
789 | * \param count the number of rectangles in the array | ||
790 | * \param color the color to fill with | ||
791 | * \returns 0 on success or a negative error code on failure; call | ||
792 | * SDL_GetError() for more information. | ||
793 | * | ||
794 | * \since This function is available since SDL 2.0.0. | ||
795 | * | ||
796 | * \sa SDL_FillRect | ||
797 | */ | ||
798 | extern DECLSPEC int SDLCALL SDL_FillRects | ||
799 | (SDL_Surface * dst, const SDL_Rect * rects, int count, Uint32 color); | ||
800 | |||
801 | /* !!! FIXME: merge this documentation with the wiki */ | ||
802 | /** | ||
803 | * Performs a fast blit from the source surface to the destination surface. | ||
804 | * | ||
805 | * This assumes that the source and destination rectangles are | ||
806 | * the same size. If either \c srcrect or \c dstrect are NULL, the entire | ||
807 | * surface (\c src or \c dst) is copied. The final blit rectangles are saved | ||
808 | * in \c srcrect and \c dstrect after all clipping is performed. | ||
809 | * | ||
810 | * \returns 0 if the blit is successful, otherwise it returns -1. | ||
811 | * | ||
812 | * The blit function should not be called on a locked surface. | ||
813 | * | ||
814 | * The blit semantics for surfaces with and without blending and colorkey | ||
815 | * are defined as follows: | ||
816 | * \verbatim | ||
817 | RGBA->RGB: | ||
818 | Source surface blend mode set to SDL_BLENDMODE_BLEND: | ||
819 | alpha-blend (using the source alpha-channel and per-surface alpha) | ||
820 | SDL_SRCCOLORKEY ignored. | ||
821 | Source surface blend mode set to SDL_BLENDMODE_NONE: | ||
822 | copy RGB. | ||
823 | if SDL_SRCCOLORKEY set, only copy the pixels matching the | ||
824 | RGB values of the source color key, ignoring alpha in the | ||
825 | comparison. | ||
826 | |||
827 | RGB->RGBA: | ||
828 | Source surface blend mode set to SDL_BLENDMODE_BLEND: | ||
829 | alpha-blend (using the source per-surface alpha) | ||
830 | Source surface blend mode set to SDL_BLENDMODE_NONE: | ||
831 | copy RGB, set destination alpha to source per-surface alpha value. | ||
832 | both: | ||
833 | if SDL_SRCCOLORKEY set, only copy the pixels matching the | ||
834 | source color key. | ||
835 | |||
836 | RGBA->RGBA: | ||
837 | Source surface blend mode set to SDL_BLENDMODE_BLEND: | ||
838 | alpha-blend (using the source alpha-channel and per-surface alpha) | ||
839 | SDL_SRCCOLORKEY ignored. | ||
840 | Source surface blend mode set to SDL_BLENDMODE_NONE: | ||
841 | copy all of RGBA to the destination. | ||
842 | if SDL_SRCCOLORKEY set, only copy the pixels matching the | ||
843 | RGB values of the source color key, ignoring alpha in the | ||
844 | comparison. | ||
845 | |||
846 | RGB->RGB: | ||
847 | Source surface blend mode set to SDL_BLENDMODE_BLEND: | ||
848 | alpha-blend (using the source per-surface alpha) | ||
849 | Source surface blend mode set to SDL_BLENDMODE_NONE: | ||
850 | copy RGB. | ||
851 | both: | ||
852 | if SDL_SRCCOLORKEY set, only copy the pixels matching the | ||
853 | source color key. | ||
854 | \endverbatim | ||
855 | * | ||
856 | * You should call SDL_BlitSurface() unless you know exactly how SDL | ||
857 | * blitting works internally and how to use the other blit functions. | ||
858 | */ | ||
859 | #define SDL_BlitSurface SDL_UpperBlit | ||
860 | |||
861 | /** | ||
862 | * Perform a fast blit from the source surface to the destination surface. | ||
863 | * | ||
864 | * SDL_UpperBlit() has been replaced by SDL_BlitSurface(), which is merely a | ||
865 | * macro for this function with a less confusing name. | ||
866 | * | ||
867 | * \since This function is available since SDL 2.0.0. | ||
868 | * | ||
869 | * \sa SDL_BlitSurface | ||
870 | */ | ||
871 | extern DECLSPEC int SDLCALL SDL_UpperBlit | ||
872 | (SDL_Surface * src, const SDL_Rect * srcrect, | ||
873 | SDL_Surface * dst, SDL_Rect * dstrect); | ||
874 | |||
875 | /** | ||
876 | * Perform low-level surface blitting only. | ||
877 | * | ||
878 | * This is a semi-private blit function and it performs low-level surface | ||
879 | * blitting, assuming the input rectangles have already been clipped. | ||
880 | * | ||
881 | * Unless you know what you're doing, you should be using SDL_BlitSurface() | ||
882 | * instead. | ||
883 | * | ||
884 | * \param src the SDL_Surface structure to be copied from | ||
885 | * \param srcrect the SDL_Rect structure representing the rectangle to be | ||
886 | * copied, or NULL to copy the entire surface | ||
887 | * \param dst the SDL_Surface structure that is the blit target | ||
888 | * \param dstrect the SDL_Rect structure representing the rectangle that is | ||
889 | * copied into | ||
890 | * \returns 0 on success or a negative error code on failure; call | ||
891 | * SDL_GetError() for more information. | ||
892 | * | ||
893 | * \since This function is available since SDL 2.0.0. | ||
894 | * | ||
895 | * \sa SDL_BlitSurface | ||
896 | */ | ||
897 | extern DECLSPEC int SDLCALL SDL_LowerBlit | ||
898 | (SDL_Surface * src, SDL_Rect * srcrect, | ||
899 | SDL_Surface * dst, SDL_Rect * dstrect); | ||
900 | |||
901 | |||
902 | /** | ||
903 | * Perform a fast, low quality, stretch blit between two surfaces of the same | ||
904 | * format. | ||
905 | * | ||
906 | * Please use SDL_BlitScaled() instead. | ||
907 | * | ||
908 | * \since This function is available since SDL 2.0.0. | ||
909 | */ | ||
910 | extern DECLSPEC int SDLCALL SDL_SoftStretch(SDL_Surface * src, | ||
911 | const SDL_Rect * srcrect, | ||
912 | SDL_Surface * dst, | ||
913 | const SDL_Rect * dstrect); | ||
914 | |||
915 | /** | ||
916 | * Perform bilinear scaling between two surfaces of the same format, 32BPP. | ||
917 | * | ||
918 | * \since This function is available since SDL 2.0.16. | ||
919 | */ | ||
920 | extern DECLSPEC int SDLCALL SDL_SoftStretchLinear(SDL_Surface * src, | ||
921 | const SDL_Rect * srcrect, | ||
922 | SDL_Surface * dst, | ||
923 | const SDL_Rect * dstrect); | ||
924 | |||
925 | |||
926 | #define SDL_BlitScaled SDL_UpperBlitScaled | ||
927 | |||
928 | /** | ||
929 | * Perform a scaled surface copy to a destination surface. | ||
930 | * | ||
931 | * SDL_UpperBlitScaled() has been replaced by SDL_BlitScaled(), which is | ||
932 | * merely a macro for this function with a less confusing name. | ||
933 | * | ||
934 | * \since This function is available since SDL 2.0.0. | ||
935 | * | ||
936 | * \sa SDL_BlitScaled | ||
937 | */ | ||
938 | extern DECLSPEC int SDLCALL SDL_UpperBlitScaled | ||
939 | (SDL_Surface * src, const SDL_Rect * srcrect, | ||
940 | SDL_Surface * dst, SDL_Rect * dstrect); | ||
941 | |||
942 | /** | ||
943 | * Perform low-level surface scaled blitting only. | ||
944 | * | ||
945 | * This is a semi-private function and it performs low-level surface blitting, | ||
946 | * assuming the input rectangles have already been clipped. | ||
947 | * | ||
948 | * \param src the SDL_Surface structure to be copied from | ||
949 | * \param srcrect the SDL_Rect structure representing the rectangle to be | ||
950 | * copied | ||
951 | * \param dst the SDL_Surface structure that is the blit target | ||
952 | * \param dstrect the SDL_Rect structure representing the rectangle that is | ||
953 | * copied into | ||
954 | * \returns 0 on success or a negative error code on failure; call | ||
955 | * SDL_GetError() for more information. | ||
956 | * | ||
957 | * \since This function is available since SDL 2.0.0. | ||
958 | * | ||
959 | * \sa SDL_BlitScaled | ||
960 | */ | ||
961 | extern DECLSPEC int SDLCALL SDL_LowerBlitScaled | ||
962 | (SDL_Surface * src, SDL_Rect * srcrect, | ||
963 | SDL_Surface * dst, SDL_Rect * dstrect); | ||
964 | |||
965 | /** | ||
966 | * Set the YUV conversion mode | ||
967 | * | ||
968 | * \since This function is available since SDL 2.0.8. | ||
969 | */ | ||
970 | extern DECLSPEC void SDLCALL SDL_SetYUVConversionMode(SDL_YUV_CONVERSION_MODE mode); | ||
971 | |||
972 | /** | ||
973 | * Get the YUV conversion mode | ||
974 | * | ||
975 | * \since This function is available since SDL 2.0.8. | ||
976 | */ | ||
977 | extern DECLSPEC SDL_YUV_CONVERSION_MODE SDLCALL SDL_GetYUVConversionMode(void); | ||
978 | |||
979 | /** | ||
980 | * Get the YUV conversion mode, returning the correct mode for the resolution | ||
981 | * when the current conversion mode is SDL_YUV_CONVERSION_AUTOMATIC | ||
982 | * | ||
983 | * \since This function is available since SDL 2.0.8. | ||
984 | */ | ||
985 | extern DECLSPEC SDL_YUV_CONVERSION_MODE SDLCALL SDL_GetYUVConversionModeForResolution(int width, int height); | ||
986 | |||
987 | /* Ends C function definitions when using C++ */ | ||
988 | #ifdef __cplusplus | ||
989 | } | ||
990 | #endif | ||
991 | #include "close_code.h" | ||
992 | |||
993 | #endif /* SDL_surface_h_ */ | ||
994 | |||
995 | /* vi: set ts=4 sw=4 expandtab: */ | ||