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authorStar Rauchenberger <fefferburbia@gmail.com>2022-03-20 13:03:18 -0400
committerStar Rauchenberger <fefferburbia@gmail.com>2022-03-20 13:03:18 -0400
commit304bab2aced9cae51d2e4c09f3d9e06c66ff175d (patch)
tree8397f81b893feb1cf624eee49c4fb01297aa08ad /vendor/SDL2/include/SDL_platform.h
parentba350484072c78e5e1a765370c22dbd76474aa39 (diff)
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we can build a window app!
build type must be set to Release or it's horribly slow, and fullscreen does not work
Diffstat (limited to 'vendor/SDL2/include/SDL_platform.h')
-rw-r--r--vendor/SDL2/include/SDL_platform.h235
1 files changed, 235 insertions, 0 deletions
diff --git a/vendor/SDL2/include/SDL_platform.h b/vendor/SDL2/include/SDL_platform.h new file mode 100644 index 0000000..79b8b6f --- /dev/null +++ b/vendor/SDL2/include/SDL_platform.h
@@ -0,0 +1,235 @@
1/*
2 Simple DirectMedia Layer
3 Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
4
5 This software is provided 'as-is', without any express or implied
6 warranty. In no event will the authors be held liable for any damages
7 arising from the use of this software.
8
9 Permission is granted to anyone to use this software for any purpose,
10 including commercial applications, and to alter it and redistribute it
11 freely, subject to the following restrictions:
12
13 1. The origin of this software must not be misrepresented; you must not
14 claim that you wrote the original software. If you use this software
15 in a product, an acknowledgment in the product documentation would be
16 appreciated but is not required.
17 2. Altered source versions must be plainly marked as such, and must not be
18 misrepresented as being the original software.
19 3. This notice may not be removed or altered from any source distribution.
20*/
21
22/**
23 * \file SDL_platform.h
24 *
25 * Try to get a standard set of platform defines.
26 */
27
28#ifndef SDL_platform_h_
29#define SDL_platform_h_
30
31#if defined(_AIX)
32#undef __AIX__
33#define __AIX__ 1
34#endif
35#if defined(__HAIKU__)
36#undef __HAIKU__
37#define __HAIKU__ 1
38#endif
39#if defined(bsdi) || defined(__bsdi) || defined(__bsdi__)
40#undef __BSDI__
41#define __BSDI__ 1
42#endif
43#if defined(_arch_dreamcast)
44#undef __DREAMCAST__
45#define __DREAMCAST__ 1
46#endif
47#if defined(__FreeBSD__) || defined(__FreeBSD_kernel__) || defined(__DragonFly__)
48#undef __FREEBSD__
49#define __FREEBSD__ 1
50#endif
51#if defined(hpux) || defined(__hpux) || defined(__hpux__)
52#undef __HPUX__
53#define __HPUX__ 1
54#endif
55#if defined(sgi) || defined(__sgi) || defined(__sgi__) || defined(_SGI_SOURCE)
56#undef __IRIX__
57#define __IRIX__ 1
58#endif
59#if (defined(linux) || defined(__linux) || defined(__linux__))
60#undef __LINUX__
61#define __LINUX__ 1
62#endif
63#if defined(ANDROID) || defined(__ANDROID__)
64#undef __ANDROID__
65#undef __LINUX__ /* do we need to do this? */
66#define __ANDROID__ 1
67#endif
68
69#if defined(__APPLE__)
70/* lets us know what version of Mac OS X we're compiling on */
71#include "AvailabilityMacros.h"
72#include "TargetConditionals.h"
73
74/* Fix building with older SDKs that don't define these
75 See this for more information:
76 https://stackoverflow.com/questions/12132933/preprocessor-macro-for-os-x-targets
77*/
78#ifndef TARGET_OS_MACCATALYST
79#define TARGET_OS_MACCATALYST 0
80#endif
81#ifndef TARGET_OS_IOS
82#define TARGET_OS_IOS 0
83#endif
84#ifndef TARGET_OS_IPHONE
85#define TARGET_OS_IPHONE 0
86#endif
87#ifndef TARGET_OS_TV
88#define TARGET_OS_TV 0
89#endif
90#ifndef TARGET_OS_SIMULATOR
91#define TARGET_OS_SIMULATOR 0
92#endif
93
94#if TARGET_OS_TV
95#undef __TVOS__
96#define __TVOS__ 1
97#endif
98#if TARGET_OS_IPHONE
99/* if compiling for iOS */
100#undef __IPHONEOS__
101#define __IPHONEOS__ 1
102#undef __MACOSX__
103#else
104/* if not compiling for iOS */
105#undef __MACOSX__
106#define __MACOSX__ 1
107#if MAC_OS_X_VERSION_MIN_REQUIRED < 1060
108# error SDL for Mac OS X only supports deploying on 10.6 and above.
109#endif /* MAC_OS_X_VERSION_MIN_REQUIRED < 1060 */
110#endif /* TARGET_OS_IPHONE */
111#endif /* defined(__APPLE__) */
112
113#if defined(__NetBSD__)
114#undef __NETBSD__
115#define __NETBSD__ 1
116#endif
117#if defined(__OpenBSD__)
118#undef __OPENBSD__
119#define __OPENBSD__ 1
120#endif
121#if defined(__OS2__) || defined(__EMX__)
122#undef __OS2__
123#define __OS2__ 1
124#endif
125#if defined(osf) || defined(__osf) || defined(__osf__) || defined(_OSF_SOURCE)
126#undef __OSF__
127#define __OSF__ 1
128#endif
129#if defined(__QNXNTO__)
130#undef __QNXNTO__
131#define __QNXNTO__ 1
132#endif
133#if defined(riscos) || defined(__riscos) || defined(__riscos__)
134#undef __RISCOS__
135#define __RISCOS__ 1
136#endif
137#if defined(__sun) && defined(__SVR4)
138#undef __SOLARIS__
139#define __SOLARIS__ 1
140#endif
141
142#if defined(WIN32) || defined(_WIN32) || defined(__CYGWIN__) || defined(__MINGW32__)
143/* Try to find out if we're compiling for WinRT or non-WinRT */
144#if defined(_MSC_VER) && defined(__has_include)
145#if __has_include(<winapifamily.h>)
146#define HAVE_WINAPIFAMILY_H 1
147#else
148#define HAVE_WINAPIFAMILY_H 0
149#endif
150
151/* If _USING_V110_SDK71_ is defined it means we are using the Windows XP toolset. */
152#elif defined(_MSC_VER) && (_MSC_VER >= 1700 && !_USING_V110_SDK71_) /* _MSC_VER == 1700 for Visual Studio 2012 */
153#define HAVE_WINAPIFAMILY_H 1
154#else
155#define HAVE_WINAPIFAMILY_H 0
156#endif
157
158#if HAVE_WINAPIFAMILY_H
159#include <winapifamily.h>
160#define WINAPI_FAMILY_WINRT (!WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) && WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP))
161#else
162#define WINAPI_FAMILY_WINRT 0
163#endif /* HAVE_WINAPIFAMILY_H */
164
165#if WINAPI_FAMILY_WINRT
166#undef __WINRT__
167#define __WINRT__ 1
168#else
169#undef __WINDOWS__
170#define __WINDOWS__ 1
171#endif
172#endif /* defined(WIN32) || defined(_WIN32) || defined(__CYGWIN__) */
173
174#if defined(__WINDOWS__)
175#undef __WIN32__
176#define __WIN32__ 1
177#endif
178#if defined(__PSP__)
179#undef __PSP__
180#define __PSP__ 1
181#endif
182
183/* The NACL compiler defines __native_client__ and __pnacl__
184 * Ref: http://www.chromium.org/nativeclient/pnacl/stability-of-the-pnacl-bitcode-abi
185 */
186#if defined(__native_client__)
187#undef __LINUX__
188#undef __NACL__
189#define __NACL__ 1
190#endif
191#if defined(__pnacl__)
192#undef __LINUX__
193#undef __PNACL__
194#define __PNACL__ 1
195/* PNACL with newlib supports static linking only */
196#define __SDL_NOGETPROCADDR__
197#endif
198
199#if defined(__vita__)
200#define __VITA__ 1
201#endif
202
203#include "begin_code.h"
204/* Set up for C function definitions, even when using C++ */
205#ifdef __cplusplus
206extern "C" {
207#endif
208
209/**
210 * Get the name of the platform.
211 *
212 * Here are the names returned for some (but not all) supported platforms:
213 *
214 * - "Windows"
215 * - "Mac OS X"
216 * - "Linux"
217 * - "iOS"
218 * - "Android"
219 *
220 * \returns the name of the platform. If the correct platform name is not
221 * available, returns a string beginning with the text "Unknown".
222 *
223 * \since This function is available since SDL 2.0.0.
224 */
225extern DECLSPEC const char * SDLCALL SDL_GetPlatform (void);
226
227/* Ends C function definitions when using C++ */
228#ifdef __cplusplus
229}
230#endif
231#include "close_code.h"
232
233#endif /* SDL_platform_h_ */
234
235/* vi: set ts=4 sw=4 expandtab: */